RL rich = ingame Rich and vice-versa
So you want to pay monthly fees for GW2?
The mob has spoken and the turrets shall be burnt at the stake.
Sorry but the whole premise of your post seems to be based about this false assumption.
To put it short, if you are rich or earn money easily in real life you are rich and cool .
Rich does not equal cool, often the very reverse.
Sure I know rich folk that are cool, but plenty of poor folk that are wayyy cool.
Cool is about how creative you are, not about being able to afford the latest designer outfit.
PS you can still get everything for free if you grind gold, buy gems with gold etc. just takes time. Eh , but cool is patient too.
(edited by Meryt.9823)
To address the OP’s real complaint/suggestion:
The addition of Fused Weapons in chests is a response to people asking for more skins in the Gem Store mixed with complaints about “nothing in chests worth spending for keys.” While they are currently “hot,” this does not make them “cool.”
While there may not be as many skins in game as we’d like — there are a lot of skins that can be gotten in the game using pixel gold, karma and whatnot. If you want your look to stand out in game, go after skins that others are not using, not the new rage that everyone will want for a short time until the next big thing comes along.
The new unlimited mining pick in the gem store, again makes the rich, richer. How about adding these important things in the game not in the gem-store?
“Pay to win” strait in your face.
The rich can buy it with cash or gold, but who could afford the 800 gems = 17g+ if not only the TP masters? So make their life easier for farming more and earn more
In a future update we will see an unlimited harvesting tool and an unlimited chopping axe too, right?
Pay to win is when someone can buy powerful items that give him a combat advantage, not when he can wear cool outfits or mine unlimited copper ore.
The whole idea behind GW2 store was to avoid selling power, and profit on cosmetic stuff.
All other f2p games do the opposite.
There is and need to be a balance.
On one hand the game needs to make money. The gemstore is a great way for doing so. On the other hand, the advatage of having money shouldn’t be too high. The main question should be if someone with less money has valid reasons to feel left out.
I do not see it that way. I have very limited money in real life but there is nothing in the gemstore I feel like I’m really missing.
Arise, opressed of Tyria!
People who are poor would have to work for a living instead of wasting their time in CoF P1 trying to grind out a legendary, so I think the OP is right enough, even if they’re tilting at the gem to gold windmill.
Pay to win is when someone can buy powerful items that give him a combat advantage, not when he can wear cool outfits or mine unlimited copper ore.
The whole idea behind GW2 store was to avoid selling power, and profit on cosmetic stuff.
All other f2p games do the opposite.
speed, armor, rejuv and strength boosters
Being rich is a state of mind and has nothing to do with the money in your bank.
Take all the money Warren Buffet owns and give it to a beggar. The beggar will be poor again in a few months while Warren Buffet will be rich.
Such a state of mind transcends to gaming economies. Rich people strike it rich in game just as much as they do in real life. That’s just what they are, not what they own.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Being rich is a state of mind and has nothing to do with the money in your bank.
Take all the money Warren Buffet owns and give it to a beggar. The beggar will be poor again in a few months while Warren Buffet will be rich.
Such a state of mind transcends to gaming economies. Rich people strike it rich in game just as much as they do in real life. That’s just what they are, not what they own.
People running CoFp1, the McDonalds job of GW2, all day long, have way more effect on the economy than the Warren Buffets of the Trading Post.
The new unlimited mining pick in the gem store, again makes the rich, richer. How about adding these important things in the game not in the gem-store?
“Pay to win” strait in your face.
The rich can buy it with cash or gold, but who could afford the 800 gems = 17g+ if not only the TP masters? So make their life easier for farming more and earn moreIn a future update we will see an unlimited harvesting tool and an unlimited chopping axe too, right?
800 gems = $10.00. You are in some serious financial trouble if you consider someone rich if they can afford 800 gems lol.
Also…17g can be made twice over with one Super Greatsword Skin from SAB. Farm SAB with every character every day. Those skins are worth serious money. You have no right to complain if you aren’t actually trying to make money like everyone else. Those that have dedication and motivation will prosper, those that are lazy will not.
It’s a medical condition, they say its terminal….
I actually like the permanent pickaxe. Aside from the animation it eventually saves you money because it’s limitless. However not all gem items were made fair, the black lion chests and their keys being one of them. You make something with a chance of a permanent bank access/tp access/make-over kit/black lion merchant and then allow it to be sold on the tp which is going for an insane amount atm. Instead of putting worthless rng into gem items, should either up the drop rate of keys in pve (seriously, I’ve defeated thousands of mobs by now and not 1 key for months. Did they lower the drop rate on these things?) or make the chance of obtaining these permanent kits higher while making them accountbound on aquire.
“But you can buy them without spending a penny” yeah lets be realistic, 310g (average of all 4 permanent kits on the tp atm) isn’t within many people’s interests. They will likely gamble with the chests and lady rng is no fun for anyone. The kits arn’t NEEDED but it is a conveinience some people would like and there is no reasonable way to obtain them.
break. I feel like they should be back by now..”
[snip]
You have no right to complain if you aren’t actually trying to make money like everyone else. Those that have dedication and motivation will prosper, those that are lazy will not.
Everyone has a right to complaint, regardless of what’s going on.
I agree with you that it’s fairly ok-ish to make some gold in game. A few runs of dungeons (not even farming the same one like some do), or just some events in the Cursed Shores would yield some easy-ish 1-2g per hour, at casual gameplay rates.
And yes, if you have the luck, and patience (but mostly luck) to farm SAB, you can make some $eriou$ gold.
I’ve got my legendary and full t3 across all 5 of my characters and I’m by no means rich. I’ve bought gems a couple of times for promotions when I didn’t have the gold to exchange, but that’s it.
Pay to win is when someone can buy powerful items that give him a combat advantage, not when he can wear cool outfits or mine unlimited copper ore.
The whole idea behind GW2 store was to avoid selling power, and profit on cosmetic stuff.
All other f2p games do the opposite.
speed, armor, rejuv and strength boosters
You can’t use speed, armor, rejuv and strength boosters in PvP, nor WvWvW.
The new unlimited mining pick in the gem store, again makes the rich, richer. How about adding these important things in the game not in the gem-store?
“Pay to win” strait in your face.
The rich can buy it with cash or gold, but who could afford the 800 gems = 17g+ if not only the TP masters? So make their life easier for farming more and earn moreIn a future update we will see an unlimited harvesting tool and an unlimited chopping axe too, right?
The amount you’d have to mine/farm for this to break even is huge. Someone did the math in another thread. For the $10 of real life money that you spend, you’re saving a few silvers here and there. But mining picks you buy are profitable anyway. You’ll always make more money mining than buying the picks, so the profit difference is neglible.
Let’s look at this the other way. A guy goes to work, has a family, has a lot of responsbilities, and can’t sit and play as much. An unemployeed guy can play a lot more, but he can’t buy gems.
The guy who’s working and has responsibilities thinks, I can’t play this MMO, because I can’t keep up with anyone ever. The guy who plays all day, he’s going to have much more money. Be able to buy more things. He’ll have a huge advantage over me.
So the guy who works all the time, spends some dollars to help him stay a bit ahead in the game. Not quite pay to win.
Sure, if you don’t have a lot of money it seems like people who have money have a huge advantage. And if you don’t have a lot of time it seems like people with a lot of time to play have a huge advantage.
I have both money and time. You probably should hate me. lol
Who says that only rich people have nice things? Almost anyone can walk into a shop and buy an expensive suit, or a car, or whatever. It doesn’t mean it was the best idea.
Point is, there are probably more than a few people with no money in the bank, but driving BMWs. You can’t judge by appearances.
Don’t discount also the fact that some wealthy people made their wealth from exercising good self control and making frugal decisions. Many people with a lot of money in the bank are not living celebrity lifestyles. They’re driving around in Hondas and Toyotas. Those people didn’t get ahead by squandering.
Is someone seriously accusing the mining pick of being pay to win?
The mining pick where you need some impossible number of uses to break even?
You do know you can purchase the ori gathering tools with karma right? And at a hilariously low karma price at that?
(edited by Celestina.2894)
I’ve got my legendary and full t3 across all 5 of my characters and I’m by no means rich. I’ve bought gems a couple of times for promotions when I didn’t have the gold to exchange, but that’s it.
this is superb. 5 legendary, 5 t3. i cant even afford one half t3 in one of my char.
The mining pick is merely a commodity so you don’t have to always run to merchant to purchase them or waste inventory space carrying reserve picks, it does not provide any type of adventage.
also, Anet made it so making money ingame is really easy, 17g is fairly easy to get even for newer players, all you have to do is basically play the game, do dungeons/fractals etc
Sorry dude but if I’m rich enough to pay thousands of $ in gems I don’t think I’d be playing GW2. I’d be vacationing in Aruba hanging with random girls.
I think you are overestimating the # of people here who splurge on the gem store.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
The new unlimited mining pick in the gem store, again makes the rich, richer. How about adding these important things in the game not in the gem-store?
“Pay to win” strait in your face.
The rich can buy it with cash or gold, but who could afford the 800 gems = 17g+ if not only the TP masters? So make their life easier for farming more and earn moreIn a future update we will see an unlimited harvesting tool and an unlimited chopping axe too, right?
Who in their right mind would pay 10 dollars for one soulbound mining pick? That’s 17G. That would get you about 500 normal mining picks. So 500K uses. I have not seen it as a necessity or even as something useful, because while leveling 8 alts I ended up with such overflow of harvesting tools that I’m struggling to use them up.
So if you don’t have much time to play because you actually have a real life you should be poor in the game? Try less playing, more working, then you’ll be able to be wealthy in both worlds.
Not sure what this post is getting at but if I was rich, yes I would buy a kitten load of gems and everything else. It would probably ruin the game for me. Or maybe it would be extremely satisfying.
Completely agree with the OP.
But this is the thing. Other games with similar budget either have monthly fee, content lock everything, or have much worse pay 2 win cashshop than GW2.
So, it is hard for me to criticize GW2, because other game studio is doing exactly what GW2 is doing, just much worse.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
I think ANet did a good job of balancing gold’s actual value in the game. You can shell out a ton of money and buy a completed legendary, sure. But what does that gain you? You get no in-game advantage by doing this…
If you want to CRAFT a legendary, you can buy your way about halfway there, and then you’re required to do a LOT of in-game stuff to complete it. You can’t buy your way to a crafted legendary.
Also, those people shelling out lots of money are keeping the game running, while people who aren’t shelling out any money are basically getting a free ride. Sounds a whole lot like America to me…
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
The “vice-versa” is the part that makes me laugh. In game rich = RL rich. That’s amazing.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
The “vice-versa” is the part that makes me laugh. In game rich = RL rich. That’s amazing.
Can confirm, this isn’t true. I applied for a loan at the bank and got denied, EVEN THOUGH all my characters have legendaries, wtf!!??
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
you know just assuming that they’re wasting their parents money is kind of well mean.
1. They might be adult people wasting their own money
2. They might be exchanging gold for gems. My boyfriend wanted those backbacks and that’s what he did. Personally I would really love to get the pink one, but those were a real gamble so I didn’t want to convert my hard earned gold.
And then there’s a question of what we can call a waste. I asked my boyfriend to get me gems on smite for my birthday for skins. Smite gems are relatively cheap, this way I won’t burden him with buying me and expensive present and he’ll still feel like he has given me a gift that I enjoy. Yes, smite like other moba games won’t be there forever. Maybe I’ll stop playing it in a year or so. But for now I’m enjoying it. If someone bought me a painting it would be there for much longer, but I wouldn’t enjoy it as much, if someone bought me a restaurant meal I would enjoy it for one evening, but I would also have a pleasant memory of it. What I am trying to say here is does it matter how long something lasts as long as it was enjoyable for you at the time?
I think ANet did a good job of balancing gold’s actual value in the game. You can shell out a ton of money and buy a completed legendary, sure. But what does that gain you? You get no in-game advantage by doing this…
If you want to CRAFT a legendary, you can buy your way about halfway there, and then you’re required to do a LOT of in-game stuff to complete it. You can’t buy your way to a crafted legendary.
Also, those people shelling out lots of money are keeping the game running, while people who aren’t shelling out any money are basically getting a free ride. Sounds a whole lot like America to me…
free ride? I paid $60 for this game. That’s hardly free.
The people shelling out money are getting the content they are paying for. I paid my share and i get the content i paid for, which doesn’t include backpacks, molten picks, etc.
you know just assuming that they’re wasting their parents money is kind of well mean.
Yeah, someone forgot that the average MMO gamer is around 27 years old. And you don’t have to be rich to throw $50 or $100 in gems at the game every payday. That will get you a lot of gold, and is less than people spend on a date night…
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
I think ANet did a good job of balancing gold’s actual value in the game. You can shell out a ton of money and buy a completed legendary, sure. But what does that gain you? You get no in-game advantage by doing this…
If you want to CRAFT a legendary, you can buy your way about halfway there, and then you’re required to do a LOT of in-game stuff to complete it. You can’t buy your way to a crafted legendary.
Also, those people shelling out lots of money are keeping the game running, while people who aren’t shelling out any money are basically getting a free ride. Sounds a whole lot like America to me…
free ride? I paid $60 for this game. That’s hardly free.
The people shelling out money are getting the content they are paying for. I paid my share and i get the content i paid for, which doesn’t include backpacks, molten picks, etc.
Yes, and I paid overall a couple hundred on WoW and expansion packs…and then had to pay a subscription fee. So what? The fee keeps the game going. The gem store keeps the game going.
Buying the game is nothing more than paying for the 5 years of development that it took to make the game in the first place.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
So you’re saying having lots of disposable money gives people an advantage in life? In other news the Sun still rises and grass is green.
You know what though? The people buying that stuff are funding the new content you get to play for free all the time so it’s a good thing. I’ll support this company as long as they stick to core principles and I won’t bash them for trying to turn a profit. Money is hard to come by in this industry and the groups that can deliver such an epic experience should be rewarded.
(edited by Chopps.5047)
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
you know just assuming that they’re wasting their parents money is kind of well mean.
1. They might be adult people wasting their own money
2. They might be exchanging gold for gems. My boyfriend wanted those backbacks and that’s what he did. Personally I would really love to get the pink one, but those were a real gamble so I didn’t want to convert my hard earned gold.
And then there’s a question of what we can call a waste. I asked my boyfriend to get me gems on smite for my birthday for skins. Smite gems are relatively cheap, this way I won’t burden him with buying me and expensive present and he’ll still feel like he has given me a gift that I enjoy. Yes, smite like other moba games won’t be there forever. Maybe I’ll stop playing it in a year or so. But for now I’m enjoying it. If someone bought me a painting it would be there for much longer, but I wouldn’t enjoy it as much, if someone bought me a restaurant meal I would enjoy it for one evening, but I would also have a pleasant memory of it. What I am trying to say here is does it matter how long something lasts as long as it was enjoyable for you at the time?
1). Sorry, i put “parent” in parenthesis, because not everyone is spending the parent’s money. My point was, if your parents funds are available to you, and your a dependent that hasn’t had to choose between virtual items and feeding yourself, you may be more inclined to use the cash shop.
2) yes, some people (myself included) trade gold for gems. This thread isn’t about them.
3) People value their money differently. Some people see $10 well spent for 30 minutes of happiness. Some people also like to buy snake oil remedies.
I personally don’t see the value in intangible virtual content. It doesn’t have any practical value, your investment on your purchase depreciates IMMEDIATELY, so your funds can never be recovered (unless you ebay your account).
However, i could care less if other people disagree and want to buy this stuff. Doesn’t effect me one bit.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
B2P, sequel to Guild Wars 1, contemporary of games such as Monster Hunter and Phantasy Star Online… apples to apples.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
B2P, sequel to Guild Wars 1, contemporary of games such as Monster Hunter and Phantasy Star Online… apples to apples.
Are you still going on with this argument? GW2 is an MMO with massive infrastructure costs and a huge, ongoing development effort.
D2 is a stagnant NON-MMO game with a real money auction house as its only “real” reason to be server connected.
You’re comparing a Ford Focus to a Semi and trying to convince yourself they’re the same thing.
You’re dead wrong in the comparison.
This is what you will see from a b2p game model: RNG gamble, $10mining picks, cute lil backpacks, silk shirts, funbox, & flame/frost. I have given up on any real content coming to this game. Economy, T6 mats, Legendary, & endgame ALL revolve around the gemstore.
This game is made for the easily entertained mmo player, it’s becoming clearer everyday as players realize how important a good sub mmo really is.
Why are you still playing?
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
B2P, sequel to Guild Wars 1, contemporary of games such as Monster Hunter and Phantasy Star Online… apples to apples.
Are you still going on with this argument? GW2 is an MMO with massive infrastructure costs and a huge, ongoing development effort.
D2 is a stagnant NON-MMO game with a real money auction house as its only “real” reason to be server connected.
You’re comparing a Ford Focus to a Semi and trying to convince yourself they’re the same thing.
You’re dead wrong in the comparison.
Still going on about this? You’re the one that wants the last word against my OPINION so badly.
You want me to shut up, then find someone else to engage. Otherwise, you’re the one that’s dead wrong. I’ve done nothing but make valid, apples to apples comparisons.
I personally don’t see the value in intangible virtual content. It doesn’t have any practical value, your investment on your purchase depreciates IMMEDIATELY, so your funds can never be recovered (unless you ebay your account).
One could also argue that buying an MMO is worthless, because it would only last as long as the servers do.
I personally don’t see the value in intangible virtual content. It doesn’t have any practical value, your investment on your purchase depreciates IMMEDIATELY, so your funds can never be recovered (unless you ebay your account).
One could also argue that buying an MMO is worthless, because it would only last as long as the servers do.
Also, It’s no more intangible than going to a movie, etc. We spend money on intangible entertainment all the time. This is no different.
If it makes your life more enjoyable, then it’s money well spent.
I think ANet did a good job of balancing gold’s actual value in the game. You can shell out a ton of money and buy a completed legendary, sure. But what does that gain you? You get no in-game advantage by doing this…
If you want to CRAFT a legendary, you can buy your way about halfway there, and then you’re required to do a LOT of in-game stuff to complete it. You can’t buy your way to a crafted legendary.
Also, those people shelling out lots of money are keeping the game running, while people who aren’t shelling out any money are basically getting a free ride. Sounds a whole lot like America to me…
free ride? I paid $60 for this game. That’s hardly free.
The people shelling out money are getting the content they are paying for. I paid my share and i get the content i paid for, which doesn’t include backpacks, molten picks, etc.
Yes, and I paid overall a couple hundred on WoW and expansion packs…and then had to pay a subscription fee. So what? The fee keeps the game going. The gem store keeps the game going.
Buying the game is nothing more than paying for the 5 years of development that it took to make the game in the first place.
Sure the gem store does provide regular income for Anet, but this was all determined by budget projections based on 1). cost of running business. 2). predictive analysis of how much the cash shop would be used by the population, as well as projected revenue and profit from game sales.
if your business model is dependent on 100% of your user base using the cash shop, then that is a poor business model. If your analysis shows people are less likely to use the cash shop, then it will require a sub (see WoW subscription model, which existed before there was a plethora of data showing people are very likely to spend money on virtual goods).
I think ANet did a good job of balancing gold’s actual value in the game. You can shell out a ton of money and buy a completed legendary, sure. But what does that gain you? You get no in-game advantage by doing this…
If you want to CRAFT a legendary, you can buy your way about halfway there, and then you’re required to do a LOT of in-game stuff to complete it. You can’t buy your way to a crafted legendary.
Also, those people shelling out lots of money are keeping the game running, while people who aren’t shelling out any money are basically getting a free ride. Sounds a whole lot like America to me…
free ride? I paid $60 for this game. That’s hardly free.
The people shelling out money are getting the content they are paying for. I paid my share and i get the content i paid for, which doesn’t include backpacks, molten picks, etc.
Yes, and I paid overall a couple hundred on WoW and expansion packs…and then had to pay a subscription fee. So what? The fee keeps the game going. The gem store keeps the game going.
Buying the game is nothing more than paying for the 5 years of development that it took to make the game in the first place.
Sure the gem store does provide regular income for Anet, but this was all determined by budget projections based on 1). cost of running business. 2). predictive analysis of how much the cash shop would be used by the population, as well as projected revenue and profit from game sales.
if your business model is dependent on 100% of your user base using the cash shop, then that is a poor business model. If your analysis shows people are less likely to use the cash shop, then it will require a sub (see WoW subscription model, which existed before there was a plethora of data showing people are very likely to spend money on virtual goods).
How is it a poor business model if people are spending, and the game is still running?
I understand that it’s RISKY at the offset, to be sure, but nothing ventured, nothing gained.
I think it’s turned out to be a GREAT business model for them. It was a great business model in GW1, and it was so great that B2P and F2P imitators started popping up all over the place.
Arenanet is probably single-handedly responsible for the F2P craze that MMO games have turned into.