Reduced world-boss map capacity

Reduced world-boss map capacity

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Posted by: Dayra.7405

Dayra.7405

The current world bosses suffer a lot under mega-server technology:

  • You crash very often as having that many people at the same place seem to be behind the engines/internet capabilities. (I experienced all three times I tried a crash today to do the jormag-daily, still missing to complete him.)
  • If you crashed you relog on a map where the boss never happened
  • It is REDUCED fun (challangeless) to have that many people at the same place

Please fill every instance from 15min before till boss is dead only for 50-75% of it’s normal max-capacity. This will have only positive effects

  • less crashes, as the engines doesn’t have to operate at its limit
  • rejoiner after a crash could get a place on the map they left
Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Zypher.7609

Zypher.7609

You should turn your graphics down when you are going to attempt large events. The crash is happening on your end, being your computer can not handle the load of animations. I run on max settings and do not crash at any event, this is on my computer that I just built a few months ago. On my old one, I had to turn down graphics when attempting events or else it would crash.

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Posted by: Azhure.1857

Azhure.1857

The issue is on your end, not Anet’s.

While I don’t like the zerg fest at World Bosses — I also have a guild that runs a WBT every night. We hit roughly 20 bosses a night. It would be increasingly difficult to get them all taxied into the same map shard if this idea were implemented.

Isle of Janthir Megaserver

(edited by Azhure.1857)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I’ve had a few crashes lately and turned Character Model Quality from High to Medium, and haven’t had one since. When i did get them, it was generally associated with abrupt changes in direction while a lot of FX were being produced in my new field of view. For example, in Teq, when everyone at the event runs to the burn point and there are fire fields and blast finishes galore as players stack Might.

While that info may not help, it might, so I’m offering it.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

The current world bosses suffer a lot under mega-server technology:

  • You crash very often as having that many people at the same place seem to be behind the engines/internet capabilities. (I experienced all three times I tried a crash today to do the jormag-daily, still missing to complete him.)
  • If you crashed you relog on a map where the boss never happened
  • It is REDUCED fun (challangeless) to have that many people at the same place

Please fill every instance from 15min before till boss is dead only for 50-75% of it’s normal max-capacity. This will have only positive effects

  • less crashes, as the engines doesn’t have to operate at its limit
  • rejoiner after a crash could get a place on the map they left
  • Leave player capacity alone
  • Turn down your graphics settings
  • Upgrade your computer

Also, just an fyi, no way in hell is it going to have only positive effects. Have you ever fought triple trouble? That one more or less demands a full map to be successful. So no, you can turn down your graphics so others like me can keep having fun at a challenging world boss without being neutered by someone who doesnt change settings based on situation.

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Posted by: Dayra.7405

Dayra.7405

The issue is on your end, not Anet’s.

It’s ANet that produced

  • the client that crashes
  • the situation that produces the crash in their client.

I never had these problems before mega-server.
And I’ve my other-players-settings low as I play a lot EotM/WvW.

Also, just an fyi, no way in hell is it going to have only positive effects. Have you ever fought triple trouble? That one more or less demands a full map to be successful.

It may demand a full map (but probably thats a matter of scaling if it does or not).
In any case I would rate tripple trouble (and the marionette and the boss in the lion arch reconquest) as better game design, because it requires the people not all in one place, but distributed over several places.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Zypher.7609

Zypher.7609

The issue is on your end, not Anet’s.

It’s ANet that produced

  • the client that crashes
  • the situation that produces the crash in their client.

I never had these problems before mega-server.
And I’ve my other-players-settings low as I play a lot EotM/WvW.

Also, just an fyi, no way in hell is it going to have only positive effects. Have you ever fought triple trouble? That one more or less demands a full map to be successful.

It may demand a full map (but probably thats a matter of scaling if it does or not).
In any case I would rate tripple trouble (and the marionette and the boss in the lion arch reconquest) as better game design, because it requires the people not all in one place, but distributed over several places.

Again, it is your computer. That is like saying, Anet produced this game, and my computer dies while playing it. Well since they produced the client that was running when my computer kitten the bed, means they need to fix their game.

Have you not done any of the large bosses? Setup for Wurm requires everyone in the same spot while they divide everything up. This causes crashes, actually there have been people that when the map is full but want to get their friends in spam their attacks. Because some people do not turn down their graphics and crash because of the animations, which opens up space for others to come in.

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Posted by: Astral Projections.7320

Astral Projections.7320

What if the map population is over the lower capacity when it kicks in? (People do get there ahead of time and wait). Does everyone get kicked out of the map?

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Posted by: Seera.5916

Seera.5916

The issue is on your end, not Anet’s.

It’s ANet that produced

  • the client that crashes
  • the situation that produces the crash in their client.

I never had these problems before mega-server.
And I’ve my other-players-settings low as I play a lot EotM/WvW.

Also, just an fyi, no way in hell is it going to have only positive effects. Have you ever fought triple trouble? That one more or less demands a full map to be successful.

It may demand a full map (but probably thats a matter of scaling if it does or not).
In any case I would rate tripple trouble (and the marionette and the boss in the lion arch reconquest) as better game design, because it requires the people not all in one place, but distributed over several places.

And your solution would affect ALL maps, including the one for Triple Trouble. Meaning your change means that event would ALWAYS fail for lack of enough people.

I actually have been getting better FPS at events since the megaserver. Without adjusting my settings. I used to get around 3 FPS at Maw. I’m now getting more like 7 FPS. I have also not made any upgrades to my computer between the last time I noticed 3 FPS at Maw and now.

And that one has a ton of particle effects from the boss himself and then there are the effects from players and the players themselves all bunched up in one area.

So, it’s your computer. ANet can’t cater their game to every computer in existence. They’d never be able to focus on adding new things. Because if they adjust their game lower, the min requirements go lower and then more people think they can get their subpar computer to work and complain that the client crashes. Then ANet has to stop and make their game work for them. And so on and so forth.

ANet released a set of minimum requirements to PLAY the game. And it’s just to play the game. Not play the game at high settings. If you are at or below the minimum requirements, and you have settings on high, then it is not ANet’s fault. Turn your settings down.

If you are well above minimum requirements, send in a bug report the moment you get back in game. And give your computer specs.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I used to crash every time during a Taco fight or the VW fight in SW.

I had to resort to setting my graphic setting to min just to keep from crashing, but it worked.

After playing around with my settings, I found Character Model Limit has the biggest effect. I’ve dropped it down from High to Low and left the rest of my settings alone and so far have not experienced any more crashes.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Here’s your solution:

Remove the aweful world boss timer function, or at the very least have multiple world bosses spawning at once (even if potentially).

The problem is that people who want to do world bosses only have one world boss to go to – except with Karka Queen (which dies fast enough to get to the next world boss anyways), Tequatl (usually the same), or Triple Trouble (which requires a full map more or less). Have the lower four world bosses occur every 15 minutes instead of every 30 at the :15/:45 marks, and have the “orange” (middle tier) bosses split in half – add in other bosses such as Foulbear Kraal chieftain – and have both sets happen every 30 minutes on the :00 and0 marks.

Thus you’d be splitting the playerbase that does world boss trains in half – except for the world bosses that more or less require lots of players (Tequatl, Triple wurm, Karka Queen, arguably). And with more world bosses to the rotation, they don’t happen too quickly.

Seems win-win to me.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: yanipheonu.5798

yanipheonu.5798

Alright let’s be clear here: the world boss zerg is pretty killer on the frame rate. While it’ll clearly run alright if you’ve got a better computer, but for a lot of us who usually run fine in smaller groups and instances, frame rate DIES during the zerg.

Say what you want, but the engine isn’t really optimized for the huge zergs involved in world bosses.

That said, I do love the world bosses, even the timers. They could use some retuning in difficulty for sure, but having that many people in one place is a very nice social aspect of the game. Some of the best in-game chats ive had were during or waiting for a world boss.

But yeah, I always need to lower my settings when I’m doing them.

(edited by yanipheonu.5798)

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Posted by: Azhure.1857

Azhure.1857

…add in other bosses such as Foulbear Kraal chieftain…

Please for the love of all that is good – NO

I’d vote destroying the world boss timer schedule long before ever adding those few bosses that aren’t on that horrible zerg train already. I enjoy finding World Bosses/Temples that aren’t on the Anet sponsored zerg fest train and pushing them the way dynamic events were originally designed to be pushed.

Isle of Janthir Megaserver

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Posted by: rhapsody.3615

rhapsody.3615

I don’t always have to lower my settings, but I have crashed enough to automatically lower them when I kill world bosses. It’s so frustrating to invest time into pre events only to crash when the boss is almost dead. It would be so great to be able to see these events at my normal settings. Right now most of them are just a blur as I wait for it to be over and collect my loot. I did get lucky last week and ended up of a shatterer map with only about 10 people.

It would be great if Anet could set map caps specific to the needs of each world boss. That means teq and triple trouble still get the required numbers, but the rest can be much lower and allow us to fight them and see them as intended.

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Posted by: Azhure.1857

Azhure.1857

It would be great if Anet could set map caps specific to the needs of each world boss. That means teq and triple trouble still get the required numbers, but the rest can be much lower and allow us to fight them and see them as intended.

It would be better if those of us with subpar computers could get better computers, no? This is not an Anet issue. Its us. I say “us” because I run my settings on the lowest… as I play on a crappy laptop. xD

Isle of Janthir Megaserver

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Posted by: Seera.5916

Seera.5916

I don’t always have to lower my settings, but I have crashed enough to automatically lower them when I kill world bosses. It’s so frustrating to invest time into pre events only to crash when the boss is almost dead. It would be so great to be able to see these events at my normal settings. Right now most of them are just a blur as I wait for it to be over and collect my loot. I did get lucky last week and ended up of a shatterer map with only about 10 people.

It would be great if Anet could set map caps specific to the needs of each world boss. That means teq and triple trouble still get the required numbers, but the rest can be much lower and allow us to fight them and see them as intended.

The problem is, unless it’s a permanent map capacity, what do you do when the boss spawns (or whatever the cut off point for lowering map capacity is) if there are more than capacity on the map already?

Do you boot people off? If so, how do you choose? Do you chose the person running around doing map completion? What if they’re just killing time until the boss spawns? Or got in the middle of a fight and can’t waypoint just yet? And it was Shadow Behemoth, which takes time to kill. Enough time to waypoint to Phinney within a minute of him spawning and still get gold credit.

Do you boot the people sitting at the event location because they aren’t playing? What if they only have X time to play and the new map created doesn’t have enough players to succeed the event? But if he knew he was on a too low pop map before he would have gone and spent his time doing something else that day instead of waiting for a world boss.

ANet can’t adjust their side of the game unless they know what specific thing caused it to crash. Send in bug reports when you log back in. Give your computer specs in the details of the crash and if you had what your FPS was put that. Give ANet something to work with. If they see that a too high percentage of players are crashing at say Maw, they may lower the snow particle effects during Maw.

But I crash at World Bosses doesn’t really give ANet much to work with on solving what they can. And they likely won’t fix it for just one person. It would have to be a high enough percentage of players to make it worthwhile for them to adjust the game and possibly upset other players.

Like the decision to have mini’s be hidden when things get too busy angered people. They wanted to show off their mini and then the game hides it. They have to weigh the two sides of the issue.

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Posted by: MrIllusion.5304

MrIllusion.5304

I agree with OP, but because of how large zergs trivialise content.

The map capacity could take into account the difficulty of the bosses and be reduced accordingly.

As it is people can semi afk at bosses and still get loot. Only reason being the size of the zerg can accomodate people not pulling their weight.

It’s become so ubiquitous that we have an entire generation of players who have not fought the Megadestroyer out of the lava pool.