Why does every dev decide for themself whether or not they implement reset nodes at story instances? why isn’t it broadly implemented?
Many achievements are hidden behind hours of dialogue and cutscenes, and when you mess up, you do the entire thing again.
In most cases, the resetting is (should be) quite easy to implement.
example: Balthazar’s Fire Chamber
Reset node: resets floor to first pattern, resets all pillars. done