Raiding vs Elite Missions: The semantics.

Raiding vs Elite Missions: The semantics.

in Guild Wars 2 Discussion

Posted by: Martin The Brave.8731

Martin The Brave.8731

In this topic I would like to discuss the meaning of “Raids” and how they compare to “Elite Mission” content seen in Guildwar 1. In this discussion I would like commenter to define the way in which the term “Raid” should properly be understood and if the term can accurately define what “Elite Missions” were in Guildwars 1. After which I would be more than pleased to see what the “Average” player thinks about “Raids” in Guildwars 2 given their analysis of “Elite Missions”. I would personally like all commenters to clarify their position on raiding so that no one’s views can be “Strawmanned”.

I look forward to all replies made to this topic.

Raiding vs Elite Missions: The semantics.

in Guild Wars 2 Discussion

Posted by: Krosslite.1950

Krosslite.1950

My Understanding of what a “Raid” is as follows:

A large (min. 20 to max. of 50) players engaged in an orchestrated encounter with a high end boss in an open or instanced environment. It is managed by a raid leader with sub-commanders in control of attack groups or objective control groups. They then follow a scripted plan that is repeated over and over again. Participators or reward event completion points which allow them to compete for items dropped in a roll. Those that do not cooperate with the command are removed from the raid and banned from participation with that raid group in the future. This is a highly elitist setup and mentality. As well as control freaks.

Having never played an “Elite Mission” in GW I have no comment on this.

As to raids in GW2. If the above scenario even has the simplest chance of becoming part of this game I would most likely start to plan on leaving and start looking for a new one.

The wording “elite Missions” though gives different image to my mind. I see in that term a ten group going into an instanced environment (which I really do not support anymore instanced gaming added). They would then through co-ordination and communication work their way to an high-end boss and be force on the spot to figure out the best way to defeat it.

If you can add randomness and remove the rigid scripted formula from an encounter that makes it truly a challenge. It also cuts down on the control freaks that fancy themselves elitist.

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

(edited by Krosslite.1950)