Realistic animals
Giving the passive animals more advanced animations and scripts would cause a lot more lag probably, I much rather have a game that runs smoother…. Plus, Guild Wars 2 isn’t exactly the most realistic of games so I wouldn’t expect realism in any sense of the word.
To be honest, GW2 does a better job with it’s passive animals than in half of the other MMO’s I played where animals AND mobs just stand completely still or are animated very badly. I do agree they could be better though I just don’t find it as important as optimization.
Most of the time I don’t even notice them, they just become background ambiance and I stop noticing their rudimentary animations/behavior. This is kind of what they’re intended to be, in the background, as a part of a bigger picture, not the focus of peoples attention.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
A waste of resources for a gimmick few people will notice.
It might not take that much computer resources. Red mobs already have “run toward player.” A whole map full of red mobs with this script, such as Silverwastes or a Orr, doesn’t cause lag. Adding “run away” to yellow mobs should be just the same.
As for “move toward each other,” I could see one possible problem with them forming large groups at the boundaries of their leash with another group, also at the edge of its leash, and getting stuck there, unable to move one direction because of the leash or move away because of the attraction to the large group.
ANet may give it to you.
Having non domesticated animals act realistically might improve game performance. In the real world wild animals often avoid humans. I expect that we could extend that avoidance to the other playable races. So we would rarely see deer and the like. When we do see them they would quickly perceive us and move away. Fewer animated “objects” on screen for our computers to handle.
I think we have too many wild animals wandering around out in the open. Most wild animals wouldn’t stand idly by waiting to be hit by an aoe so they could join the fray. If a fight started near them, they’d be outta there. Heck, they wouldn’t wait for a fight to start. Most of the time they’d be aware of us before we were aware of them and would be long gone before we got close.