Quip III Requires event fail
One CAN get the map to cooperate if you explain it to them. This event (The Kodan Claw) is required for the Chuka legendary as well (twice, if I’m not mistaken), but the biggest problem is that the event very frequently glitches and blocks progress (it’s a known bug).
It’s bad enough to base legendary story quests/activities on an event that has to first FAIL (especially when folks decide not to be cooperative), but they also base it on an event that glitches a lot.
As a suggestion, in addition to actually fixing the glitch, increase the defense and health of the Lagos assassin that kills the Claw of Koda and make it a non-Champ group event that takes AT LEAST five participants to win, meaning that it would take a deliberate act of multiple players to win it. Better yet, hide the “group event” part and just make it impossible for less than five players to kill the assassin before it kills the Claw of Koda.
As it is NOW, just ONE rotten apple can spoil play for pretty much everyone going for those legendaries.
The legendary path is supposed to be challenging, but relying on the skill of the player. The way it is now, it defies both the fun part, and takes all control away from the player and puts it very much on the cooperation of EVERY OTHER player who happens across it. As everyone knows, very often cooperation isn’t on their agenda, or they kill the Lagos before they realize everyone is shouting at them to stop.
That needs to change.
E-mail support and ask them for the item. Explain your situation to them. They have in the past mailed out items for issues like this. They sent me a couple. 1 for Nevermore and 1 for Chuka.
I am “That” guy you have all heard about.
1,073 precursors forged and counting.
According to the wiki, you can prank the NPC regardless of the status of the event chain.
As a suggestion, in addition to actually fixing the glitch, increase the defense and health of the Lagos assassin that kills the Claw of Koda and make it a non-Champ group event that takes AT LEAST five participants to win, meaning that it would take a deliberate act of multiple players to win it. Better yet, hide the “group event” part and just make it impossible for less than five players to kill the assassin before it kills the Claw of Koda.
As someone who did C&C precursor collection and had to go through ~5 glitched instances to kill the assasin alone on a desolate instance, I say screw that suggestion