Real Frustrations for the Causal Player

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Posted by: Eirdyne.9843

Eirdyne.9843

Real Frustrations for the Causal Player

- 100%ing WvW requires transferring to another server at least once

- Farming Karma requires a server doing a good edge of the Mists map

- It takes around 600 gold to make Ascended Armor, but you can only expect to average 5 gold a day from dungeons unless the Meta-Babies groups are actually competent today: highly unlikely.

- Farming Iron produces the most consistent income. 2 gold per hour average.

- There’s really no combat-group experience in the game.

- There’s really only one solo-combat experience in the game – Run until perfectly stationary creature’s agro zone is violated + kill creature.

- Nothing is sacred, nothing is iconic. Traveling around Guild Wars 2 is the same experience no matter how far you have traveled as the only game design is ‘kill and move on’.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.

- Guilds have no use as the game is designed almost exclusively to be solo’d.

- The game is all solo oriented, but demands group activity for high end content like making legendaries and ascended gear while doing everything possible to remove access to karma, coin, and reasons to group up or build a community

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.

- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

- Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.

- It’s 250 gold (on average) to go from 400 to 500 in any given trade skill.

… feel free to expand the list.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If you don’t have anything good to say, but only complaints (and no solutions) maybe it’s time for a break. Try playing another game for a while. Later on, when the Guild Wars 2 batteries have been recharged, come back and maybe it’s not so bad after all.

Be careful what you ask for
ANet may give it to you.

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Posted by: niea.7504

niea.7504

There’s so much there to knock down, but the last point really stands out…

- It’s 250 gold (on average) to go from 400 to 500 in any given trade skill.

You’re really, really bad at crafting.

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Posted by: Torenn.2598

Torenn.2598

To be fair, personal bank guilds are nice.

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Posted by: Arlee.7038

Arlee.7038

“- Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.”

Dude… that’s not even remotely true. Nothing requires anyone to play 6 hours everyday. What are you even basing that on?

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Posted by: Trolaw.7095

Trolaw.7095

If you don’t have anything good to say, but only complaints (and no solutions) maybe it’s time for a break. Try playing another game for a while. Later on, when the Guild Wars 2 batteries have been recharged, come back and maybe it’s not so bad after all.

Completely agree, also some of your points are a little over exaggerated, like the 250g for 400-500, all you need to do is look up a guide and you’ll see on average its around 40-90g.

Maybe take a break for a bit and come back for HoT

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Posted by: ArchonWing.9480

ArchonWing.9480

Umm, there’s no map completion requirement in wvw anymore. And there’s plenty of ways to farm karma such as Orr.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.
- Guilds have no use as the game is designed almost exclusively to be solo’d.

That sounds like a huge contradiction.

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.
- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

Join a run that doesn’t require any of those things? Make one?

Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.

What is “end game content”? The only thing I can think of is high level fractals, but all 80 zones don’t require 6 hours a day…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Raedwulf.3712

Raedwulf.3712

Conclusion: You think you’re a l33t MMO player, but you’ve only been in GW2 for 5 minutes. Reason? Cos you make so many sweeping generalisations that are just kitten.

There is a lot that is faulty in GW2, and in the way that Anet treats the player-base, but not one of your supposed points seem to be relevant to the real problems. To me, it seems, you’re simply whining that the game / players aren’t doing what you want to do in the way you want to do it.

Guild Leader, The White Company, Piken Square

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

I guess op used internet explorer with dial-up connection and posted this 2 years ago but it showed up only now.

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Posted by: Jaxom.7310

Jaxom.7310

plenty of things to complain about for casual players with HoT in mind

nothing said here seems to actually be on point tho

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Posted by: Trinnitty.8256

Trinnitty.8256

kill tequatl for karma and for the feeling of not soloing everything. Very pugable these days easy.

Don’t worry about ascended gear really. Its not needed outside of fractals. If you do guild missions and log in to the game they are basically free. Or wvw and use badges for reduced laurel cost. I agree I was a bit kittened at ascended trinkets when they first came out since it made jewel crafting kinda pointless.

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Posted by: Zypher.7609

Zypher.7609

I play maybe about 2 hours a day.. I make around 20 gold, so 10 gold an hour. Run some dailies, run FoTM 50, run a boss or two.

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Posted by: thehipone.6812

thehipone.6812

Real Frustrations for the Causal Player

- Farming Iron produces the most consistent income. 2 gold per hour average.

Does your character have Risen Brute perma-cripple on it or what?

Rata Pten/Murkvale/Observation Platform, Terra Carorunda, Timberline cave/Fisher’s Eye bridges and Brisban run came out to 300+ metal, 150 trees and 60+ plants per hour last time I tracked it. Easily 8-10 gold/hr after TP fees, more with WW pick.

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Posted by: Greyhound.2058

Greyhound.2058

I guess op used internet explorer with dial-up connection and posted this 2 years ago but it showed up only now.

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Posted by: Avster.1935

Avster.1935

Real Frustrations for the Causal Player

- 100%ing WvW requires transferring to another server at least once

And? Is this a completionist syndrome? You don’t need 100% WvW for map completion anymore. Also if you want to easily get 100% WvW, get to a t1/t2 server.

- Farming Karma requires a server doing a good edge of the Mists map

See above. EoTM wasn’t really meant to be a karma train, unfortunately, it turned into one.

- It takes around 600 gold to make Ascended Armor, but you can only expect to average 5 gold a day from dungeons unless the Meta-Babies groups are actually competent today: highly unlikely.

You are terrible at running dungeons. Sorry.

- Farming Iron produces the most consistent income. 2 gold per hour average.

Okay. If you are thinking about “consistent income” why not just chest farm at Silverwaste?

- There’s really no combat-group experience in the game.

High level fractals says hi.

- There’s really only one solo-combat experience in the game – Run until perfectly stationary creature’s agro zone is violated + kill creature.

…and?

- Nothing is sacred, nothing is iconic. Traveling around Guild Wars 2 is the same experience no matter how far you have traveled as the only game design is ‘kill and move on’.

This point I agree with.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.

Join a guild that actually does those stuff then? Plenty of guilds advertised on forums that runs fractals, dungeons and guild missions on a frequent basis,

- Guilds have no use as the game is designed almost exclusively to be solo’d.

You mean only the Open World Content? Everything else requires grouping. Also guild grouping will start giving Favours once HoT is launched, so more incentive to guild group is coming.

- The game is all solo oriented, but demands group activity for high end content like making legendaries and ascended gear while doing everything possible to remove access to karma, coin, and reasons to group up or build a community

See above, only Open World PvE is solo. Rest requires grouping.

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.

First you complain about “meta-babies” not being competent enough, then you say “Meta isn’t necessarily” while also saying you only get 5g / day. Woah dude. Back to the drawing board you go. You can easily earn more than 5g a day if you run all paths with a meta team.

- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

Why? So you can run your special snowflake clerics ascended build?

- Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.

I can “access end game content” and I only play 2-3 hours on weekdays AT BEST.

- It’s 250 gold (on average) to go from 400 to 500 in any given trade skill.

You’re absolutely terrible at crafting.

This game is entirely casual. You’re just even far behind that casual spectrum.

Evelyn Whitehawk | Exalted Legend | Demons’s Demise | I Transmuted My Legendary Medium Coat

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Posted by: Linfang.1087

Linfang.1087

Real Frustrations for the Causal Player

- Farming Iron produces the most consistent income. 2 gold per hour average.

Does your character have Risen Brute perma-cripple on it or what?

Rata Pten/Murkvale/Observation Platform, Terra Carorunda, Timberline cave/Fisher’s Eye bridges and Brisban run came out to 300+ metal, 150 trees and 60+ plants per hour last time I tracked it. Easily 8-10 gold/hr after TP fees, more with WW pick.

I know a few of these location, but is there a guide? I would be gratefull.

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Posted by: TJgalon.5012

TJgalon.5012

Laural are easy to come by as you can earn a lot in the 28 days of daily. more if the 28th day you pick Laural which to me is the best option.
I am sure other mention it, but for the most part, acceded equipment not needed at all, as you can get away from the other stuff. Full Exotic gear not to expensive too if you want.

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Posted by: Nike.2631

Nike.2631

The first two bullet points were 100% UNTRUE. Couldn’t bring myself to read further.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: TJgalon.5012

TJgalon.5012

100%ing WvW requires transferring to another server at least once
do you mean map completion? There is no more completion for Wvw and even if so, you get switch out to one of three color every week or two.

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Posted by: Vayne.8563

Vayne.8563

Off the top of my head, half your post is wrong.

For example, I do dungeons fairly often, and I don’t do the meta.
Guilds don’t do group anything? You must have some bad guilds.
You can easily use the LFG tool to start your own casual/all welcome dungeon group. Those fill pretty fast.
What do you even need to complete 100% WvW. There aren’t even rewards for it anymore.
I do solo combat differently than you do, so obviously there’s more than one solo combat experience in the game. Such as tag many mobs, wait till they converge on you and AOE them down. Use terrain/LOS to pull creatures in to you, and more.
You can also farm karma in the Silverwastes, Dry Top or Orr.
You can get ascended items from doing guild missoins, not just laurels.
In fact, the entire post, complaining about this game not being casual is bizarre, considering how many complaints there are about it be too casual.

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Posted by: Molch.2078

Molch.2078

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.

I don’t do meta. Therefore meta isn’t the only thing beíng done in dungeons. Is this thread a joke?

- Farming Iron produces the most consistent income. 2 gold per hour average.

Ah okay, it IS a joke…

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Real Frustrations for the Causal Player

- Farming Iron produces the most consistent income. 2 gold per hour average.

Does your character have Risen Brute perma-cripple on it or what?

Rata Pten/Murkvale/Observation Platform, Terra Carorunda, Timberline cave/Fisher’s Eye bridges and Brisban run came out to 300+ metal, 150 trees and 60+ plants per hour last time I tracked it. Easily 8-10 gold/hr after TP fees, more with WW pick.

I know a few of these location, but is there a guide? I would be gratefull.

Try looking at this reddit page: Rich Iron/Platinum nodes and preferred tree gathering locations

Also, if you google Guild Wars 2 nodes a number of sites will show up.

Be careful what you ask for
ANet may give it to you.

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Posted by: Takoyakii.2146

Takoyakii.2146

How casual are you :/ (and what’s year are you from, Ancient?)

I’m play this game casually (a bit hardcore in some aspect)and never met those problems you list above.

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Posted by: Dahkeus.8243

Dahkeus.8243

I’d imagine being a casual player with hardcore goals is very frustrating, lol.

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Posted by: Behellagh.1468

Behellagh.1468

You say Casual but I think you mean the other thing.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Donari.5237

Donari.5237

Actually, the OP doesn’t say Casual. S/he seems to want to feel more like a proactive force in Tyria, someone who causes things to happen, s/he wants more agency without having to go through all the hoops.

S/he is right, this game is not sandboxy enough for the Causal player.

/tongueincheek

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Posted by: Lynne.8416

Lynne.8416

I’m always wary of threads that talk about “casual players” as I believe the term “casual player” can be a misnomer.

There are people that call themselves casual players based on any of the following:

  • their lack of skillful play.
  • the amount of time they put into the game each week.
  • they just play to have fun with friends and family (not grinding for anything in particular).
  • They don’t “google” guides, play the trading post or read the forums for ways to maximize their game play for the highest returns. Because they just play the game without using resources they don’t play “efficiently” to maximize their gold and item returns.
  • they solo the game (don’t belong to a guild)
  • they only play one part of the game (either Open world PvE, PvP, WvW or Dungeon/Fractal).

I also don’t understand the following statements:
“There’s really no combat-group experience in the game.”
I thought there are quite a few “group” events throughout the game.

“Nothing is sacred, nothing is iconic. Traveling around Guild Wars 2 is the same experience no matter how far you have traveled as the only game design is ‘kill and move on’.”
I’m not sure what the OP is looking for in a game.

“Guilds have no use as the game is designed almost exclusively to be solo’d.”
Even though I disagree, not sure why this gets a mention since HoT has many guild upgrades.

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Posted by: Rauderi.8706

Rauderi.8706

tl;dr and still didn’t mention the biggest “casual” player insult:

RNG rewards.

When only playing a few hours a week, the notion of rewards per hour means more to those players with limited time.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Eirdyne.9843

Eirdyne.9843

My problems stem from time. It used to be when the game started things were rough because gold was a bit scarce, but it wasn’t that bad. It looked like the game was more focused on making new content than setting up a perpetual hunt for gear. Ascended came out and I really wanted to do Fractals, but going to college and keeping two jobs when not in school leaves realllllly little time to do much of anything. When I get on it has been a rush to accomplish any of the things I listed. I know for about 4 months I crammed kitten the weekends for about 6 hours a night to farm up enough mats, gold and karma to make a legendary. Then I burnt out and took a break. That was about the time Scarlet started invading. I came back, got serious for a bit on Fractals, but then ran into the glass ceiling of needing to have Ascended. They clamped down on the amount of gold you could get from dungeons and that ended my access to Ascended. Eventually in 2014 I really went all out on another legendary, 100%ing, and getting at least one set of Ascended gear. My efforts to get another legendary were literally halted for nearly a year while I tried to get one stupid keep in WvW. So, my points about that are entirely valid. I switched to another server so I could finally get credit and 100%. That says I had to pay 20 USD for my legendary. There was simply no other way to do it. I’m entirely angry about this and will remain so. It wasn’t right that the game mechanics forced me to pay to win and then have to pay again if I ever want to go back to my original server, WvW guild, and all the rest. That’s not a small sacrifice if you don’t have a lot of money. I gave up two good guilds to do it and it was a one way trip. I just didn’t have the money to come back. I start playing again and my favorite character, my Thief is squishy. It used to be I could reliably do some very heavy damage, but now it struggles to take a supply camp alone. I’m seriously considering getting Traveler’s Runes over Scholars just so can free up a skill slot I for survivability approaching what I had before. Then on top of that is the cost. It’s about 25 to 30 gold to switch runes out. That’s a day’s worth of playing dungeons for me or farming out iron mines. AP is demanded for dungeons, but more often than not 9K+ AP people are so stuck up, cruel, and demanding that everything must be done ‘their way’ (each person’s being different) that there are more wipes and random quits from those people than the supposed ‘newbies’ who still want to play a game. So, I’m entirely justified in my experiences when I say Anet’s push to have the whole game be a solo experience and then glass ceiling everything at the top with group content is true. World of Warcraft did this (very briefly) for Wrath of the Lich King. They tried to push content into overly simple mechanics and solo play, then at end game reversed course. It lead to “Wrath Babies”: players who were so used to not having to do anything but faceroll their keyboard to win. Today I tried to simply get off the bridge by our starting area in Edge of the Mists WITH our Karma train only to smash head first into the other Teams at BOTH bridges. So, yeah. I’m justified in thinking this “can only get Karma here” method forced on us is utter junk. Teq isn’t exactly the answer either. It’s hope, but farm from certain. I don’t get that long to be online so if Teq isn’t happening just when I log in it’s entirely likely that in the next three hours I’ll have to log for that day and that’s the end of my attempts to find Karma. It simply comes down to time. Time to farm gold, time to farm karma, time to farm mats. The end result, if the only things you have left to do in the game is craft ascended it’s not accessible right now unless you’ve got 4 hours to dump into the game consistently every night. End of story.

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Posted by: RSLongK.8961

RSLongK.8961

- i need to l2p the game to get stuff done.

Main: Warrior|Character counter: 16

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Posted by: sarasvatri.6871

sarasvatri.6871

15 charrs on a dead charrs chest

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Posted by: Sephas.8793

Sephas.8793

My problems stem from time. … The end result, if the only things you have left to do in the game is craft ascended it’s not accessible right now unless you’ve got 4 hours to dump into the game consistently every night. End of story.

TL;DR

I skimmed this post and have read most of the other posts in this thread. I think OP needs to join a guild where he can get help in learning how to play the game. By no means do you have to pay to win, or spend 6 hours a day to get ascended…

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Posted by: mulzi.8273

mulzi.8273

There is nothing in this game that means anything that can be soloed anymore, other than silverwastes farming for mats.

You want legendaries? You have to group up and do dungeons (even more so in HoT i imagine). WvW? Sure you can flip camps as of today, but they are changing this in HoT to prevent solo folks from soloing camps. PvP? My experience with the rank queue, especially recently, is to get a premade or suffer due to the fact you’ll face premades a majority of the time.

Anet is doing a stand up job eliminating solo folks completely from the game. Sure, you can level 1-80 solo. But once your 80, if you dont group you are excluded from all worthwhile content.

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Posted by: Arlee.7038

Arlee.7038

My problems stem from time. … The end result, if the only things you have left to do in the game is craft ascended it’s not accessible right now unless you’ve got 4 hours to dump into the game consistently every night. End of story.

TL;DR

I skimmed this post and have read most of the other posts in this thread. I think OP needs to join a guild where he can get help in learning how to play the game. By no means do you have to pay to win, or spend 6 hours a day to get ascended…

Pretty much that. What might be true is the OP is unable to craft Ascended Gear in the timeframe he wants without playing for 6 hours a day, but that’s a requirement he’s putting on himself and not one inherent to the game. It’s not like the mats will suddenly go bad in your bank while they are waiting to be used…

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Posted by: telliani.5902

telliani.5902

I’d imagine being a casual player with hardcore goals is very frustrating, lol.

Naw! Not really.

My husband and I are both “casual”… sometimes we’re on long enough to do a fractal, or just the dailies, or even squeak out 2-3 hours a day over the weekend. Friday night we both set aside a whole 3 hours to WvW with our guild!

He’s got a legendary sword, my mesmer is 100% coated in ascended gear and I’m starting to work on two other characters to 100% ascended… it just took me a little longer to do and it didn’t bother me ONE bit. Both of us have been through every dungeon except Arah (that’s the new goal), and we know Fractals well enough to help the majority of the guild learn them.

I’m thinking this OP needs a new guild that’s geared towards more casual gaming (from the complaints listed, I’m assuming they’re not much of a help), or take a step back and accept that limited time means you can still get what you want, it just might take an extra week or month… Do one goal at a time, then move onto the next.

Geigi (Queen of the Dredge) – Mesmer
[HOPE] – Hope Remains, Crystal Desert

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Posted by: Behellagh.1468

Behellagh.1468

tl;dr and still didn’t mention the biggest “casual” player insult:

RNG rewards.

When only playing a few hours a week, the notion of rewards per hour means more to those players with limited time.

RNG is also it’s greatest strength because something “good” can drop on anyone at any time. Open a BLTC and get a permanent hair style contract or a ticket on your first try, pull a precursor out of the Mystic Forge, getting a useful exotic rather than a rare ring out of a boss chest. All of this rather than endless running of repetitive Raids simply to eventually earn the gear needed to join the next Raid.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

Wow… I can’t believe how misinformed you are on almost everything you’ve written here…

- 100%ing WvW requires transferring to another server at least once

Maybe, if your server is absolutely terrible at WvW. Not that it really matters anyway, because WvW isn’t needed for world completion anymore. I did 4 world completions whilst WvW was part of world completion and at the time, the servers I did this on were pretty average (Underworld, and then I moved to Gandara). It took a bit of time and a little bit of keeping an eye open when an area became uncontested, that’s all.

- Farming Karma requires a server doing a good edge of the Mists map

Maybe. It certainly is the best way to get a huge amount of karma in a short frame of time. However, unless you are spending a huge amount or not doing any PvE, karma isn’t difficult to get.

- It takes around 600 gold to make Ascended Armor, but you can only expect to average 5 gold a day from dungeons unless the Meta-Babies groups are actually competent today: highly unlikely.

Light armour is about 540g to make, if you were to buy everything from the TP from the sell orders, rather than listing your own bid. Making your own damask will save you around 3-4g if you buy the materials when they’re low-ish, or even cheaper if you use the materials you get from drops. The other armours are significantly cheaper. “Average 5 gold a day”… well, maybe if you only do two, maybe 3 dungeons.

- Farming Iron produces the most consistent income. 2 gold per hour average.

Wow, I guess you really are struggling to find a good dungeon group. I can make almost 2 gold in 15 mins with a CoF P1 run. CoF P2, CoE, AC and TA are all easy dungeons and wouldn’t mind pugging with almost any group. I could run 3 or 4 dungeons (depending on the group) in about an hour, choosing from this list and I wouldn’t call myself a speed-runner or a highly experienced dungeon player.

- There’s really no combat-group experience in the game.

WvW? PvP? High level fractals? Triple Trouble Wurm? Aetherpath? Put it this way- this selection of content requires very good co-operation and synergies between builds and players. Some of these are so difficult that it’s almost a necessity to use voice communication to organise.

- There’s really only one solo-combat experience in the game – Run until perfectly stationary creature’s agro zone is violated + kill creature.

Open world PvE, excluding some of the large events- yes. Maybe Thief as a profession would interest you? Thief certainly has more play regarding aggro. But yes- most games require you to aggro and kill enemy mobs.

- Nothing is sacred, nothing is iconic. Traveling around Guild Wars 2 is the same experience no matter how far you have traveled as the only game design is ‘kill and move on’.

You say this, but I can think of a few things that are (at least to me, and from what I’ve heard from others). Soloing Lupi, clearing a level 50 fractal, being able to do the hardest JPs in game without a hitch, mastering ele/engi rotations, having sought after PvP/WvW titles and high WvW rank. To some extent, owning legendaries, multiple ascended armour sets, having high AP, running Aetherpath easily… It’s all just a matter of perspective. For some people, soloing any level 80 champion is a feat, and I can appreciate that too.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.

You can purchase ascended accessories with guild commendations. You can also get a few ascended amulets, accessories and rings through achievements (e.g. LS2 and Dungeoneer). Personally I don’t see the problem- ascended trinkets are perfectly achievable for a a “casual player” and are only really of actual use in fractals anyway (where they’ll be dropping like flies).

If your guild isn’t doing “group anything” and you don’t like that, maybe you should try finding another guild. There are plenty of guilds who are very invested in doing as much content as they can, together.

- Guilds have no use as the game is designed almost exclusively to be solo’d.

A-net wanted Guild Wars 2 to be inclusive to the point that a player could get by even if they didn’t want to be social with other players. However, there is plenty of content (and what I’d consider to be end-game) that requires a group, so much so that having a quick-access list of friends makes it easy to prepare for. Guild missions, fractals and dungeons all require a team. We’ll be seeing raids soon, which will require larger groups. Plenty of content can be solo’d, yes, but the experience is far better with a party.

- The game is all solo oriented, but demands group activity for high end content like making legendaries and ascended gear while doing everything possible to remove access to karma, coin, and reasons to group up or build a community

If you really didn’t want to be involved in a group and yet still want to make ascended or legendary gear, it is absolutely possible. If you need dungeon tokens for your legendary, hop into PvP and earn them through dungeon reward tracks. Do solo arenas if you really want to. Ascended gear certainly doesn’t require group content to make it- you can easily earn enough gold or get enough materials for it doing stuff on your own.

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.

And yet it isn’t- I see plenty of “all welcome” groups on the LFG. I don’t care much for meta in dungeons or low level fractals, so usually I just write “experienced only” or similar. If there isn’t a group that satisfies my needs being advertised, I make my own. Simple. I can even ask for an opener if I haven’t done story for that dungeon.

- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

For what reason? So people can’t make sure that you aren’t trying to bypass the requirements they asked for in the LFG? I agree that AP is a terrible metric to judge a player’s ability, but people have the right to do what they want. Like I said, if a player wants to do a dungeon, but no advertising parties are suitable… they can make their own.

- Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.

I’m not sure I understand your point here. If you’re grinding for a legendary or ascended gear, there’s nothing making you try to achieve it as soon as possible. Things can be achievable, even if they do take some time.

- It’s 250 gold (on average) to go from 400 to 500 in any given trade skill.

Uh… no? http://gw2crafts.net/
Ok, this will show you the cheapest way of getting to 500, but the range is 32g-99g from 400 to 500. This also doesn’t consider any materials you already have in your bank, so it might be even cheaper. I think I’d actually struggle to spend 250g levelling from 400-500 in any of them.

Tl;dr: It’s hard to take any of your points seriously with exaggeration and misinformation. However, in some respects, perhaps you can feel a bit happier about the game (less frustrated) considering a lot of your problems aren’t as bad as they might have first appeared to be.

(edited by Crimson Clouds.4853)

Real Frustrations for the Causal Player

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

- 100%ing WvW requires transferring to another server at least once

You don’t need 100% wvw map completion and you could always do it without transferring.

- Farming Karma requires a server doing a good edge of the Mists map

Teq gives 15k karma each time, you can do it multiple times on different toons a day. Even once a day should be good for a casual player.

- It takes around 600 gold to make Ascended Armor, but you can only expect to average 5 gold a day from dungeons unless the Meta-Babies groups are actually competent today: highly unlikely.

Exotic is fine for dungeon runs. If all you do is dungeon runs you don’t need ascended gear. If you do more than dungeons you should have some mats to level your crafts.

- Farming Iron produces the most consistent income. 2 gold per hour average.

I’d say that’s platinum and hard wood, but I’m not really sure how this is a complaint.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.

You get laurels for logging in, so this shouldn’t be a problem for casual players.
I had a guild which did fractals daily.

- The game is all solo oriented, but demands group activity for high end content like making legendaries and ascended gear while doing everything possible to remove access to karma, coin, and reasons to group up or build a community

You need dungeons for legendaries, yes, but I don’t know why you’d need a group for ascended gear.
Didn’t get the second part.

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.

Not really, that is your preception. I prefer zerker in dungeons though. But as long as I have one of my buddies with me we can carry a group, no matter their build.

- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

No one ever asked me for my gear and I have done quite alot of pugging, so maybe you’re just unlucky. I haven’t looked at anyone’s AP in ages either, so again I guess it’s your perception, or you’re playing on NA and things there are vastly different from EU – but I don’t think so.

The rest didn’t make sense to me or was irrelevant to start with, so that’s why I left these points out.
If you don’t like the game, move on?