Recipe safeguarding suggestion

Recipe safeguarding suggestion

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Posted by: Sariel V.7024

Sariel V.7024

One of the common menaces I see bedeviling players is that they commit a recipe sheet to the wrong character. I’ve been bitten by this once or twice myself. This mistake is often costly, since a good number of recipe sheets are available for several gold and once applied to the wrong character, the player has no recourse but to buy a new sheet or to begin leveling a discipline from scratch and pay switchover fees.

So rather than allow this to continue willy-nilly, how’s about installing a confirmation dialog that will appear if you use a recipe sheet on a character who is focused on none of the attached crafting disciplines? Give one extra warning before the sheet goes to waste.

Recipe safeguarding suggestion

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Posted by: mtpelion.4562

mtpelion.4562

I agree. Attempting to use a recipe for a crafting skill that is not currently active on a character should pop up an explicit warning that informs the player that this character does not currently have the ability to craft using this recipe.

I wouldn’t even mind if they had a button there to take you to the place in the gem store where you can buy an additional crafting license.

Server: Devona’s Rest

Recipe safeguarding suggestion

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Aren’t the red, white, and green texts enough? I guess not. Maybe, the Devs will implement your suggestion.

Good luck.

Recipe safeguarding suggestion

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Posted by: mtpelion.4562

mtpelion.4562

Aren’t the red, white, and green texts enough? I guess not. Maybe, the Devs will implement your suggestion.

Good luck.

A new player would have no idea that white text means you don’t know the craft. We know because we’ve been playing long enough to know and have made the mistake before.

Server: Devona’s Rest

Recipe safeguarding suggestion

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?

Recipe safeguarding suggestion

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Posted by: mtpelion.4562

mtpelion.4562

Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?

Even if the recipe was free/cheap, it is still a major annoyance to have to go and reacquire it because you used it on the wrong character.

I still think that all recipe sheets should be learned by the account, not the character, though, as that would solve this issue as well, but in the absence of that system, a simple warning box should suffice.

Server: Devona’s Rest

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Posted by: Djinn.9245

Djinn.9245

I’ll /sign this suggestion. Most games wouldn’t even let you use a recipe on a character that can’t use it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Recipe safeguarding suggestion

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Posted by: Lethalvriend.1723

Lethalvriend.1723

I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters. That way you won’t lose the recipes you buy and unlock. Discoveries still remain locked for new characters so you can still level everything properly and voila, no more issues such as this either. They seem eager to go down this route when you look at the account wallet, wardrobe, finishers, minis etc. Perhaps they could extend the account bound system to recipes learned through purchased/found items.

Recipe safeguarding suggestion

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Posted by: Sariel V.7024

Sariel V.7024

Aren’t the red, white, and green texts enough?

Look through the forum. Someone posted today about using a recipe sheet on the wrong character. Evidently the color change isn’t enough, since it only goes red (warning) when you have the right crafting discipline but not the required levels in it.

Recipe safeguarding suggestion

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Posted by: Sariel V.7024

Sariel V.7024

I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters.

I’d hesitate to go this route, as a lot of people use crafting to level alts. I don’t know what this would really mean for xp if a player couldn’t get discovery bonuses because everything had already been discovered.

Recipe safeguarding suggestion

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Posted by: Sariel V.7024

Sariel V.7024

Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?

Consider then a situation where you get a rare expensive recipe as a reward. We had this not too long ago – Marionette doled out ascended Keeper’s recipes, a couple of which are still higher than 200g. I got the staff recipe (120-180g at the time), and you can bet I triple-checked that one before clicking it ;D

Recipe safeguarding suggestion

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Posted by: mtpelion.4562

mtpelion.4562

I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters.

I’d hesitate to go this route, as a lot of people use crafting to level alts. I don’t know what this would really mean for xp if a player couldn’t get discovery bonuses because everything had already been discovered.

The suggestion was specifically for NON-discovery recipes (i.e. the ones you learn by consuming a recipe sheet).

Server: Devona’s Rest

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Posted by: Sariel V.7024

Sariel V.7024

ah, sorry /15

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Posted by: Zaxares.5419

Zaxares.5419

My suggestion is to implement a simple check before you consume the recipe:

“You do not have sufficient ranks in <X> to use this recipe! Are you sure you want to learn it on this character? Y/N”

Would be an easy safety net from using it on the wrong character.

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Posted by: Djinn.9245

Djinn.9245

My suggestion is to implement a simple check before you consume the recipe:

“You do not have sufficient ranks in <X> to use this recipe! Are you sure you want to learn it on this character? Y/N”

Would be an easy safety net from using it on the wrong character.

That particular wording wouldn’t do it for me since I often use recipes that are way too high level for the character just to get them out of my inventory. I need something that tells me that I’m using a recipe on a character that doesn’t even have that crafting profession.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Recipe safeguarding suggestion

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Posted by: Zaxares.5419

Zaxares.5419

Yes, but that check is there to make sure that you ARE using the recipe on the right character, even if they’re not actually skilled enough to use it yet.

Unless you have lots and lots of characters who all have various crafting disciplines (as opposed to players who have dedicated crafters) at various stages of development and each one learns different types of recipes? Just trying to get a better idea of your particular situation; in my case, I have 5 mains, and I know off by heart which character has which crafting discipline(s). They have 0 in all the other crafting disciplines.