So, I’ve been playing for about a year or so, and honestly, for a game I was pretty skeptical about at first, it’s been consistently meeting all of my standards. There’s a couple things I think could be handled better on a whole, but those are generally stylistic choices or things that are subjective, like class balance in PVP.
But one thing that I’ve noticed both as the person playing catchup in my group and from friends that are new as well; the scaling for event dungeons feels awful. And I mean, really bad, which is a shame because everything else in them is so well thought out – the jumping puzzles, other events like Toypocalypse in the current event, most of them don’t have anything to do with your character level, which is absolutely how events should be tuned in my opinion. WoW asks people to be the level cap to participate properly in most events, but here the idea is that you can contribute and participate meaningfully in as much as you can, except for the holiday dungeons/PVE areas, where you’re typically at a clear disadvantage and dragging down the group significantly. Can there be something done about this? PVP lets you join at level 1 and just bumps your stats based on amulets; I think a system like this, where everyone is guaranteed a similar power budget for holiday PVE, would be ideal.
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