Reasoning pitfall: Not Moving =/= AFK
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
Agreed.
There are plenty of non-group event areas where you deposit your backside while doing non-group events.
If you are in an area that depends on the map acting in concert to achieve a goal, you should be acting in concert to achieve the goal.
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
The leeching mechanism is 100% flaw in the system, not necessarily a flaw in the non moving player’s character. If the non moving character players can choose, I believe those with a conscience would choose to forego the event rewards.
If you are in an area that depends on the map acting in concert to achieve a goal, you should be acting in concert to achieve the goal.
Not necessarily, if you are in a war zone, do you really have to pick a side to fight for, or just hide and trying to survive?
GW2 is widely celebrated as an innovative MMO because we can have freedom to perform any actions and choose any path we like. We should never forget this GW2 philosophy.
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
If you’re in an event area and doing nothing the entire time, then you don’t get credit for the event and (per Anet’s past claims) don’t level up the event (despite popular belief) – exception to this seems to be gathering events or folks doing nearby events (which will count them as doing both events; e.g., the Dredgehaunt Cliffs guild puzzle increases the player activity for the dredge battle plan gathering event; Frozen Maw event increases the player activity for the norn armor scrap gathering event).
Doing something and then stopping does.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
If you’re in an event area and doing nothing the entire time, then you don’t get credit for the event and (per Anet’s past claims) don’t level up the event (despite popular belief) – exception to this seems to be gathering events or folks doing nearby events (which will count them as doing both events; e.g., the Dredgehaunt Cliffs guild puzzle increases the player activity for the dredge battle plan gathering event; Frozen Maw event increases the player activity for the norn armor scrap gathering event).
Doing something and then stopping does.
Totally agreed as you realize it is a logic flaw in programming.
Doing something and stopping is not an ethical problem unless it is an obvious dib-and-run behavior.
Food for thought: Not all player start doing an event at the same time. For those who started late, are they as guilty as people who left early?
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
The leeching mechanism is 100% flaw in the system, not necessarily a flaw in the non moving player’s character. If the non moving character players can choose, I believe those with a conscience would choose to forego the event rewards.
If they’re in an area where the map capacity is reduced (SW), if you are not actively working torwards an event, or just sitting there, you DESERVE to be kicked off the game. Forego event rewards? The best loot is on a success, and if you afk, you actively contribute to the failure of the event with total disregard to others trying to complete it.
There are plenty of places in game where one can chat, mess with traits, do inventory, etc. without inconveniencing other players. 15-30 seconds of clearing inventory is one thing, but lengthy periods of like activities in event areas seems selfish.
There are plenty of places in game where one can chat, mess with traits, do inventory, etc. without inconveniencing other players. 15-30 seconds of clearing inventory is one thing, but lengthy periods of like activities in event areas seems selfish.
It does seems selfish to others even though it is not the player’s intent. People in wealthier nation would never understand they are jacking up food prices so international food resources are pitting to those nations for more profit, leaving the people in poorer nations with little to no food. Are Americans to be blamed? No, it is not in our intent, we wish world peace but there is a fundamental flaw in the global economic system.
Prolonged periods of not moving and not attacking at events equals leeching, whether you’re actually sitting at your keyboard or not.
Yup. This is especially true during Silverwastes and events like Tequatl. I have friends looking for an open server, and you’re wasting your slot on the overflow. If you’re TPing, RPing, etc. please do the polite thing and go to a different overflow and allow someone else to take part in the event at hand. It would be like going to a sold out movie and then spend the whole time ignoring the movie and playing on your phone.
@ OP
Not moving =/= AFK
Not moving = Not contributing
Here’s your checksheet to know if your standstill behavior is a problem:
- Are you receiving rewards without actively contributing?
- Are you dying to mobs and letting players waste their time reviving you?
- Is your presence up-scaling events that you aren’t participating in?
If you answered no to all three, you’re fine. A single yes, and you need to consider relocating.
I dislike moochers, but that said, I do take part in it sometimes. That’s just how life works, kiddos, you’re either playing some fools, or you’re getting played. Devs could try their best to prevent it from happening, but this is something that’s just inherent to nature. All things tend toward the path of least resistance.
There are always circumstances that can come up that cause someone to leave their machine. The phone rings. The doorbell rings. Nature calls and you absolutely could not tear yourself away before now. Dinner’s ready. The oven catches fire. The curtains catch on fire. Whatever. Emergencies happen. It’s in the word – emergent.
This happening once or twice is forgivable. But when a player establishes a pattern of sitting idle after tagging, then they’ve become a nuisance. Unfortunately, you can’t trust a player to be able to tell when someone is leeching versus them taking care of something IRL, unless they’ve been able to observe the leecher over several events. But the GMs should be able to check logs and at least get a good opinion if the idler is trying to exploit the events at the expense of other players.
Here’s your checksheet to know if your standstill behavior is a problem:
- Are you receiving rewards without actively contributing?
- Are you dying to mobs and letting players waste their time reviving you?
- Is your presence up-scaling events that you aren’t participating in?
If you answered no to all three, you’re fine. A single yes, and you need to consider relocating.
/thread
I dislike moochers, but that said, I do take part in it sometimes. That’s just how life works, kiddos, you’re either playing some fools, or you’re getting played. Devs could try their best to prevent it from happening, but this is something that’s just inherent to nature. All things tend toward the path of least resistance.
Hardly. Where you here for the Attack on LA events? IIRC, anet put in a reduced idle timer because people would sit at the entrances and do kitten-all to contribute because if it succeeded, the entire map got rewards. Places like Silverwastes need that reduced timer.
If you’re elsewhere like Sparkfly Fen or Bloodtide Coast, participating in those world bosses (and not taidha), if you have to afk, turn on autorun and run yourself out of the event area. Done being afk? Then you can run back. Beyond those circumstances, just move your character when it gives you the idle kick warning.
There are always circumstances that can come up that cause someone to leave their machine. The phone rings. The doorbell rings. Nature calls and you absolutely could not tear yourself away before now. Dinner’s ready. The oven catches fire. The curtains catch on fire. Whatever. Emergencies happen. It’s in the word – emergent.
This happening once or twice is forgivable. But when a player establishes a pattern of sitting idle after tagging, then they’ve become a nuisance. Unfortunately, you can’t trust a player to be able to tell when someone is leeching versus them taking care of something IRL, unless they’ve been able to observe the leecher over several events. But the GMs should be able to check logs and at least get a good opinion if the idler is trying to exploit the events at the expense of other players.
Not viable, first we need to establish how often is often (highly debatable), then the log checking process requires a huge amount of human resource with no profit in return. Anet would not do it.
@ OP
Not moving =/= AFK
Not moving = Not contributing
This. When I’m at tequatle with a ranger I don’t have to move because lol1500rangetequatlcansuckit.
What about people who stand around not moving in Southsun survival, not moving because they don’t trigger traps that way?
It kind of sucks to be forced to move every 59 seconds.