Randomness

Randomness

in Guild Wars 2 Discussion

Posted by: SlooTie.7105

SlooTie.7105

Hey, I’m getting frustrated. Why is everything random? Can’t you make atleast one quest line or something to award people that take the time and effort to do something in this game? Why can’t I after 2 years of playing get a single pre-cursor drop (not even the stupid Karka event)? Why does someone who started 2 months ago get 3? Why do I have to spend time farming fish for scales like a stupid kitten in a game where developers don’t want people to grind (summer 2012, GW2 promotion, Colin Johanson™). Should I start praying to god? Is there some kind of anti-atheist bot or what. W/e, no one will read it anyway, everyone will keep enjoying the endless grind for nothing in a casual game. Thanks for the free updates, I wouldn’t bother paying for expansion by the way. Rumble Rumble Rumble. Blah Blah Blah. I feel much better now. Bye.

Randomness

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Because it’s one way to keep the TP busy. And since the TP is the primary way to remove excess gold from the world, thus keeping it busy is important.

But there are Dungeons, Fractals and WvW which have their own currencies for exclusive rewards for participation.

And yes precursors are almost mythical as a drop, most are forged using the Mystic Slot Machine, which removes excess items from the world. But that’s “high stakes” play costing as much gold as you can sell them for on the TP.

But if they were easy to get, then they wouldn’t have as much value to us.

We are heroes. This is what we do!

RIP City of Heroes

Randomness

in Guild Wars 2 Discussion

Posted by: SlooTie.7105

SlooTie.7105

It’s not about being easy to get, it’s about making sure you get one if you put in the time and effort. And TP is a very bad gold sink, which is obvious when you look at the gold inflation. Right now I don’t see people with legendaries as someone who worked hard and put the time in to get them, since there is an incredible amount of people who just got lucky. That’s the main cause of my frustration and reason I had to QQ on forums. Luck > effort, time, knowledge.

Randomness

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

You have no idea what inflation can be liked in MMO with a poor gold sink. Most of the so call “inflation” is due to the ever changing nature of crafting new and old goods. Shifts in supply and demand can shift the price of an item in either direction. For high demand, minuscule supply items like precursors, it’s the increasing wealth gap that’s driving up the price. We would see the same if the game had an auction system. With a tiny trickle of supply, only the most wealth who wants one will get one.

Also realize if a reward could be farmed if doing X rewarded Y, then players will farm and everyone will have one. Only “fair” way is every X number of hours of play you get a ticket for one precursor of your choice. But then that violates the “casual” nature of this MMO. How many hours of play is “enough” then?

I understand the frustration ever since the first time I saw Twilight being wielded at the Maw a few days after I started 19 months or so ago.

We are heroes. This is what we do!

RIP City of Heroes