Re-design map completion Pve/WvW/PvP
That would be terribly unbalanced. It would take at least 10 times longer to do what you are suggesting in PVP than PVE map completion. Dungeon master title and achievement points are there for a reason and not part of map completion. Also you have a lot of technical issues with your suggestion like how do you get to rank 80 two or three times even? If you want more than 2 gifts of exploration you are going to have to do it multiple times.
That would be terribly unbalanced. It would take at least 10 times longer to do what you are suggesting in PVP than PVE map completion. Dungeon master title and achievement points are there for a reason and not part of map completion. Also you have a lot of technical issues with your suggestion like how do you get to rank 80 two or three times even? If you want more than 2 gifts of exploration you are going to have to do it multiple times.
You only need to reach “RANK 80” once, I am not talking about levels. In PvP, you need to complete story mode of that dungeon to unlock a track permanently, but it isn’t necessary. You can wait for the track to come into cycle. The only reason why it should take longer is to stop PvE players from coming to farm hotjoins maps (AFK BOT) to get a easy map completion.
No PvP player will complain that it takes 4x times longer to get it. We enjoy PvP’ing, its just a bonus. Since the majority of us dislike going to PvE to do brain dead grinding.