Rare items are rare, and that's OK (2.0)

Rare items are rare, and that's OK (2.0)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Reposting, since a troll managed to get my other topic shut down. Much thanks to Mark Katzbach and Gaile for correcting the moderator’s actions.

As stated in my previous thread (https://forum-en.gw2archive.eu/forum/game/hot/Rare-items-are-rare-and-that-s-OK/first#post5705263), rare items have a place in games. When done properly, as Anet has done with 99% of the items in game, rare items can lead to a very healthy game environment. Let’s take a look at an example: Precursors.

Precursors are meant to be a very rare item. So much so, that even with the new Precursor crafting collections, they’ve balanced it to where the value of a crafted one is on par with one that you can purchase on the TP. There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare. The rarity + the demand for them equals the prices we see today. But what does this mean? Simply put, luxury items such as Precursors are generated as such a low rate, that it prevents a vast majority of the player population to obtain them in a short time span. This is working as intended, because a luxury item is not a luxury unless it’s hard to get. The harder it is to get, and depending on the Precursor type, the more “awe” factor the Legendary it’s associated with gets. And with my explanation in my previous thread, the more complaints there are in obtaining said Precursor, the more you know the rarity is working.

There are those who say “Let all players have easier access to rare items, and the happier the community becomes”. This statement is a misleading one. Yes players will have their instant gratification, but it’s actually harmful to the longevity of the game. When there’s something hard to get, a player who is determined to get it will set goals for themselves. The individual goals players have is what keeps games alive. Some examples can be high replay value (SAB-Tribulation Mode or FotM levels). Some can be lengthy quests (Precursor collections or Nightfury). For myself, it’s now Achievement Point hunting.

Related to this is economic concerns. Rare items that can be sold on the TP will have it’s value determined by the players. And if it’s a Precursor, there’s a whole chain of related items that are connected (T5 mats, Rare weapons, etc). If rare items like Precursors were made easier to get, the in-game economy would be shocked by the sudden influx. Not only with existing Precursor values plummet, but so would T5 mats and all other items that require those mats to craft. So in a sense, rare items help to contribute to a stable economy.

It’s human nature to want things quickly, but this is a negative trait. Even Sesame Street realizes this, and over the recent years, started to adjust their educational offerings to teach things like Delayed Gratification through Cookie Monster. Before, Cookie Monster would see a cookie, and eat it all up fast. Now, he teaches how to resist the temptation in eating all of his cookies right away. The cookie (Precursors) is now a long term goal, and through patience and self control, Cookie Monster can now take his bites slowly and enjoy it longer (Precursor Collections). After he’s finished his cookies, he’s more satisfied and earned a smile (Legendary weapon).

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Rare items are rare, and that's OK (2.0)

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Posted by: nobleroar.2078

nobleroar.2078

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Jade Quarry
Mesmer | Night

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Posted by: sarasvatri.6871

sarasvatri.6871

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Where do the precursors on the TP originate?

Rare items are rare, and that's OK (2.0)

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Posted by: nobleroar.2078

nobleroar.2078

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Where do the precursors on the TP originate?

Completely misses the point but since you asked:

1) Random drop

2) Mystic forge (deliberate or unintentional)
3) Precursor crafting (as of HoT release)

Jade Quarry
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Posted by: Samnang.1879

Samnang.1879

If you have real money, anything (not account bound) can be obtained.

Please nerf bag types instead of class skills!

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Posted by: sarasvatri.6871

sarasvatri.6871

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Where do the precursors on the TP originate?

Completely misses the point but since you asked:

1) Random drop

2) Mystic forge (deliberate or unintentional)
3) Precursor crafting (as of HoT release)

3 would not end up on the TP, as they’re account bound. I don’t think it misses the point at all, my point is that any Pre you buy on the TP originated through RNG. While a buyer doesn’t have to directly deal with RNG to get a Pre on the TP, the price is regulated and dependent on RNG. Buying on the TP doesn’t circumvent RNG, it’s just a step removed.

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Posted by: Agemnon.4608

Agemnon.4608

If you have real money, anything (not account bound) can be obtained.

You’d need $300 or so real life US dollars for some legendaries so it isn’t realistic, at least in one fell swoop ($20 every other week over long periods of time though is viable). Why would I spend that just for a virtual sword when I can put that towards hardware upgrades?

I agree that it’s okay for rare items to be rare (except for the rare tier since ectos are a vital part of high end crafting) but rarity should mostly stem from skill not random drops. Like the Glorious Hero armor set, if you see someone with it you know they’re a great player because you need to get a good PvP tournament rank to acquire it. I want that armor set but know I don’t quite deserve it (yet?) so I’m going to practice sparring with some guild members in the Guild Hall with 1v1 and 1v2ing with my ele (we’ll take turns being the 1 so we all get that 1v2 experience) and guardian, especially if they’re popular meta classes. Even if we don’t make it far enough others would simply be better and therefore more deserving of earning the armor set.

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Posted by: Gaviston Hawkington.9647

Gaviston Hawkington.9647

I’m not sure how I’ve survived since early access without a legendary weapon??? I’ve enjoyed this game a lot over they years and not having a legendary has had no impact upon my enjoyment. Maybe I’m just unique….

Rare items are rare, and that's OK (2.0)

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Posted by: AzureSky.3175

AzureSky.3175

Precursors are not rare.
They’re expensive.
That’s a huge difference.

Using the Mystic Forge, everyone will statistically get a precursor after throwing in a certain amount of items. If you’ve got the resources, you can generate a pre every few hours. That’s not rare. You just need a high amount of resources.
Same thing applies to Nightfury.

An item is either rare if it takes a lot of time to get it, which cannot be sped up past a certain point (Tequatl weapons), or if there’s only a fixed number of items spread throughout the world that does not increase anymore (2012 Halloween weapons).

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Posted by: Behellagh.1468

Behellagh.1468

Or you define “rare” as a low drop rate either in the open world from content and/or using the Mystic Forge. “Rare” is all about quantity relative to all the “drops” you can receive. The low quantity and high demand from the player base is what makes them expensive on the TP. Actually it’s the low quantity available for sale on the TP.

We are heroes. This is what we do!

RIP City of Heroes

Rare items are rare, and that's OK (2.0)

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Posted by: Rezzet.3614

Rezzet.3614

i think the problem is players want legendaries to be an effortx reward item , requiring a massive ammount of work as long as it doesnt rely on RNG , personally nothing puts me off more in a videogame than working hard for weeks and get zilch but then comes a random guy and whithin two hours or a first to third attempt gets that specific thing i ve been working my behind for so long for. Rarity should not = Luck Purely

glorious armor is a great example

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Posted by: nobleroar.2078

nobleroar.2078

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Where do the precursors on the TP originate?

Completely misses the point but since you asked:

1) Random drop

2) Mystic forge (deliberate or unintentional)
3) Precursor crafting (as of HoT release)

3 would not end up on the TP, as they’re account bound. I don’t think it misses the point at all, my point is that any Pre you buy on the TP originated through RNG. While a buyer doesn’t have to directly deal with RNG to get a Pre on the TP, the price is regulated and dependent on RNG. Buying on the TP doesn’t circumvent RNG, it’s just a step removed.

still misses what OP is addressing. #3 is not account bound. They can be sold.

Jade Quarry
Mesmer | Night

Rare items are rare, and that's OK (2.0)

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Posted by: sarasvatri.6871

sarasvatri.6871

There’s an artificial gate (RNG) on Precursors previously, and that kept the item rare.

There is a non RNG way of getting Precursors before crafting and it is called the TP and it quite accessible with just a click away.

While I agree to most of your points but it varies from players to players. In short, it means that player defines their own goal but the game sets up the rules in guiding the players to set up their own goal but all in all, it is almost always directed to farming gold.

Where do the precursors on the TP originate?

Completely misses the point but since you asked:

1) Random drop

2) Mystic forge (deliberate or unintentional)
3) Precursor crafting (as of HoT release)

3 would not end up on the TP, as they’re account bound. I don’t think it misses the point at all, my point is that any Pre you buy on the TP originated through RNG. While a buyer doesn’t have to directly deal with RNG to get a Pre on the TP, the price is regulated and dependent on RNG. Buying on the TP doesn’t circumvent RNG, it’s just a step removed.

still misses what OP is addressing. #3 is not account bound. They can be sold.

Yep, I’m wrong about number 3.

Also, I more or less completely agree with the OP. My point was tangential to it. But since you seem to be more interested in forum warrioring than having a discussion, good night sir.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Your post strikes me as, fundamentally, a strawman.

No one is saying that Precursors should be easy to get. No one. They should be difficult and time-consuming. Acquiring one should require effort, skill, and dedication. It should be such a pain in the tuchus that no one would go to the trouble of crafting one lightly.

Our complaint isn’t that we didn’t get a free Precursor with the expansion. Our complaint is that the vast majority of Precursor gating isn’t time, effort, skill, or dedication. No, the gating for Precursors is now, and always has been, gold, pretty much the same amount of gold, and that’s exactly what we were hoping the crafting system would shake up. You need an astronomical mountain of raw gold to craft a Precursor, which means you need to either grind like crazy or get really into TP flipping. If you don’t like the idea of blowing 50 hours running Silverwastes chest trains or paging through spreadsheets for weeks on end to make some money off other people’s poor impulse control, you’re SOL.

Give me quests that will take weeks to complete. Give me challenges that will stretch my ability to succeed. Give me puzzles to solve and a journey that will take weeks or months to complete, depending on my dedication. Don’t make me do all that and then charge me almost as much as if I’d just bought the darn thing off the Trading Post!

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Major Domo.9250

Major Domo.9250

If you have real money, anything (not account bound) can be obtained.

You’d need $300 or so real life US dollars for some legendaries so it isn’t realistic, at least in one fell swoop ($20 every other week over long periods of time though is viable). Why would I spend that just for a virtual sword when I can put that towards hardware upgrades?

I agree that it’s okay for rare items to be rare (except for the rare tier since ectos are a vital part of high end crafting) but rarity should mostly stem from skill not random drops. Like the Glorious Hero armor set, if you see someone with it you know they’re a great player because you need to get a good PvP tournament rank to acquire it. I want that armor set but know I don’t quite deserve it (yet?) so I’m going to practice sparring with some guild members in the Guild Hall with 1v1 and 1v2ing with my ele (we’ll take turns being the 1 so we all get that 1v2 experience) and guardian, especially if they’re popular meta classes. Even if we don’t make it far enough others would simply be better and therefore more deserving of earning the armor set.

This is exactly why I appreciate a player decked in full Luminescent armor (Account bound, player personally earned it) more than one flailing Eternity around (Did I steal daddy’s credit card? You don’t know!)
Fortunately, HoT legendaries are going to be account bound and maintain some level of prestige.

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Posted by: AzureSky.3175

AzureSky.3175

The low quantity and high demand from the player base is what makes them expensive on the TP. Actually it’s the low quantity available for sale on the TP.

Yeah, but the quantity isn’t low because precursors are rare, the quantity is low because precursors are expensive to craft!

Precursors have specific average crafting costs using the mystic forge.
If you’re a wealthy player and have a lot of money that you can spend, you can easily craft a bunch of precursors for some nice average profits, thus getting richer and richer.
You could rinse and repeat and flood the market with precursors, so quantity is not the problem here.
Why is this not happening?
Precursors are one of the slower markets, it might take a day or two to sell yours. If more and more people started to craft pres and spread them on TP, prices would drop further and further. The crafting costs on the other hand would rise because there’s more and more demand as more people start crafting more pres. You would then reach a point at which precursors are so cheap, that they’re worth less than their average crafting costs. At this point, people would make an average loss by trying to craft pres for the TP, so most people would just stop crafting precursors. Supply would slowly decrease again, prices slowly climb, crafting costs would decrease and some people would start crafting again.
The precursor price will not fall past a certain margin in the long run – not because they’re rare, but because they’re expensive to craft.

This is of course only true for precursors with high demand.

(edited by AzureSky.3175)

Rare items are rare, and that's OK (2.0)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Your post strikes me as, fundamentally, a strawman.

No one is saying that Precursors should be easy to get. No one. They should be difficult and time-consuming. Acquiring one should require effort, skill, and dedication. It should be such a pain in the tuchus that no one would go to the trouble of crafting one lightly.

Our complaint isn’t that we didn’t get a free Precursor with the expansion. Our complaint is that the vast majority of Precursor gating isn’t time, effort, skill, or dedication. No, the gating for Precursors is now, and always has been, gold, pretty much the same amount of gold, and that’s exactly what we were hoping the crafting system would shake up. You need an astronomical mountain of raw gold to craft a Precursor, which means you need to either grind like crazy or get really into TP flipping. If you don’t like the idea of blowing 50 hours running Silverwastes chest trains or paging through spreadsheets for weeks on end to make some money off other people’s poor impulse control, you’re SOL.

Give me quests that will take weeks to complete. Give me challenges that will stretch my ability to succeed. Give me puzzles to solve and a journey that will take weeks or months to complete, depending on my dedication. Don’t make me do all that and then charge me almost as much as if I’d just bought the darn thing off the Trading Post!

You’re missing the fundamental point of Precursor crafting. It’s not made to be easier or cheaper alternative. That’s what everyone was hoping for. It’s simply a different method to getting a luxury item. There is no Easy Mode to the old Precursors, or the new ones. Anet Devs purposely balanced the Precursors to be valued at around the same prices that you see on the TP.

One of the counters to that is some cost more in mats than buying one from the TP. But you need to realize that Anet has it’s own metrics to determine internal values that John Smith & Co. determined for each Precursor. Sure someone can sell a Spark for 700 Gold, but the Anet target value might be closer to 900 Gold, so crafting costs may be balanced to roughly around that range. If a Precursor gets too cheap, you can adjust the output of Zommoros’ RNG to re-balance how many drop.

Basing a Precursor Scavenger Hunt solely on “challenges” is too easy. Skilled players can blaze through difficult content much faster than a Casual player who doesn’t like such things. If you purposely gate a challenge so that you need to wait weeks or months, that will makes it too easy. The length of time if takes you to complete a challenge is irrelevant, because all you need to do is repeat a process over and over, and you’re guaranteed a Precursor. Over time, more and more players will be walking around with Precursors, and that hurts the game. This is where RNG comes in. RNG is the ultimate equalizer. With it, skilled and skill-less players are all on the same level. The RNG gate will statistically limit the amount of newly generated Precursors that are born into the game. This keeps the rare item rare, and that’s OK.

Side note – not only RNG gates help to limit players from getting rare items, but also TP players too. They gobble up all the cheap rare goods, and resell them at a higher price. Doing so stabilizes the prices to what it naturally should be. This makes TP players a vital part of Tyria’s economy.

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Posted by: Behellagh.1468

Behellagh.1468

The low quantity and high demand from the player base is what makes them expensive on the TP. Actually it’s the low quantity available for sale on the TP.

Yeah, but the quantity isn’t low because precursors are rare, the quantity is low because precursors are expensive to craft!

Precursors have specific average crafting costs using the mystic forge.
If you’re a wealthy player and have a lot of money that you can spend, you can easily craft a bunch of precursors for some nice average profits, thus getting richer and richer.
You could rinse and repeat and flood the market with precursors, so quantity is not the problem here.
Why is this not happening?
Precursors are one of the slower markets, it might take a day or two to sell yours. If more and more people started to craft pres and spread them on TP, prices would drop further and further. The crafting costs on the other hand would rise because there’s more and more demand as more people start crafting more pres. You would then reach a point at which precursors are so cheap, that they’re worth less than their average crafting costs. At this point, people would make an average loss by trying to craft pres for the TP, so most people would just stop crafting precursors. Supply would slowly decrease again, prices slowly climb, crafting costs would decrease and some people would start crafting again.
The precursor price will not fall past a certain margin in the long run – not because they’re rare, but because they’re expensive to craft.

This is of course only true for precursors with high demand.

It still boils down to drop rate. Drop rate in the forge vs drop rate in the open world.

You see the cost of precursors being driven by the cost of rare or exotics used to generate one in the MF. I see the cost of those rare or exotics being set by the price of the precursors. And we’re both right but what it still boils down to is that people will pay that price on the TP for one. A price that would be less if there were more of them being offered on the TP to begin with.

We are heroes. This is what we do!

RIP City of Heroes