(edited by JGrave.6748)
In a recent balance patch the Quickness was nerfed from 100% increased skill activation speed down to 50%, a change which I feel was very appropriate. Skills that grant Quickness have been given some compensation in other places to make up for this:
Frenzy – Duration increased from 4 to 6 seconds. Self damage amplification reduced to 25% from 50%.
Quickening Zephyr – Duration increased from 4 to 6 seconds. Self healing reduction reduced from 100% to 50%. Gained stun-break properties.
Haste – Duration increased from 4 to 6 seconds. Self endurance gain reduction reduced from 100% to 50%.
Elixer U – Duration increased from 5 to 6 seconds. All other skill buffs propagated to this skill as well.
My concern is that we won’t see any benefits for Quickness sources other than to those skills after the initial nerfs. I wasn’t under the impression that any of the following sources were so far ahead of the four above that they deserved to take a hit without gaining something in return:
Zealot’s Fervor (within Tome of Wrath) – Duration increase?
Time Warp – Change to skill type Glamour? Cooldown reduction?
Superior Sigil of Rage – Duration increase? Cooldown reduction?
Superior Rune of Balthazar – Duration increase? Cooldown reduction?
Superior Rune of Orrian – Duration increase? Cooldown reduction?
Last Chance – Duration increase? Cooldown reduction?
Instinctual Bond – Duration increase?
Zephyr’s Speed – Duration increase?
Critical Haste – Duration increase? Cooldown reduction?
(edited by JGrave.6748)
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