Recently Returned
Like you, I am not the most huge fan of crafting. I think that GW2 has an interesting crafting system, but I also at times find it disorganized (when a lot of recipes start creeping up).
- I’d like for an overhaul on Dungeons, for one. People exploit because certain paths are extremely time consuming, but unfortunately it means that dungeons are of extremely poor quality in GW2 (and ANet don’t seem to think that they need to polish them).
It would be nice if it was possible to obtain Ascended items through other means than just crafting. If certain people don’t like that kind of content, why should that gear be gated by said content?
- With you there. And it would be enjoyable even on a casual time schedule, because doing enjoyable content is one thing, but that it also works towards an end goal would be even better. It’s the feeling of the character progressing, each time an ascended item is obtained.
On a sidenote: If you have a tight schedule, I’m not sure that an MMO is the kind of game you should play, or at least that you cannot expect to reach the “hardcore” status, if you only have time to play it on a casual level.
- In other words, if the content or the gear that you want is something you can get with little time and effort put into it, the players who have more time will be… well, it would be pointless for them, wouldn’kitten
- MMO’s needs to have content for those with little time, those with more time, those with little skill, and those with a lot of skill.
Players with more time and skill can go for the ultimate challenges in the game, while there should also be presented lesser skill based, more instant joy kind of content for the less skilled and those with little time, all the while being goals for each playerbase to strive for (I found the SAB to be an instant joy, less time consuming experience that I could do casually myself or with friends).
WoW used dungeons and dungeon sets during Classic (or Vanilla) WoW for the more casual players, where the “hardcore”, those with more time and skill went for the raid content and gear.