The largest thing I feel is missing ABOVE EVERYTHING ELSE from what I have seen in Guild Wars 2 is AI. Boss AI as well as overall enemy AI in this game is very lacking. I really don’t know if this is just due to game design but I feel like certain systems would have to be specifically crafted / redesigned for raiding to be truly effective.
I keep hearing that without any proper feedback what the AI really lacks. Care to elaborate?
Target of target is another important one here. I feel like I missed / wanted this the most while doing dungeons and I really hope we see it during raiding. Being able to tell what an enemy is looking at and being able to act accordingly is amazing.
Watch the environment not the UI. That was the goal of GW2 combat since the beginning.
I would say the one thing to take from other MMOs is to make raid bosses large enough to know where they are at all times; even if they are humans etc. This is kind of the part where gameplay > aesthetics.
While bigger bosses would be generaly a better idea the main issue with the visibility of animations is the massive amount of particle effects (guardian F1 for example is totally overdone and pointless).
I feel like most of the dungeons use one shot mechanics with dodging etc and I wonder if this is really the path you guys are wanting to take with raiding. While having the res downed people feature is nice I don’t think we should be getting tastes of it every 5 seconds while raiding.
I keep hearing that without proper examples all the time. Care to elaborate? Of course if you are on a squishy ele it’s more of a problem than on a warrior.
While I completely support the idea of having people able to choose their role in dungeons its obvious that current content focuses on just dps[…]
And there goes your credibility. False statements and logical fallacies as always.
We see with bosses like Tequatl that we still have the need for roles, we have just masked what a role is by putting people on turrets, bumping up the total to 2, but still leaving out the tank. What we have next is a boss that doesn’t move or target anyone and just stands in place so the dps can attack it.
Defending teams. Just sayin’. Tanks are for removing the threat from the dps players so they can safely damage the enemy (omg it’s all about dps too, who would expect that?!)
I really think it would be nice if we had people wanting to spec mostly heals or mostly defense for these raids. Of course they would still dps and make use of their 1-5s, they would be full support and we would actually have a use for the healing sigils etc.
That can be done in whatever gear you have with proper gameplay. Combo fields and finishers are there for a reason as well other weapons too like guardian hammers for perma protection. But yeah, ignore everything again.
I could probably go on all day about specific ideas for raid encounters but I think I’ll hold back.
Thanks, you lack proper knowledge about the game anyway and you are emotionally biased as well.
Don’t attack me just because you disagree with me. I’m not looking to argue about my statements. Take your maliciousness elsewhere.