RNG and Player Rewards
Completely agree. However, we have hundreds of active threads already on this identical subject.
Whilst everything you say im wholeheartedly behind, we really need a one big thread for this subject now..
A player who has pretty much quit the game just got heavily rewarded, more than player who is very dedicated and has triple his gaming hours.
“Dedicated players” are the farmers, grinders, addicts and exploiters who keep MMORPGs as mediocre as they have ever been and who don’t really deserve anything but to be told how good they are at wasting their own life.
MMORPGs give a fortune to the in-game equivalent of Chinese factory workers who work 18 hours per day 7 days a week doing mindless, easy and boring jobs. ArenaNet’s RNG system is the in-game equivalent of allowing those factory workers to bet on the lottery.
Both systems are incredibly flawed, but one isn’t worse than the other. Grind shouldn’t be rewarded, just like RNG shouldn’t be rewarded. As ArenaNet used to say, “skill > time spent”.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
(edited by Erasculio.2914)
- Loot is low because the design goal and intended player base is not like that of other current MMOs.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.