Recipe Lottery - Mystic Forge
I would assume if Anet added something to the MF for recipes, then you would get a recipe back. Much like tossing in 4 runes.
I would assume if Anet added something to the MF for recipes, then you would get a recipe back. Much like tossing in 4 runes.
You’re probably right, but being in control of their game, they wouldn’t have to limit themselves to doing just that. Even if they did, a random chance to get a recipe you don’t already have is still better than multiple recipes you’ve already learned that aren’t worth much to sell.
I don’t think everything in the game has to have a use or value. I’d rather have a bunch of recipes that are vendor trash than more than a tiny few that are high value.
I don’t think everything in the game has to have a use or value. I’d rather have a bunch of recipes that are vendor trash than more than a tiny few that are high value.
Everyone is entitled to their opinion, of course. I see it as an opportunity to make the mystic forge more like a slot machine, where players are throwing in nearly worthless items, for a chance at something of value, knowing that most of the time the chances of hitting a jackpot is unlikely. It could remain as it is, boring; “Oh look, another crap recipe I’ve gotten a hundred times before…guess I have to merc it (assuming it’s not account bound and unsellable).” Or it could be a little more fun and be “Oh look, another ‘token’ for the slot machine”. A second chance for a crap drop to be something better. Either this, or stop having recipes drop for players who have already learned them. I’m not looking for a get rich quick scheme; but rather just something that brings back, in part, some excitement from getting an item drop you’ve gotten many times before.
I would assume if Anet added something to the MF for recipes, then you would get a recipe back. Much like tossing in 4 runes.
You’re probably right, but being in control of their game, they wouldn’t have to limit themselves to doing just that. Even if they did, a random chance to get a recipe you don’t already have is still better than multiple recipes you’ve already learned that aren’t worth much to sell.
Dont kid yourself mate it wouldent be a random recipe you dont already have, it would be a random recipe period.
So you could get the same one back if you were unlucky.
I would assume if Anet added something to the MF for recipes, then you would get a recipe back. Much like tossing in 4 runes.
You’re probably right, but being in control of their game, they wouldn’t have to limit themselves to doing just that. Even if they did, a random chance to get a recipe you don’t already have is still better than multiple recipes you’ve already learned that aren’t worth much to sell.
Dont kid yourself mate it wouldent be a random recipe you dont already have, it would be a random recipe period.
So you could get the same one back if you were unlucky.
Nah, I’m not kidding myself about anything. The likelihood my suggestion will be implemented is just as good as my chances of getting something better from the forge from some crap items. The point is not about what you get from playing the ‘slot machine’, but rather being able to play it in the first place for that rare chance you do get something.
I don’t think everything in the game has to have a use or value. I’d rather have a bunch of recipes that are vendor trash than more than a tiny few that are high value.
Everyone is entitled to their opinion, of course. I see it as an opportunity to make the mystic forge more like a slot machine, where players are throwing in nearly worthless items, for a chance at something of value, knowing that most of the time the chances of hitting a jackpot is unlikely. It could remain as it is, boring; “Oh look, another crap recipe I’ve gotten a hundred times before…guess I have to merc it (assuming it’s not account bound and unsellable).” Or it could be a little more fun and be “Oh look, another ‘token’ for the slot machine”. A second chance for a crap drop to be something better. Either this, or stop having recipes drop for players who have already learned them. I’m not looking for a get rich quick scheme; but rather just something that brings back, in part, some excitement from getting an item drop you’ve gotten many times before.
The mystic forge is a gold & material sink; it’s not designed to be a faucet.
You are looking for a “get something for nothing” scheme. I’m not sure why you think that would be best for the game as a whole.
I would love if Anet implemented this. It would be nice to do something other than delete worthless recipes I already know. I have 4 of “Recipe: Superior Rune of Radiance” which are not worth selling on the TP. The sell price is 2c, after the minimum 1c for listing fee and minimum 1c for exchange fee you’d end up with zero.
Obviously, if you could put those in the Mystic Forge for a new recipe there’s no guarantee it’d be one you don’t have. It could even be another one of the same you just put into the MF. If nothing else, it would at least be fun to roll them in the MF.
There’s no reason you’d have to get something super valuable. I’d be perfectly happy to get a worthless 2c recipe that I don’t know yet. Part of the fun is the chance of getting a more valuable recipe.
from a drop? F&^k all.
I don’t think everything in the game has to have a use or value. I’d rather have a bunch of recipes that are vendor trash than more than a tiny few that are high value.
Everyone is entitled to their opinion, of course. I see it as an opportunity to make the mystic forge more like a slot machine, where players are throwing in nearly worthless items, for a chance at something of value, knowing that most of the time the chances of hitting a jackpot is unlikely. It could remain as it is, boring; “Oh look, another crap recipe I’ve gotten a hundred times before…guess I have to merc it (assuming it’s not account bound and unsellable).” Or it could be a little more fun and be “Oh look, another ‘token’ for the slot machine”. A second chance for a crap drop to be something better. Either this, or stop having recipes drop for players who have already learned them. I’m not looking for a get rich quick scheme; but rather just something that brings back, in part, some excitement from getting an item drop you’ve gotten many times before.
The mystic forge is a gold & material sink; it’s not designed to be a faucet.
You are looking for a “get something for nothing” scheme. I’m not sure why you think that would be best for the game as a whole.
Well to answer that, I don’t think getting an account bound recipe that you’ve already learned, or for that matter, a common sellable recipe is very good for the game either. It gets boring, and tedious to just delete them knowing you’re probably going to get it again the next day, possibly within the next hour. So why not either make it so that players stop getting the same boring recipe drop they can do nothing with, or give it a second life in the forge? So what’s the harm of throwing 4 recipes you got from playing the game, into the forge and getting a couple of silver back in most cases? That’s not going to make anyone rich, and you still had to play the game to get them. Consider the minute or so you spent forging the recipes as a time(and recipe) sink. I use the slot machine comparison because really, slot machines are not faucets, they are money and time sinks that keep players in a casino longer even though the return on investment for players is very low. It’s the excitement of ‘what if I win big’ that keeps them playing. I see no harm in giving players this option. But instead, you seem to think that getting ‘nothing’ drops is somehow good for the game? How excited are you when you get drops that have no value? I can’t imagine too enthusiastic. “Oh yay, another recipe” right-click delete. Exciting stuff right there!
I don’t think everything in the game has to have a use or value. I’d rather have a bunch of recipes that are vendor trash than more than a tiny few that are high value.
Everyone is entitled to their opinion, of course. I see it as an opportunity to make the mystic forge more like a slot machine, where players are throwing in nearly worthless items, for a chance at something of value, knowing that most of the time the chances of hitting a jackpot is unlikely. It could remain as it is, boring; “Oh look, another crap recipe I’ve gotten a hundred times before…guess I have to merc it (assuming it’s not account bound and unsellable).” Or it could be a little more fun and be “Oh look, another ‘token’ for the slot machine”. A second chance for a crap drop to be something better. Either this, or stop having recipes drop for players who have already learned them. I’m not looking for a get rich quick scheme; but rather just something that brings back, in part, some excitement from getting an item drop you’ve gotten many times before.
The mystic forge is a gold & material sink; it’s not designed to be a faucet.
You are looking for a “get something for nothing” scheme. I’m not sure why you think that would be best for the game as a whole.
Well to answer that, I don’t think getting an account bound recipe that you’ve already learned, or for that matter, a common sellable recipe is very good for the game either. It gets boring, and tedious to just delete them knowing you’re probably going to get it again the next day, possibly within the next hour. So why not either make it so that players stop getting the same boring recipe drop they can do nothing with, or give it a second life in the forge? So what’s the harm of throwing 4 recipes you got from playing the game, into the forge and getting a couple of silver back in most cases? That’s not going to make anyone rich, and you still had to play the game to get them. Consider the minute or so you spent forging the recipes as a time(and recipe) sink. I use the slot machine comparison because really, slot machines are not faucets, they are money and time sinks that keep players in a casino longer even though the return on investment for players is very low. It’s the excitement of ‘what if I win big’ that keeps them playing. I see no harm in giving players this option. But instead, you seem to think that getting ‘nothing’ drops is somehow good for the game? How excited are you when you get drops that have no value? I can’t imagine too enthusiastic. “Oh yay, another recipe” right-click delete. Exciting stuff right there!
You’re asking for a change; it’s up to you to justify it. I’m explaining why I doubt it’s likely to happen. The mystic forge is a sink, not a faucet; you’re proposing a faucet.
You seem to think I love getting recipes I already have learned; I don’t. However, neither do I care all that much. I’d much prefer to get too many recipes than not enough; I’m not sure there’s any happy medium lootwise.
As it stands now, I either get all the recipes I need or I can buy them on the TP. All but a few are cheap (especially given that they unlock forever for all characters). And I think we can all afford a few expensive recipes; that makes the occasional high-value drop for someone who might need the gold more than I.
In short, the existing system seems to be working ok.
I want to sign on to the request to permit useless recipes to be thrown into the Mystic Forge.
This does act as a sink, not a faucet, as you’d be destroying 4 recipes in order to create 1 new recipe, that odds are will still be useless and thus winds up going back into the forge.
This would help maintain value for the recipes as well, as the huge supply glut would be a cheap way for people to attempt to get their hands on rare/removed recipes. Once this glut is removed, then any recipes that drop would not only have a Mystic Forge option, but would have a value on the TP as well.
I’m not seeing any downsides.
This does act as a sink, not a faucet, as you’d be destroying 4 recipes in order to create 1 new recipe, that odds are will still be useless and thus winds up going back into the forge.
Destroying four worthless recipes to get anything is a faucet. The current randomized element of the forge takes four things of value and has an 80% chance of returning something of the same rarity (unless you’re careful, that almost always means a net loss).
(edited by Illconceived Was Na.9781)
In short, the existing system seems to be working ok.
That’s your opinion.
Destroying four worthless recipe to get anything is a faucet. The current randomized element of the forge takes four things of value and has an 80% chance of returning something of the same rarity (unless you’re careful, that almost always means a net loss).
I can do what you describe with all my minor and major runes and sigils. So what’s wrong with being able to do this with worthless recipes as well? I don’t understand why you seem to be so against this idea. Do you dislike that we can already do that with runes and sigils and many other things?
I still say “faucet” is the wrong word. Faucet implies you turn a handle and the output flows freely. That’s not at all how this would work. The output is limited by the input. The input is itself the reason for this idea. The output quantity is one fourth of the input quantity. Faucets don’t do that. The output value will be based on RNG, which is generally not kind to most people. If that’s how your faucets work then you might want to call a plumber.
This does act as a sink, not a faucet, as you’d be destroying 4 recipes in order to create 1 new recipe, that odds are will still be useless and thus winds up going back into the forge.
Destroying four worthless recipes to get anything is a faucet. The current randomized element of the forge takes four things of value and has an 80% chance of returning something of the same rarity (unless you’re careful, that almost always means a net loss).
Destroying 4 things to get 1 thing is a sink, which is the opposite of a faucet.