Someone made me suddenly think about this.
We got Retaliation
“Retaliation is a boon that damages anyone who hits the affected target. The attacker will not be damaged if the attack fails to hit. Retaliation does not reduce or prevent damage taken.”
Retaliation works against any and every attack that hits.
We also got Reflection or Reflect
“Reflect is a combat mechanic that returns incoming projectile attacks to their source, including all properties of the projectiles; the original target is unaffected by a reflected attack.”
Works only against projectiles.
Against melee, there is Retaliation
Against ranged, there is Retaliation and Reflect
Why have reflection against ranged is there is retaliation?
Why not have retaliation only work against melee?
It seems, to me at least, that ranged builds have an extra disadvantage because suddenly they have a counter that turns projectiles back with their full effect. Retaliation works against everything, including ranged projectiles. Reflecting is an extra disadvantage for ranged builds because it completely counters them.
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