Ranger + pet blast

Ranger + pet blast

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Posted by: Maya Kirilian.9051

Maya Kirilian.9051

Hello all,

I was trying to search for combos that could be performed using pets on my ranger main. (took me two years just to think about it…)
Essentially I was thinking of using a fire trap with the drakes forth skill (tail swipe) as a blast finisher.
Unfortunatelly it’s pretty uncontrolable since:
1. well you have to drag your target and pets into the field and
2. you have to convince/train your pet to use it’s forth skill in a timely manner.

I guess 1. is doable with some skill
unfortunately those drakes would require quite some training to understand that if a trap is set, it should reposition itself into the trap and hold skill 4 until the trap is detonated by the enemy to make the combo.

So my suggestion is would it be a possible improvement in the pet’s AI or could we have one of the drake have skill 4 replacing skill 1 so we could at least once the pet engage the enemy aim the trap in the melee and fire the combo.

Comments or ideas welcome of course…

p.s. Actually to make this more clear the idea is not to make the ranger more powerfull then it is currently.
But rather to introduce a bit more synergie with your pet, which would be a nice way to render the ranger gameplay even more interesting.

(edited by Maya Kirilian.9051)

Ranger + pet blast

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Posted by: misterdevious.6482

misterdevious.6482

A long time ago we figured out how pets chose their skills (I don’t know if it has changed since.) The key is the distance between the pet and the target and whether the skill is ready to use.

If the pet is within the range of their auto-attack (130) when it tries to attack, it is basically random which of their skills they will use (because they are all in range.)

If you are at a range where the pet only has 1 viable option (a 350 range leap or a 230 range tail lash) then the pet will use that skill first. For example. If you are standing the correct distance away from an enemy and swap to a canine pet, it will use its leap attack first (if it isn’t on cooldown). It takes some practice and it helps if you can remember which side your pet will spawn on. If that particular pet will spawn front left of you, then a simple turn to the left can put its spawn points far enough from the target right next to you, to get it to use the leap. It takes practice. Some pet skills have additional requirements (moa needs to be injured for it to try to use its aoe heal).

I’m pretty sure drakes can be done on command, but a little tricky because of the 225 range and the field requirement, but larger bonfires and larger traps help with that. You may want to start keeping your pet on passive and actively starting it attacking when you want your first blast.

Ranger + pet blast

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Posted by: IEximius.9204

IEximius.9204

Hahaha – AI improvements in gw2 ??

This comedian!!!!!

Ranger + pet blast

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Posted by: Bran.7425

Bran.7425

Welcome to ranger extra effort for minimal effect.

Also don’t yet get into the timing habit yet for blasting fire trap, the proposed trap changes will have you need to relearn the timing.

Pets have been hidden due to rising Player complaints.

Ranger + pet blast

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Posted by: Maya Kirilian.9051

Maya Kirilian.9051

Welcome to ranger extra effort for minimal effect.

Also don’t yet get into the timing habit yet for blasting fire trap, the proposed trap changes will have you need to relearn the timing.

Well yes kind of heard about it, would make this type of combo even harder to control I guess.

Does any ranger out there actually managed to control tail slash as a combo blaster,
since the only other blast is the one from “call of the wild”?

Ranger + pet blast

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Posted by: Maya Kirilian.9051

Maya Kirilian.9051

I tried it a bit more and well it’s pretty random misterdevious is probably right from what I saw, but having the drake appear at the exact distance for it to make the slash be the first used skill is just like rolling dice for me.
I also tried to launch the trap as soon as I see the drake animation of tail slash but it is too fast for the trap to be launched and detonated.

(edited by Maya Kirilian.9051)

Ranger + pet blast

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Posted by: Maya Kirilian.9051

Maya Kirilian.9051

What would be extremely nice though would to be able to see the pet’s cooldowns and if it would use the slash skill in priority as soon as it is available again, I could then eventually think about timing it right by lauching the trap 2-3 secondes in advance of the end ot the cooldown.

(edited by Maya Kirilian.9051)