Re: Fun

Re: Fun

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

- Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

- Fun impacts decisions. Every time you finish a dungeon you get tokens you can trade in for reward items that you want, rather than having a small chance of getting it as a drop, because it’s more fun to always get rewarded for finishing with something you want to have!

- Fun impacts development. Explorable dungeons have multiple paths you can take and random events in them. Because of this you don’t feel like you need to play the same dungeon over and over again if you want to chase the prestigious rewards at the end, but can instead mix up that experience to keep it fresh and fun.

- Fun impacts customization. The event and personal story systems allow you to get a sense of customization from your characters. Playing through the game, each character can experience completely different content, and the world can always stay fresh and new in the pursuit of new story lines, and an ever-changing dynamic event world. It means going back to a place you’ve already been with a character can be fun, and it means making a new character on an entirely different personal story chain can be fun as well.

- It doesn’t take much effort to get the best stats available
- You don’t have to run dungeons over and over and over to get their rewards
- Dynamic events are ever-changing and totally not the same ones repeated on timers
- Doing different events somehow equates to customization

Re: Fun

in Guild Wars 2 Discussion

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

are you.. replying to something?

what’s the context of your post?

GamersWithJobs [GWJ]
Northern Shiverpeaks

Re: Fun

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

are you.. replying to something?

what’s the context of your post?

It’s an old quote from from a blog post by Colin.

full context here: https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/

Re: Fun

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

- Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

- Fun impacts decisions. Every time you finish a dungeon you get tokens you can trade in for reward items that you want, rather than having a small chance of getting it as a drop, because it’s more fun to always get rewarded for finishing with something you want to have!

- Fun impacts development. Explorable dungeons have multiple paths you can take and random events in them. Because of this you don’t feel like you need to play the same dungeon over and over again if you want to chase the prestigious rewards at the end, but can instead mix up that experience to keep it fresh and fun.

- Fun impacts customization. The event and personal story systems allow you to get a sense of customization from your characters. Playing through the game, each character can experience completely different content, and the world can always stay fresh and new in the pursuit of new story lines, and an ever-changing dynamic event world. It means going back to a place you’ve already been with a character can be fun, and it means making a new character on an entirely different personal story chain can be fun as well.

- It doesn’t take much effort to get the best stats available
- You don’t have to run dungeons over and over and over to get their rewards
- Dynamic events are ever-changing and totally not the same ones repeated on timers
- Doing different events somehow equates to customization

Hate to be “that guy” today, but oh well.

Everything that Colin states in this blog post is true. And the things he talks about are really good parts of the game compared to some other MMO’s.