Reaper bonuses vs chilled, and SW bosses

Reaper bonuses vs chilled, and SW bosses

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Ok, so chill is getting a ton of exposure with the Reaper specialization, which is cool, but one thing that kept nagging my thoughts during the reaper reveal live stream was that SW has bosses that are immune to soft crowd control skills such as immobilize, cripple, and most notably, chill.

Reapers have tons of traits that grant bonuses through the chilled condition. SW bosses are immune to chill. The problem, at least from what I perceive, is that unless SW bosses do not have immunities, chill and therefore, many of the reaper’s traits and potential build(s) are useless/much less effective.

Reaper bonuses vs chilled, and SW bosses

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

It seems like everyone forgot about the break bar mechanic that is replacing defiant. I know chill is not related to defiant at the moment, but that doesn’t mean the break bar mechanic won’t include it somehow. This is just wild speculation of course, but I believe anet must be aware of this glaring issue.