Radical tuning/balancing behavior(?)

Radical tuning/balancing behavior(?)

in Guild Wars 2 Discussion

Posted by: DieFinn.3594

DieFinn.3594

Anets tuning/balancing behavior seems radical everytime and most of the time over the top. My big question would be, why the devs cannot change things a little more fine tuned?

Some examples of radical tuning/balancing:
(I do not want to discuss if the changes where good or bad, only why they are so radical in my eyes)

1. Changes to icebow > its like they wanted to destroy the skillset damagewise, why the targetlimitation on 3 targets instead of 5, ontop of the 50% dmg reduction?

2. Dungeonreward > from 1 gold too 35 silver (example fz p1) a loss of 2/3 rounded, 1/2 would maybe been more resonable?

3. Maizbalm > instead of the 3 charges there are only 1 charge left, and if I am not mistaken only one ambiente creature will be changed, why not only one of the two changes for the start?

4. (newest) Softwoodlog into planks from 4 to 2: why not 3 logs for 1 plank like all the other woodrefinings?

Thats the examples in my head at the moment. If you have more fell free to add them to the list.

Maybe the mindset in these radical changes is: when we change, than we change it “good” to prevent aftertuning. But on the other hand, if the change is too extrem you have to change it a little back. So aftertuning or finetuning will be a thing, one way or the other.

So what do you think about the topic of anets-tuning behavior. Is it radical in your eyes or maybe not radical enough or is it good how it is?

@ Anet: Maybe one dev can explain why the tuning is like it is. I am only on the playerside and have no database, so it would be interessting to hear what drives your decisions.

Lastly a good wintersday to everyone

Radical tuning/balancing behavior(?)

in Guild Wars 2 Discussion

Posted by: Malediktus.9250

Malediktus.9250

Dont forget Tangled Depths. It went from the hardest to the easiest of the 4 HoT maps in one patch

1st person worldwide to reach 35,000 achievement points.