First of all, I play from Hawaii so my ping is 150-200 to Texas, and my first character was a thief, second a warrior. Until I rolled my engineer I thought this game had pretty good netcode. I found that with ranged attacks, skills will just go on cooldown if your target is close to you, or if you make a quick turn before attacking. its as though the server will consider your target out of los. Worse yet, the skill doesn’t even deploy if its canceled in this manner, so you can’t turn attacks around that have cast bars if you lose facing like with melee, or miss your intended target and hit something else. sometimes it’ll only go on a 4 second cooldown rather than normal cooldown as though interrupted. With melee I don’t have these issues. I just get the normal delay in skill activation with my ping.
I also noticed that when blind, using a ranged attack at nothing doesn’t remove it, like it does with melee. with which i concluded that ranged attacks use a whole different mechanic than melee attacks. Target based was my first guess, but none piercing ranged attacks can be intercepted. So I’m not sure how it works, but I do know that whatever the difference is between it and melee, makes it severely hindered with a higher ping.
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