in time, once we gain max lvl, become good in pvp, and even participate in events, we begin to get bored. as we become bored, or even if we dont become bored, regardless, we question why we play this game. that goes for anything you may do in life, in due time, you begin to question your motives and reasons behind your actions. one never mindlessly continues to repeat the same daily routines without a motive. for this very reason is why a competitive nature is a must. a competitive game can keep the game alive for a while, without a problem, as the game takes advantage of this, they begin to save up for content and other things while a player is caught up or addicted in the game.
that being said, i understand that a competitive nature will change the community quite a bit, but think about it. what type of community do we have? from a player that has been playing from lvl1-80 i can tell you that whenever some1 goes to an instance/dungeon, if your not with ur guild, lol you better fit the part they need in the party or your gone, funny enough, its taken so seriously over the garbage you loot from the instances. in the end of the day, regardless of how much the developers make it competitive or not, there will always be a need to do something in record time and for maximum profit. what else do you have in GW2 for the PVE world? events, and field bosses…..for that you just walk in and do it, and there will be a lot of others doing the same thing, a party is not required, therefore regardless of the competitive nature, this aspect will not be affected unless the developers would change the way we do events/field bosses.
lets move on to SPVP, if it was anywhere near competitive we would actually feel satisfied with our progress in the long run. yes we like to own in pvp, thats nice, but what then? whats the point in the long run? there is none. from what i see SPVP doesnt get any money and always stays the same, besides your usual balance updates and trait updates, but whats so bad about getting a monthly map? or new weapons? or new pvp modes? yes its nice always having to capture a point…..but what about a flag? or just kills? why not make a mode thats based on kills instead of caps? keep the cap game lol, but add more game modes. the environment wont change lol, people will still not party with bad players, other will go join games randomly, while others focus on 1vs1 or 2vs2. it wont change, the atmosphere, believe it or not, wont change, except that you will have A LOT more people trying to improve and wanting to win, giving them, and yourself motive to continue playing and beating other teams/players.
at the end of the day, adding motive to the things you do is what makes you want to repeat the same thing over and over….yes gettign rich for a legendary is cute…..and accessories, but like i said, in the end of the day, thats not enough motive to continue. even if you get all the legendary weapons and accessories, yes yes im sure you can name things to do, but lol like i said, no real motive, just meaningless and uninteresting shores with no core value.
you cant respond by stating something based on “feeling” plz dont. if you will respond, respond by stating your real opinion after you read this, i dont want simple thinking. no dont try to hide lack of thought with good grammar and vocabulary. try to give a relevant comment(s).