Recalculate and cap daily APs

Recalculate and cap daily APs

in Guild Wars 2 Discussion

Posted by: Risingashes.8694

Risingashes.8694

Daily and monthly APs have been awarded twice many times since launch. Europeans have around 500 extra APs as a result of point resets compared to NA players.

Before the HoM points were redone the two top NA players were EU players who had transferred and retained the extra points. Since the HoM update it’s impossible to tell who was originally from EU.

Daily/monthly points now make up nearly 45% of all available achievement points. A person starting today even if they dedicated 23 hours a day to playing would never even scrap the top of the leaderboards unless all the top players quit.

Having so many daily achievements is forcing those who want to get all available points to play every day, as once a person reaches around 7000 (currently) permanent points all other points take dozens of hours to get, while killing 50 things for your daily gives you the same amount.

This is creating a huge burnout of top players, and while this would open the leaderboards to others it isn’t a real solution as it would just be a cyclical burnout of players.

1) Current leaders shouldn’t be locked in: Making changes that reduce daily achievement potential isn’t ideal. This would just lock in the people who’ve benifitted from the gigantic number of available daily points.
2) Dailies shouldn’t take more than 30 minutes to complete. This would reduce the chore of dailies and is a reasonable amount of time while still rewarding those who play the game.
3) Missed dailies should be queued, not lost forever. Players should never feel punished for doing something else, but should be rewarded for returning. Queuing missed dailies would allow players to take a break and return to something, and would speed up alternate characters to encourage people to try new playstyles.
4) Daily points should be capped and that cap should increase gradually. This would avoid some players being benefited by reset dailies/monthlies and some missing out. Developers should always aim to never have bugs, but this is not a reasonable assumption. Allowing bugs to determine who gets points and who doesn’t is not a fair way to design a system. A moving cap would eliminate this problem.

If there have been 6000 daily/monthly points and the cakitten et at 70% then those that have completed 70% of all dailies would have maximum points, while those who’ve done 60% have the ability to catch up without the 70% players quitting the game. This system would encourage people to play but wouldn’t devalue everything except dailies.

Recalculate and cap daily APs

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm no. not going to happen.

Recalculate and cap daily APs

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Posted by: Risingashes.8694

Risingashes.8694

hmmm no. not going to happen.

Why?

Recalculate and cap daily APs

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm no. not going to happen.

Why?

too much work involved, a lot of people will not be happy.
and it is working fine now.
leave it be. no need to fix what is not broken.

they could, though, add in a lot of new achievements for WvW and sPvP.

Recalculate and cap daily APs

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Posted by: Miggetmagic.1689

Miggetmagic.1689

Ideally, the Daily and Monthly achievements shouldn’t award players any points, do you really consider these daily chores to be “achievements”? However, the way the system works currently forces players to log on and finish their dailies if they don’t want to fall behind.

My proposed solution would be to put a hard cap on achievement points awarded through dailies and monthlies, somewhere between 1000 and 2500, and leave it at that. This gives players incentive to log on and complete their dailies and monthlies (because laurels apparently don’t do that?), but puts a hard cap on achievement points so that everyone (even knew players) have the ability to earn all achievement points.

too much work involved, a lot of people will not be happy.
and it is working fine now.
leave it be. no need to fix what is not broken.

they could, though, add in a lot of new achievements for WvW and sPvP.

Except that the Achievement system IS broken because there is no hard cap.

(edited by Miggetmagic.1689)

Recalculate and cap daily APs

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Posted by: Algreg.3629

Algreg.3629

hmmm no. not going to happen.

Why?

extra work vs. the tiny, tiny amount of people that ever looks at these leaderboards, let alone care about them.

Recalculate and cap daily APs

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Posted by: Treeline.3865

Treeline.3865

I like the idea and it is something I have thought about as well.
The daily/monthly system IS broken, unless the leaderboards truly should represent who has been online the most. That is not what achivements represent to me. Achievement leaderboard only makes sense as to indicate who have mastered the largest part of all content. Most people have more achievement points from visiting a Laurel Vendor than from some insanely hard jumping puzzle achievement. The daily/monthly system simply does not fit into the achievement scheme. I’d like it the best if achievement points rewarded for doing the daily chores were simply removed, but if Anet insists on keeping it they should at least allow players to do old dailies. Give us a calendar and let us pick a daily for today. Make it possible to maybe only complete 2 dailies on 1 day. That way it does not kitten anyone. Players on the leaderboard should not be kitten by this – Other people will still have to do the same content that they did.

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