(edited by Grimwolf.7163)
Re-learning Old Lessons?
It has confused me a bit as well, mostly on account of free trait resets. The trait system is the direct successor of GW1’s attributes and they learned long ago in that game that free attribute resetting is a much better system for everyone. Why there was ever a cost to reset traits is beyond me.
Now with the megaserver we’re essentially getting closer to the district system GW1 had where everyone from everywhere could play together. But the megaserver still doesn’t offer the “international” districts and ability to move from NA to EU districts as well. I still find it stupid that I can chat and send mail to my old EU guildmates but can’t actually play with them without one of us buying another account
It’s not the same development team, that’s why they’re making the same mistakes again.
Two of the three ArenaNet founders now work at Undead Labs, the guys responsible for State of Decay.
If you want to be fans of the people behind a game, don’t pin your hopes on the companies they work for or even found. Don’t even pin your hopes on the franchises they create. Remember their individual names and follow the games they work on and chances are you’ll be able to guarantee a certain degree of quality.
ArenaNet is just a company with revolving doors that holds the intellectual property rights to the Guild Wars franchise.
They’re no longer the people who made the original.
Those guys are off doing innovating things in another genre now.
Therefore I may take some time replying to you.
Every change had a reason. These are from memory.
Town clothes were the result of costumes in Gw1. In Gw1, a lot of people were wearing costumes to a point that the prestige of armor was diminished. In some cases, (silly) costumes would also make the game unrealistic, destroying the feel of the game. By making costumes town clothes, they attempted to limit these issues.
SPvP game types. They had concerns over splitting the player base. In Gw1 they found that the population was split between to many different modes, which made it hard for new players to join.
GvG. They have said that WvW was what they intended GvG to be, but it wasn’t possible back then.
Guild Halls were something they had plans for, but weren’t able to implement. They still have plans to add housing and halls.
Traits. They wanted your build to mean something. In Gw1, people would switch their build for every map. They didn’t want people to switch their traits for every boss.