Re-design map completion Pve/WvW/PvP

Re-design map completion Pve/WvW/PvP

in Guild Wars 2 Discussion

Posted by: LordKage.9135

LordKage.9135

Since the announcement of WvW being remove from map completion, why not re-design it for the specific game modes that the player enjoys playing the most. While maintaining PvE always being the easiest of the 3 to acquire.

I am no expert in WvW, so I wont comment on it.

PvP – Why not introduce a reward track specifically design for map completion. This reward track can be the size of 10 regular track making it very time consuming.

On top of that, you force the player to be rank 80 and to complete every dungeon track in the current game to unlock this map completion track, which does force them to complete the story mode of each dungeon or to wait for the track to come into rotation.

Try Tô Kill Me // Engineer/Warrior/Revenant

Re-design map completion Pve/WvW/PvP

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

That would be terribly unbalanced. It would take at least 10 times longer to do what you are suggesting in PVP than PVE map completion. Dungeon master title and achievement points are there for a reason and not part of map completion. Also you have a lot of technical issues with your suggestion like how do you get to rank 80 two or three times even? If you want more than 2 gifts of exploration you are going to have to do it multiple times.

Re-design map completion Pve/WvW/PvP

in Guild Wars 2 Discussion

Posted by: LordKage.9135

LordKage.9135

That would be terribly unbalanced. It would take at least 10 times longer to do what you are suggesting in PVP than PVE map completion. Dungeon master title and achievement points are there for a reason and not part of map completion. Also you have a lot of technical issues with your suggestion like how do you get to rank 80 two or three times even? If you want more than 2 gifts of exploration you are going to have to do it multiple times.

You only need to reach “RANK 80” once, I am not talking about levels. In PvP, you need to complete story mode of that dungeon to unlock a track permanently, but it isn’t necessary. You can wait for the track to come into cycle. The only reason why it should take longer is to stop PvE players from coming to farm hotjoins maps (AFK BOT) to get a easy map completion.

No PvP player will complain that it takes 4x times longer to get it. We enjoy PvP’ing, its just a bonus. Since the majority of us dislike going to PvE to do brain dead grinding.

Try Tô Kill Me // Engineer/Warrior/Revenant