Real idea behind DR

Real idea behind DR

in Guild Wars 2 Discussion

Posted by: Smigl.6178

Smigl.6178

In my opinio, why did we get so hars diminishing returns or anti farm policy. This is my opinio and you are free not to agree with it.

Biggest mistake is that game is not finished, there is not much to do on lv80, i would say there is nothing there but farming but from time to time i do enjoy jumping puzzles, a bit of pvp in wvwvw and discovering beatufull world. but those are things that i do from time to time i dont wanna do it arround clock because anything else is pure farm fest. so in my opinion there was no real idea from end game from start and they why we had so little information about it.

so you are forced to grind, and i mean grind A LOT! every day run same speed run in same dungeon and run 3-4 events to gain max as you can from your time invested. that was bad enough, but now we get limit on that with so called anti farm policy. lets be honest, they are trying to prolong game time and stuff you can do in it for a chance we will stick arround for some time, first shock was number or dungeon runs and number of karma needed for gear. when i swallow that total bs in my opinion they invented anti farm policy. so they are forcing me to play as they want us to play? why in the hell anet has anything against me farming 5 hours some idiotic x item to actualy try to gain any gold so i can buy or craft stuff i acutaly need? why?

Real idea behind DR

in Guild Wars 2 Discussion

Posted by: alfista.6094

alfista.6094

Borrowed this from another thread.

Things to do

Four wheels move the body. Two wheels move the soul.