Recipe safeguarding suggestion
I agree. Attempting to use a recipe for a crafting skill that is not currently active on a character should pop up an explicit warning that informs the player that this character does not currently have the ability to craft using this recipe.
I wouldn’t even mind if they had a button there to take you to the place in the gem store where you can buy an additional crafting license.
Aren’t the red, white, and green texts enough? I guess not. Maybe, the Devs will implement your suggestion.
Good luck.
Aren’t the red, white, and green texts enough? I guess not. Maybe, the Devs will implement your suggestion.
Good luck.
A new player would have no idea that white text means you don’t know the craft. We know because we’ve been playing long enough to know and have made the mistake before.
Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?
Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?
Even if the recipe was free/cheap, it is still a major annoyance to have to go and reacquire it because you used it on the wrong character.
I still think that all recipe sheets should be learned by the account, not the character, though, as that would solve this issue as well, but in the absence of that system, a simple warning box should suffice.
I’ll /sign this suggestion. Most games wouldn’t even let you use a recipe on a character that can’t use it.
I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters. That way you won’t lose the recipes you buy and unlock. Discoveries still remain locked for new characters so you can still level everything properly and voila, no more issues such as this either. They seem eager to go down this route when you look at the account wallet, wardrobe, finishers, minis etc. Perhaps they could extend the account bound system to recipes learned through purchased/found items.
Aren’t the red, white, and green texts enough?
Look through the forum. Someone posted today about using a recipe sheet on the wrong character. Evidently the color change isn’t enough, since it only goes red (warning) when you have the right crafting discipline but not the required levels in it.
I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters.
I’d hesitate to go this route, as a lot of people use crafting to level alts. I don’t know what this would really mean for xp if a player couldn’t get discovery bonuses because everything had already been discovered.
Would new players be buying expensive recipes? Probably not, but again…maybe the Devs will implement the suggestion?
Consider then a situation where you get a rare expensive recipe as a reward. We had this not too long ago – Marionette doled out ascended Keeper’s recipes, a couple of which are still higher than 200g. I got the staff recipe (120-180g at the time), and you can bet I triple-checked that one before clicking it ;D
I’ve seen another suggestion before which I am definetely a supporter of. Basically what they could do is have bought-recipes unlock on all of your characters.
I’d hesitate to go this route, as a lot of people use crafting to level alts. I don’t know what this would really mean for xp if a player couldn’t get discovery bonuses because everything had already been discovered.
The suggestion was specifically for NON-discovery recipes (i.e. the ones you learn by consuming a recipe sheet).
ah, sorry /15
My suggestion is to implement a simple check before you consume the recipe:
“You do not have sufficient ranks in <X> to use this recipe! Are you sure you want to learn it on this character? Y/N”
Would be an easy safety net from using it on the wrong character.
My suggestion is to implement a simple check before you consume the recipe:
“You do not have sufficient ranks in <X> to use this recipe! Are you sure you want to learn it on this character? Y/N”
Would be an easy safety net from using it on the wrong character.
That particular wording wouldn’t do it for me since I often use recipes that are way too high level for the character just to get them out of my inventory. I need something that tells me that I’m using a recipe on a character that doesn’t even have that crafting profession.
Yes, but that check is there to make sure that you ARE using the recipe on the right character, even if they’re not actually skilled enough to use it yet.
Unless you have lots and lots of characters who all have various crafting disciplines (as opposed to players who have dedicated crafters) at various stages of development and each one learns different types of recipes? Just trying to get a better idea of your particular situation; in my case, I have 5 mains, and I know off by heart which character has which crafting discipline(s). They have 0 in all the other crafting disciplines.