Regarding Favor...

Regarding Favor...

in Guild Wars 2 Discussion

Posted by: perseco.8321

perseco.8321

ANet,

Favor is a guild mechanic that needs to be addressed in a future QoL improvement update.

Currently, the only way to earn favor is to do the predefined guild missions that can only be done once a week, and for smaller guilds (less than 20 people) that mostly do WvW, this becomes problematic. Getting the required members online at the same time to do the missions is a hassle, especially when you take into consideration that you usually play during a time when WvW is very active with large groups running around. What this boils down to is that these guild missions don’t scale with guild size, so they are much easier to complete for older and larger guilds than they are for small guilds. The larger guilds then have the overwhelming competitive advantage when it comes to recruitment and resources.

My suggestion is to add a more flexible or dynamic favor system that rewards small amounts of favor for playing in a party/squad with your guild mates. For example, let’s say you are in a party of 3 or more running around WvW capturing objectives. When you capture a camp, tower, or keep with your guild mates, your guild should be automatically rewarded guild favor (roughly equal to half of the war score capture points would be fairly balanced I think… 1 favor per T0 camp captured, etc.) for capturing those objectives.

This would also work for PvE as well, rewarding favor for killing dungeon/fractal/raid bosses, as well as participating in dynamic events. 5 points per dungeon/fractal boss and 15-25 per raid boss would be adequate I think.

Guild missions would then be reserved for the more challenging aspects of the game and would give higher favor rewards than simple participation rewards.

Having a system like this would help smaller guilds to grow more quickly and help drive recruitment so they can take on larger and more challenging aspects of the game if they wish.

As a leader of a new guild going through these growing pains, I would hope that you take some time to consider these QoL improvements, or find other alternate ways to help guilds earn favor. You can keep the weekly favor cap in place… it’s just the ability to acquire that favor that’s causing problems.