Readjusting the Mesmer Portal Monopoly

Readjusting the Mesmer Portal Monopoly

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Posted by: Immersturm.6097

Immersturm.6097

I feel like the Mesmer profession currently holds the most power over group mobilization with their Portal Entre/Portal Exeunt ability. While I enjoy the thought of such an ability setting the profession apart from the rest, it still makes Mesmers one of the highest-demanded classes for situations that demand group mobility (i.e., Mesmer-Port-Bomb in WvW, or use of portals to bypass jumping puzzles/sections of the Uncategorized Fractal).

What if every class had a similar ability? I’m not saying that every class should have access to portals, but what if they could do something similar? For instance, what if Engineers/Thieves could use grappling hooks to reach higher-up locations, and the rope could linger temporarily to allow uses from additional people? What if Guardians could summon allies to their side, with the option being provided to the target if they want to be summoned or not (as to avoid guardians summoning allies into lava pools)?

Granted, I don’t think that this is a particularly severe issue, per se, but I still feel that it’s one that tilts game balance in favor of Mesmers, and I’m curious to see what the community’s thoughts are on this subject. Let’s hear your ideas!

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Posted by: Yargesh.4965

Yargesh.4965

Portals can be made.

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Posted by: juno.1840

juno.1840

They do have crafted artificer items which do the same as a portal — so what you are asking for is available (if you work towards it).

In addition, it’s one of the few things that makes mesmers “in demand”. Other than veil and portal there’s not much need for a WvW zerg mesmer.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: TKIB.9061

TKIB.9061

i want my necros to have every cool skill the other profession have…

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Posted by: Taku.6352

Taku.6352

i want my necros to have every cool skill the other profession have…

Ranger says hi.

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Posted by: Nike.2631

Nike.2631

Actually, Devs have mentioned an interest in getting portals into the hands of other classes.

Engineer being pretty easy to justify .

Guardians and Thieves also have enough teleportational abilities to make some sort of take people with them (thieves) or pull allies to you (guards) reasonably in-character for them.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Barfoi.9537

Barfoi.9537

Thieves also have enough teleportational abilities to make some sort of take people with them

… just thought about being able to Scorpion Wire allies. Fun times. :-)

Similar to portal mechanics, there would need to be an “activation” (confirmation), so that unfortunately limits some more-interesting possibilities.

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Posted by: Judge Banks.9018

Judge Banks.9018

Thieves also have enough teleportational abilities to make some sort of take people with them

… just thought about being able to Scorpion Wire allies. Fun times. :-)

Similar to portal mechanics, there would need to be an “activation” (confirmation), so that unfortunately limits some more-interesting possibilities.

Imagine if this game had a better applied physics engine. “Scorpion wiring” a team mate up ledges, or enemies down from them.

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Posted by: Rym.1469

Rym.1469

I highly hope that Flesh Wurm will have it’s max teleport range removed someday and cd/cast time reduced

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: DeWolfe.2174

DeWolfe.2174

I say NO! It would really diminish the Mesmer as a profession. And thieves, thieves should not get a darn thing except maybe a nerf! #GoldenChild

[AwM] of Jade Quarry.

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Posted by: Vol.7601

Vol.7601

Why stop at Mesmer?

Why don’t we create the supreme class that has:

-Portals & illusions
-Stealth
-Aegis and virtues
-warbanners and mobile utilities
-Multiple attunements
-Multiple HP pools
-Changeable weapon kits

I know I’m forgetting something.

Pets too?

lol who am I kidding, Rangers having nothing good about them (except being punching bags)


This message has been brought to you by The Anti-Ranger Lobbyists for Change

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Posted by: OrianZeta.1537

OrianZeta.1537

Or we could do away with it entirely because, similar to stealth (however to a much greater extent), it’s been a source of cheapness afflicting the game.

-It’s used to cheat JPs.
-It is not fun to cheese giant golems from point to point just to make it across a map safely.
-It is not fun to “sweep” for mesmers after you successfully siege or defend.
-It is not fun to be trolled by a mesmer and end up playing “guard the corpse” at the water gate on Bay because the gate rez remains unfixed.

Portal: Nice idea, too powerful and allows obvious absurdities.

Actual problems/difficulties to come with removing it from the game? That’s where good design would have to righteously replace a cheap mechanic.

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Posted by: munkiman.3068

munkiman.3068

They do have crafted artificer items which do the same as a portal — so what you are asking for is available (if you work towards it).

In addition, it’s one of the few things that makes mesmers “in demand”. Other than veil and portal there’s not much need for a WvW zerg mesmer.

You forgot Time Warp

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: rhapsody.3615

rhapsody.3615

They do have crafted artificer items which do the same as a portal — so what you are asking for is available (if you work towards it).

In addition, it’s one of the few things that makes mesmers “in demand”. Other than veil and portal there’s not much need for a WvW zerg mesmer.

You forgot Time Warp

And null field!

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Posted by: Palador.2170

Palador.2170

I think Engineers should be the ones to go to for this.

However… why does it have to be a portal? Let the Engineer make the spring plates and spinners used in the “Not So Secret” JP. Now they have two skills that allow unusual movement, which is really what the Mesmer portal does, but they work differently and Mesmers are still the only ones with an actual portal.

There would also be more of a skill requirement to use them properly, but they can get the Engineer to someplace they’re not currently at, unlike portals for Mesmers.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Neural.1824

Neural.1824

Why stop at Mesmer?

Why don’t we create the supreme class that has:

-Portals & illusions
-Stealth
-Aegis and virtues
-warbanners and mobile utilities
-Multiple attunements
-Multiple HP pools
-Changeable weapon kits

I know I’m forgetting something.

Pets too?

lol who am I kidding, Rangers having nothing good about them (except being punching bags)


This message has been brought to you by The Anti-Ranger Lobbyists for Change

Just make Rangers that supreme class. Problem solved.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Penguin.5197

Penguin.5197

On a livestream a long time ago they did say they were thinking about giving engineers portal-like skills but considering how far engie has progressed since then I’m sure it was put on hold.

Anyways about that grappling hook mentioned for engineers…that would be really awesome and meta changing in wvw. Zerging all over the map wouldn’t be the best option 24/7 anymore since a few groups of roamers could take way more than what the zerg could at a time. However, to give it counterplay it would be on an extremely long cd, maybe 5 minutes. And after its tossed it takes 10 seconds to attach it to a wall, during that time, an enemy can just press f to unhook it. There now we have more reason to guard castles and split up in smaller groups with just a single idea

*Also the hook ability could just be a wvw item bought with badges or something instead for a one time use