Regarding Fist and Feet weapons

Regarding Fist and Feet weapons

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Posted by: Hwarang.4789

Hwarang.4789

Hi, i’m a Taekwondo practitioner and i’ve been invited to play this game because it’s on 75% sale but i’m still well aware of the MMORPG genre of gaming and i always play the “monk” class because of my interests in martial arts. However i’ve checked the online game manual and it seems there isn’t such a class in this game, nor are there any knuckles or feet guards in the selection of weapon choices. However i just came across this video on youtube: https://www.youtube.com/watch?v=ru7_jmfGLGA

So now i’m really confused…. can anybody clarify this?

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Posted by: Aiglos.2907

Aiglos.2907

Hello!

It’s a very cool idea but sadly there is no such aforementioned class or weapon type in this game.

The boxing gloves illustrated in the video are for ‘Costume Brawl’. Basically, you can have different ‘costumes’ that give you a fun/silly set of skills to fight against other players with. Really it’s ’just for fun:
https://wiki.guildwars2.com/wiki/Costume_Brawl

But yeah, otherwise there is no martial arts based combat style in the proper game

Fear the might of Shatterstone!

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Posted by: mcwurth.2081

mcwurth.2081

boxing gloves are just a skin i think.

there is no monk class in GW2.
hand weapons and magic only.

I really hope this is a troll tbh.

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Posted by: Jai.3058

Jai.3058

A Monk class would be nice, even if it was like WoW’s. Since i am also a Martial Arts enthusiast.

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Posted by: Hwarang.4789

Hwarang.4789

boxing gloves are just a skin i think.

there is no monk class in GW2.
hand weapons and magic only.

I really hope this is a troll tbh.

haha no i’m not trolling. I know it’s ridiculous that i would go to such lengths to find this out but holding a weapon and swinging it around ain’t really that fun for me

Regarding Fist and Feet weapons

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Posted by: Hwarang.4789

Hwarang.4789

Hello!

It’s a very cool idea but sadly there is no such aforementioned class or weapon type in this game.

The boxing gloves illustrated in the video are for ‘Costume Brawl’. Basically, you can have different ‘costumes’ that give you a fun/silly set of skills to fight against other players with. Really it’s ’just for fun:
https://wiki.guildwars2.com/wiki/Costume_Brawl

But yeah, otherwise there is no martial arts based combat style in the proper game

Thank you for clearing that up!

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Posted by: phys.7689

phys.7689

they shoulda done a martial artist class but they went with revenant

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

The Revenant appears to use a staff as a melee weapon, like a bo-staff, if that helps at all.

Norn has an elite skill whereby you transform into a Bear/Wolf/Raven/Snow Leopard and these do not wield weapons for the duration you are transformed.

Thieves are very acrobatic and stealthy.

Apart from that, I’m struggling to find any other similarities to martial arts or that kind of combat.

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Posted by: ToaLux.6478

ToaLux.6478

I think you should look into the Warrior profession! They use axes, which really look like martial animations when using a small axe. Of course, that’s not really a super great reason; but there’s more!

Warriors have a transformation elite called Rampage that gives them strong physical skills capable of incapacitating enemies with punches, charges, and kicks. You can also throw a boulder at them too if that’s worth anything to you. This elite skill lasts for a good while, so you really can feel like a martial profession for a bit every time you use it.

And also, the Rampage elite has become a bit more popular in PvP as of late, if that’s your cup of tea

https://wiki.guildwars2.com/wiki/Warrior
https://wiki.guildwars2.com/wiki/Rampage

Oh, and additionally, the warrior has a set of utility skills called Physical skills: one is a kick, one’s a smash, and one’s a charge stun. They’re not super great, but I think you’d enjoy them!

https://wiki.guildwars2.com/wiki/Physical

Fil(l)aen ~ Ranger/Mesmer ~ SAO ~ GoM
The Orange Asura with the Sun Kite

(edited by ToaLux.6478)

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Posted by: CureForLiving.5360

CureForLiving.5360

It’s a very cool idea but sadly there is no such aforementioned class or weapon type in this game.

Perhaps a future warrior specialisation?

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Posted by: Leo G.4501

Leo G.4501

It’s a very cool idea but sadly there is no such aforementioned class or weapon type in this game.

Perhaps a future warrior specialisation?

I was saying that no-weapon should be the warrior’s weapon specialization since the start of the speculations! The devs said they aren’t introducing any new weapons but fists and feet aren’t new (and like mentioned, they already do use them in utility skills).

I’m honestly hoping the devs have this idea on the table. How it would work is another discussion though.

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Posted by: Hwarang.4789

Hwarang.4789

I think you should look into the Warrior profession! They use axes, which really look like martial animations when using a small axe. Of course, that’s not really a super great reason; but there’s more!

Warriors have a transformation elite called Rampage that gives them strong physical skills capable of incapacitating enemies with punches, charges, and kicks. You can also throw a boulder at them too if that’s worth anything to you. This elite skill lasts for a good while, so you really can feel like a martial profession for a bit every time you use it.

And also, the Rampage elite has become a bit more popular in PvP as of late, if that’s your cup of tea

https://wiki.guildwars2.com/wiki/Warrior
https://wiki.guildwars2.com/wiki/Rampage

Oh, and additionally, the warrior has a set of utility skills called Physical skills: one is a kick, one’s a smash, and one’s a charge stun. They’re not super great, but I think you’d enjoy them!

https://wiki.guildwars2.com/wiki/Physical

Thank you very much for the information. That’s great to hear! I guess i will be using the warrior class then ^^

Is there anything like a helpful title in these forums? For instance a like button of some sort. Really appreciate the help

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Posted by: nesh.7234

nesh.7234

Is there anything like a helpful title in these forums? For instance a like button of some sort. Really appreciate the help

Red +1 on the right side of the post is like that.

EU / Aurora Glade

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Posted by: Algreg.3629

Algreg.3629

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

(edited by Algreg.3629)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Warriors are the only ones that can do something like that, during their use of the Rampage elite and with Physical skills.

If you ask me, all professions should have 5 default “no weapon” skills present instead empty slots when not using weapons or holding environmental weapons that do not use all skill slots.

And there should be a ‘bracer’ type of weapon that adds Weapon Strength without changing these ‘default’ skills, that replaces the ‘fists’ skin of the armor when equipped like the boxing gloves.

Among other things, they’ll allow thieves to still have 5 skills when equipping single weapons, by not getting their own combinations for dual skills. So thieves could go weapon+bracer/no weapon and get Repeater, Twisting Fangs, and Stab + unarmed skill #4 & unarmed skill #5.

Unarmed skills would be much less about damage and more about control, specially against single targets.

The warrior version of the unarmed skills would be a toned down version of the rampage skills, with much lower damage, longer recharges and shorter CCs.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Zoltreez.6435

Zoltreez.6435

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

yeah and elementalist were runing arround throwing fireballs in the medival era right ?

1 word

MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.

https://youtu.be/UXD1tUp8rc4?t=1m29s

MAGIC

this look 100% cooler then swinging a weapon :P

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

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Posted by: Leo G.4501

Leo G.4501

And there should be a ‘bracer’ type of weapon that adds Weapon Strength without changing these ‘default’ skills, that replaces the ‘fists’ skin of the armor when equipped like the boxing gloves.

I’m thinking, for simplicity and semi-advantage, that no-hand fighting shouldn’t have a bracer weapon at all. I mean, we already have armored/padded gloves on our armor so why not just use them? Just make it so the main/off hand copy the stats/rarity of your gloves…so in a way it’s a tad inflexible since your armor would then dictate your weapon stats…but make up for it by allowing you to “hold” sigils. Since you can’t equip sigils on gloves, just let no-hand fighting people hold the sigils in the main/off hand slot and since they aren’t bound to gear, you can swap them freely.

Unarmed skills would be much less about damage and more about control, specially against single targets.

Frankly, I think they should just be tailored to the profession’s needs and style. I.e. Elementalist doesn’t really have a strong melee weapon, so make no-weapon Ele pure damage with some gap closers; Warrior could use a nice control/condi weapon; Mesmer fists could be aimed at support and medium range; ect.

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Posted by: Algreg.3629

Algreg.3629

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

yeah and elementalist were runing arround throwing fireballs in the medival era right ?

1 word

MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.

https://youtu.be/UXD1tUp8rc4?t=1m29s

MAGIC

this look 100% cooler then swinging a weapon :P

well, your flaw here should be rather obvious even to yourself, but I give it a shot and try to explain. Even suspension of disbelief is based on adhering to concepts you create within your fantasy. An example: Premise A – Magic exists and can do x,y,z things. So you can do that in your story/world. you cannot do u,v,w without breaking the suspension. Weapons and armors exist in GW2, so there are rules similar to real history in this regard. This isn´t really too hard a concept to grasp. Next time before you try engaging in satire you´d like to check the premises for a minute or two.

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Posted by: DeanBB.4268

DeanBB.4268

“Martial arts” would still need some kind of weapon, knuckles (per OP) or claws or somesuch (anyone play Sacred?) to maintain the system. Weapon = damage range + modifiers + sigil. And I’m afraid if Anet went that route that people would scream for more/bigger/flashier weapons to where they would little resemble the martial arts you’re hoping for.

Anyway, no new weapons at this point, and we get revenant, so not happening in the foreseeable future.

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Posted by: phys.7689

phys.7689

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

you are assuming that you are not in a supernatural world, where how effective your weapons are, are not greatly based on a mystical connection.

combat hand to hand skills are extremely effective in skilled users hands, even versus armed users.

and its entirely possible the history of such a class would be based around an ethical restriction or a culture where not everyone had access to other weapon types.

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Posted by: phys.7689

phys.7689

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

yeah and elementalist were runing arround throwing fireballs in the medival era right ?

1 word

MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.

https://youtu.be/UXD1tUp8rc4?t=1m29s

MAGIC

this look 100% cooler then swinging a weapon :P

well, your flaw here should be rather obvious even to yourself, but I give it a shot and try to explain. Even suspension of disbelief is based on adhering to concepts you create within your fantasy. An example: Premise A – Magic exists and can do x,y,z things. So you can do that in your story/world. you cannot do u,v,w without breaking the suspension. Weapons and armors exist in GW2, so there are rules similar to real history in this regard. This isn´t really too hard a concept to grasp. Next time before you try engaging in satire you´d like to check the premises for a minute or two.

the basic concepts within this world are that weapons strength is derived mostly on a magic connection of the user. This is why a focus can be even deadlier than a gun. In such a system, its more about how the user chooses to channel mystical energies.
Also, guild wars 2 is based on the guild wars 1 universe, which had unarmed skills for most classes.
http://wiki.guildwars.com/wiki/Touch_skill

its actually less logical that people dont have unarmed skills than that they do.

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Posted by: phys.7689

phys.7689

“Martial arts” would still need some kind of weapon, knuckles (per OP) or claws or somesuch (anyone play Sacred?) to maintain the system. Weapon = damage range + modifiers + sigil. And I’m afraid if Anet went that route that people would scream for more/bigger/flashier weapons to where they would little resemble the martial arts you’re hoping for.

Anyway, no new weapons at this point, and we get revenant, so not happening in the foreseeable future.

weapons dont have to actually exist, but i think people would want to have a similar system where you equip something there.
for those purposes you could make them be tattoos, energy based around hands ( https://wiki.guildwars2.com/wiki/The_Anomaly ) knuckles or claws. You dont have to go the route of the huge ones that games often use for the flashier skins. You can be flashy in other ways.
final fantasy 13 had an interesting way of handling this by making the h2h charachters jacket have different designs based on his weapon level ( http://cdn.staticneo.com/w/finalfantasy/4/44/Coats_FFXIII.png ) point being, there are many ways to handle visual progression for h2h, you just have to be creative.

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Posted by: Mo Mo.1947

Mo Mo.1947

I’d like a brawling class too. It was considered for one of the expansions in GW1 from what I heard. Who knows they might eventually bring it out. No new weapons this expansion but maybe at a later time.

In this season of Living Story the air master is a brawler, so perhaps they’re thinking about putting in a hand/foot fighter eventually.

When they say no new weapons, maybe they’ll still bring out a skill set for each class for when you don’t have weapons equipped!

If you want to play something that is similar to doing martial arts, there are some warrior weapon sets and utilities that are very physical and involve a lot of blocking and knocking down of your opponent. Dual Mace. Also ranger sword and dagger is all about evading and jumping around vs your enemy.

(edited by Mo Mo.1947)

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Posted by: kimeekat.2548

kimeekat.2548

I love hand to hand monk types, so I’m all for this. I was actually hoping this is what Rev would be like, and that it might usher in more GW1 monk tattooish armor. All practical responses to OP have been covered, I think, so I’ll let my brain wander…

Weapons: You could have different “hand wraps”, though that verges a little close to glove armor territory. I agree knuckles of some kind would work pretty well, though they would be devalued for their small size (people like seeing the skins they put time and energy and sometimes money into). I think focus and torch might work well, as far as pre-existing weapons go. You could have them dual wield torch and use them like firey escrima sticks. Or they could dual wield foci for more unarmedish attacks. How cool would it be to dual wield The Anomaly? :) Maybe the attack animations involve channeling the energy through the focus before it disappears, the unarmed attack happens, and the weapon reappears (a bit like spears from GW1). Or the weapon could get a “spectral” effect during attacks and make the hands glow. There are definitely Things They Could Do. Warhorn might work as an offhand option, since they aren’t really animated as weapons and are usually about buffs.

Suspension of Disbelief: I think if my ele can run around with her breasts held up by what is basically an illogically structured free-floating wall sconce made of cloth (Flamekissed/Feathered) or my human ranger can have her breast half hanging out of cultural even in the midst of battle people can handle some magic-tinged hand to hand combat.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

(edited by kimeekat.2548)

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Posted by: Zoltreez.6435

Zoltreez.6435

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

yeah and elementalist were runing arround throwing fireballs in the medival era right ?

1 word

MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.

https://youtu.be/UXD1tUp8rc4?t=1m29s

MAGIC

this look 100% cooler then swinging a weapon :P

well, your flaw here should be rather obvious even to yourself, but I give it a shot and try to explain. Even suspension of disbelief is based on adhering to concepts you create within your fantasy. An example: Premise A – Magic exists and can do x,y,z things. So you can do that in your story/world. you cannot do u,v,w without breaking the suspension. Weapons and armors exist in GW2, so there are rules similar to real history in this regard. This isn´t really too hard a concept to grasp. Next time before you try engaging in satire you´d like to check the premises for a minute or two.

there are no flaws there.

your whole reply is a Flaw.

its a fact that in a GAME world where MAGIC and impossible stuff are everywhere.
Devs could implement ANYTHING AAAAAAANYYYYYTHIIIIING.

they just need to find a way to make it Fit into the game World with Lore/game mechanic.

the DEVS choose if they Wan’t to folow some Rules from IRL or not when designing basicaly ANYTHING.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

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Posted by: Vyriis.6258

Vyriis.6258

I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).

yeah and elementalist were runing arround throwing fireballs in the medival era right ?

1 word

MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.

https://youtu.be/UXD1tUp8rc4?t=1m29s

MAGIC

this look 100% cooler then swinging a weapon :P

well, your flaw here should be rather obvious even to yourself, but I give it a shot and try to explain. Even suspension of disbelief is based on adhering to concepts you create within your fantasy. An example: Premise A – Magic exists and can do x,y,z things. So you can do that in your story/world. you cannot do u,v,w without breaking the suspension. Weapons and armors exist in GW2, so there are rules similar to real history in this regard. This isn´t really too hard a concept to grasp. Next time before you try engaging in satire you´d like to check the premises for a minute or two.

Alright, so, as I can agree with you that unarmed vs armed combat is not used outside of self defense, or people trying to prove themselves in a duel. What the op is suggesting is something you would see in actual combat. Not in a full on war situation but in small scale battles. I, as yet another martial artist, dual wield bucklers. Is this unarmed, no, but it follows the same basic rule in which I am within arms reach of my target, with a slight extension. This can extend to wearing iron leggings or iron feet guards for dealing heavier damage with my kicks.

You do, in fact, see many cultures implementing armored limbs, only, in their fighting style. This stems from something else the op mentioned in which having a weapon, as such a sword or an axe, feels wrong as it is an extension of ones self instead of merely extra skin. I can say I am of this same mind where I find weapons that are more connected to myself easier to use and I find I can still best my opponents whom use extension weapons.

I have also thought about asking Anet to implement, at least, fist weapons. Not leg weapons as the animations can get clunky and take away from the mobility that the game offers whilst in combat. My thought was more around giving main hand focus as a weapon as a means of focusing your power through it directly into your enemies. Though a Both hands set, like the daggers in the original game, might be more appealing for better skill fluency. But that is left for debate.

Anyways. You can sit here and argue that Magic is acceptable and close range weapons aren’t but at the end of the day this game isn’t a war game. We can fight large groups of enemies, but as long as I’ve played this game I have yet to come across any fight, aside from giant world bosses (where none of the weapons make sense to be fighting them anyways), in which I couldn’t think myself in there with my bucklers breaking some bones.

http://wiki.guildwars2.com/images/0/03/Aureate_Charm.jpg
http://wiki.guildwars2.com/images/1/1d/Chaos_Focus_Skin.jpg
http://wiki.guildwars2.com/images/d/df/Crimson_Lion_Focus_Skin.jpg
http://wiki.guildwars2.com/images/e/e7/Hero%27s_Focus.jpg
http://wiki.guildwars2.com/images/3/3e/Peacemaker%27s_Focus.jpg
http://wiki.guildwars2.com/images/9/92/Wupwup_Artifact.jpg

^ All weapons I can see myself dual wielding to get up in my enemies face with. ^

TL:DR: If you read the op’s post again he does not say to go in unarmed but rather to use some sort of knuckler and leg guards. knucklers I support as they are a viable weapon for mobile melee combat, akin to daggers albeit blunt force instead of piercing. This is something you can see in many cultures as a means of fighting. Not just something the poor or otherwise unequipped had to resort to.

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Posted by: Kasper.6527

Kasper.6527

Warrior + Gauntlets + Roars = Brawler
this is what im waiting and of course the one time change display name per account.

Drink.Drama.Dream.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Too bad that ANet very likely won’t create some form of unarmed combat, with empty weapon slots.

Thieves tho got their “unarmed” physical attacks that are utility skills, in their upcoming elite specialization.

In a way, I did think about how “Way of the empty palm” skill of Assassins in GW1, would go up to Thieves, by making having empty weapon slots to have skills, since thieves have “1 handed dual attacks”, like “Twisting Fangs” and “Repeater”, which are just place holder skills with no use beyond lvl 0.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Rauderi.8706

Rauderi.8706

Warrior + Gauntlets + Roars = Brawler
this is what im waiting and of course the one time change display name per account.

I could get behind that.

Imagine an elite Ele spec with claw weapons.

And Charr martial artists. Want.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632