Recipes - The current mess
Pretty sure they already say ‘You already know this recipe’ in red for each recipe (that applies to the crafting discipline for that character).
At least, they do for me. Of course, I don’t have every recipe, so maybe the ones you speak of are different.
Good luck.
I’m still on board for them making all recipe’s account bound so I don’t have to keep figuring out what character needs what and having to xfer them all the time.
Account bound recipes would be fantastic.
Inculpatus, if you happen to be on your armorsmith and get an armorsmith recipe, then yes, it will tell you whether or not you have it unlocked. However, if you’re on your armorsmith and get a jeweler recipe and can’t remember whether or not your jeweler has that one… you’re doing the character/inventory shuffle to figure it out.
In the meantime, you may want to look into getting a GW2 API app. The API can report this kind of information. I use the API to check the inventory on all my mule characters, for example. Very convenient.
Simple fact they want you to buy max all of you character’s in crafting 1 at a time because that is more gold and or gems for them that you have to buy . It costs between 300 -900 gold to max all of your crafting per character to get them maxed out if you don’t farm for the mats . Its simple they will lose real life money by making crafting account wide . That’s the reality of it .
So yes it cost you anywhere from $ 60- $ 100 US Dollars to get 1 character max on all the crafting and that also depends on if you are using hearts and which crafting web site you use . And that if you go the Real life money route or you can just spend 6 months of you’r life by doing nothing else but farm for you’r per character and that’s all that you do . Its all about getting money from you and nothing more .
Account bound recipes would be fantastic.
Inculpatus, if you happen to be on your armorsmith and get an armorsmith recipe, then yes, it will tell you whether or not you have it unlocked. However, if you’re on your armorsmith and get a jeweler recipe and can’t remember whether or not your jeweler has that one… you’re doing the character/inventory shuffle to figure it out.
Yes, that’s what I said.
The OP asked for a ‘locked/unlocked’ tag on recipes. I stated we have that, as long as the recipe is pertinent to the character.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I work at an office supply store that sells printers. We had someone call in today saying their printer they bought didn’t come with the starter cartridges.
Our tech suggested they look in the styrofoam. The cartridges were in the styrofoam. You would think that looking at everything in the printer box would be obvious when looking for something that should have come with something, but obviously not.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
I’m hoping that one day they merge all characters’ crafting progresses and recipes into account bound based crafting.
I don’t find this to be a problem. If I get a recipe that needs to go to a different character I just put it in my invisible bag, then into the bank when I empty that bag and check it next time I log into that character. If it’s a duplicate then I sell it.
Only time that would be a problem is if the recipe is new and the price is dropping rapidly, then I might log in specially to check, but chances are I’d remember if it was that new. (Or I’d sell the first one, knowing I can buy it for less later on.)
Then again I only have 5 crafting characters and no duplicate crafts so it’s easy to keep track of who needs which recipes.
“Life’s a journey, not a destination.”
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
And in this instance, he didn’t know, but it could have just as easily been a “Oh, I didn’t know that.”
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
And in this instance, he didn’t know, but it could have just as easily been a “Oh, I didn’t know that.”
We’re running far afield of this thread (whose topic is a commonsense QoL feature for people with many characters), but I don’t want you to misunderstand me.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
- I’m not saying anything about your intelligence. I only said that once you know that everyone in the room knows something, you don’t repeat it to them.
And in this instance, he didn’t know,[…]
- He did know it, and Inculpatus knew that OP knew it. This was clarified earlier in the discussion.
Back on topic:
If you’re [ clarification: “generic you” ] one of the lucky people who:
- have only a few characters,
- and/or no duplicate crafting professions,
- and/or do not craft many “non-standard” things for themselves (expensive runes/weapon collections/etc.),
- and/or do not use the max amount of bank+mat space for storage of various items,
- and/or have plenty of time to dance the “inventory shuffle,”
- and/or have all possible recipes unlocked, and know it off the top of their heads,
then this might not be an issue for you [ clarification: “generic you” ].
But the fact remains that for the majority of players, one or more of the above items is not the case. It’s obvious, then, that the feature actually referred to by OP would be incredibly helpful to many of us, and is not categorically different from other improvements to the game that have been implemented in the past.
[Edited to clarify pronoun references.]
(edited by upsdn.5426)
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
And in this instance, he didn’t know, but it could have just as easily been a “Oh, I didn’t know that.”
We’re running far afield of this thread (whose topic is a commonsense QoL feature for people with many characters), but I don’t want you to misunderstand me.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
- I’m not saying anything about your intelligence. I only said that once you know that everyone in the room knows something, you don’t repeat it to them.
And in this instance, he didn’t know,[…]
- He did know it, and Inculpatus knew that OP knew it. This was clarified earlier in the discussion.
Back on topic:
If you’re one of the lucky people who:
- have only a few characters,
- and/or no duplicate crafting professions,
- and/or do not craft many “non-standard” things for themselves (expensive runes/weapon collections/etc.),
- and/or do not use the max amount of bank+mat space for storage of various items,
- and/or have plenty of time to dance the “inventory shuffle,”
- and/or have all possible recipes unlocked, and know it off the top of their heads,
then this might not be an issue for you.
But the fact remains that for the majority of players, one or more of the above items is not the case. It’s obvious, then, that the feature actually referred to by OP would be incredibly helpful to many of us, and is not categorically different from other improvements to the game that have been implemented in the past.
I meant He did know. And I don’t assume things unless they’re explicitly stated. He implied, be he never stated explicitly. So I don’t assume.
And sometimes, yes, you have to state what you think is the obvious. I’ve heard many stories about tech calls where someone said their printer was working for the problem to be the printer’s power cable wasn’t plugged in. Sometimes even otherwise smart people miss the obvious. If this wasn’t ever the case, the first question techs ask wouldn’t be “Is it plugged in?” if the problem is the item won’t turn on.
Which is why I don’t assume things.
And you brought my intelligence into this with this, I’ve bolded the part in question:
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
Because only people with low intelligence would need to repeat something indefinitely and yet still be unconvinced.
The OP never mentioned alts, and there are players out there who literally only have one character. OP could have been one of them. Yes, there is a red line of text, but I’ve seen people who have accidentally deleted the wrong character even after they see the name again as they have to type it correctly to actually delete the character. People constantly post “Is this mail I received about my account being suspended accurate?” despite the warning message that it’s not from ANet being clearly posted. So just because ANet puts a message up, I don’t assume everyone sees it.
And no where did I say that the idea was a bad one. So not sure where you think I said that.
And you brought my intelligence into this with this, I’ve bolded the part in question:
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
Because only people with low intelligence would need to repeat something indefinitely and yet still be unconvinced.
As I mentioned in my last post, you are misunderstanding the question, which was rhetorical. The bolded line means “no one repeats the obvious, once it’s clear that everyone present is aware of it.” No one here was discussing you, personally.
The OP never mentioned alts, and there are players out there who literally only have one character. OP could have been one of them.
As I mentioned in my last post, OP made it clear that OP was talking about recipes across multiple characters. And Inculpatus knew this (see preceding discussion).
And no where did I say that the idea was a bad one. So not sure where you think I said that.
I didn’t say that you said that, and I’m not sure where you received this impression. In my last post, I made several points in favor of OP’s suggestion, but again, these were not addressed to you, personally. I’d prefer to stay on topic.
Actually, she didn’t. Which is why the post was made in the first place. And, considering the OP never stated they did, or did not, it seems a lot of assuming is going on.