Not sure why I’m even posting this, probably just to get some of this out of my head.
I’ve owned GW2 since launch and over the years played it on and off, mostly off. I never managed to get properly invested into the game, never enthused by any of the game modes or left with a memorable or even good impression of the game. This is unlike many others I’ve played over the years across many genres, but mostly FPS, RTS, RPG with some dabbling in MMORPGs and MOBAs. Just trying to explain why I have no interest in buying the expansion I guess.
It’s difficult to review a game the scale of an MMO, particular one like GW2, but whatever I never really enjoyed any of the game modes. That probably comes down to how I am a simple person who plays games for “fun” and moment to moment enjoyment rather than any long term quest or goal. (Maybe I shouldn’t play MMO’s then!?) These are fundamental design problems I just can’t play around, impossible to fix, and quite frankly I’m possible missing something(s) vital to the game, so don’t worry and don’t feel the need to read!
sPVP I had the longest and most irritating history with. It could be good if it wasn’t so irritating, messy and obtuse. I’m level 37, I think that’s low but high enough for a certain amount of playtime on this.
I do not enjoy looking up meta-builds, spending 30 minutes building or tweaking a build, playing every class to figure out what their skills and trait do and look like, or instantly dying and going “what even happened there, and how did someone crit for half my HP”. With flashy effects it’s impossible to know what’s going on. With the hundreds of skill and traits every class has it’s impossible to know what’s going to happen next or why on earth you just died horribly again, and again…oh and again.
Fundamentally there’s no learning curve, no introduction, no important tips like “did you know necromancers can transfer conditions to you” etc. It would be better called Unstructured PvP because I’d imagine sPvP would have classes with clearly defined and locked builds. Distinct character models which immediately say “This is what I can do, beware!”. Character stances which say which build is being used. Suddenly the limitless spread is confined and channeled into easily edible chunks. Plus time-to-kill should probably be rather more evenly distributed across nukey builds and tanky ones…
Oh but you lost your customization, cosmetics, free form nature, pro-esports feeling I suspect most of the playerbase enjoys… why am I even writing this again?
World vs World:
So much empty space with nothing in it. So slow too, I can run for hours and never see another soul. Frankly you’re either in a horde playing “follow the leader” or you can accomplish nothing very, very slowly. Either way your ability to effect things is pretty low, and unless you’re a class with some decent long range skills why are you even playing this? Same PvP issues as sPvP except hidden because messier, forced ranged options because walls and more players. When you die there’s a huge walk back to the fighting so the action is sporadic, intermittent, slow and after a wipe people tend to just leave making things even emptier and more futile.
Needs changes which make the fighting more continuous and death less penalizing. Forward spawns would do a lot to help with that to keep people on the front lines where they can actually play instead of wandering around capturing empty / barely defended objectives.
Open world:
I leveled a character to 80, crafting to the original cap of 400 and made myself a set of exotic weapons and armour… and then didn’t really see much to do except throwing things into the mystic forge. I (briefly) considered trying to craft ascended armour but realised it needed something like 30,000 pieces of silk, laughed and decided not.
I never figured out what most of the currencies are useful for: karma for items while leveling? Spirit shards for something involving the mystic forge for recipes I don’t know? I suspect most of the economies complexity is supposed to involve exchange rates between the many types but I really have no interest in that. Nor wiking all the recipes from the mystic forge. Why even have a crafting system when it boils down to throwing things into the mystic forge? Why do you have a crafting system which saves a huge amount of materials and money if you save up and crafting everything at once, rather than sporadically as you go along and need new kit? Why do ascended recipes need 3-4 crafting stages per item? It becomes impossible to work out what you need very quickly without resorting to excel and spreadsheets!
Economically I have never had much use for the Auction House. I don’t enjoy making excel spreadsheets enough to work out if buying components is actually economically sensible and never had enough money to just spend without caring. Any items get salvaged anyway to what’s even the point? Maybe I’m supposed to look up what each item salavages for, look up selling price for every one and work out if it’s economically or not?
World exploration was an ok game, kinda fun to explore and just mess around but there’s only so much I can appreciate level design, and spending half an hour looking in the wrong direction for the entry to a jumping puzzle stops being funny very quickly.
In conclusion: I don’t get GW2. I am probably thick but hey it just doesn’t work for me who wants every moment of a game to fun without some vague pay-off in the distant future, or spreadsheets for everything.
Jumping puzzles were the best bit of GW2 to me. The rest is a bit of a weird and seemingly not well thought out addon to what could have been a cool platformer. Thanks for reading and sorry for how random and unstructured that was (if anyone actually read that lol).