~Sincerely, Scissors
Regen/heals should be removed from the game
~Sincerely, Scissors
Dear A-net:
Please nerf rock
Paper is fine
~Sincerely, ScissorsBest response, ever. I’m totally stealing this and makin’ it my new sig.
lol i just found out through your quote he said first on the same thread but on page 1.
Yes it does sum the whole thread and we should all wear it as signature lol
As someone mentioned, you usually have to give up in some areas in order to have a solid regen.
The only exception being healing signet warriors.
Gonna guess OP plays a thief.
As someone mentioned, you usually have to give up in some areas in order to have a solid regen.
The only exception being healing signet warriors.
Healing signet warriors give up the ability to do burst heals, and are countered more by poison than any other heal (With a big heal you only need 1s without poison, with healing signet the poison is always reducing your healing).
Gonna guess OP plays a thief.
As someone mentioned, you usually have to give up in some areas in order to have a solid regen.
The only exception being healing signet warriors.
Healing signet warriors give up the ability to do burst heals, and are countered more by poison than any other heal (With a big heal you only need 1s without poison, with healing signet the poison is always reducing your healing).
Thank you. Also
Over 30 seconds, with no poison (healing sig gives 392/sec, and I’m multiplying the healing by 1.5 because that’s how much it’d technically do over 30 sec)
Healing Signet heals: 11760*1.5*hp
Healing Surge heals: 9820*1.5*hp
Mending heals: 7860*1.5*hp (and cures 3 conditions)
Now lets see, when does Healing Signet “break even” so to speak, with Healing Surge. I’m going to drop the 1.5*hp considering each have the same factor.
392*(30-t)+392*(0.67)*(t) = 9820
11760-392t +262.64t = 9820
1940= 129.36t
t = 14.997 seconds
So Healing Surge will heal more as soon as you have 50%+ uptime of poison (as long as you cleanse before you use it, of course). Mind you that is for a battle that lasts exactly 30 seconds.
For shorter battles you will still get the full effect of any active healing skill, but lose out on any passive healing. As soon as a battle lasts 25 seconds or less, Healing Surge will heal more per sec than Healing Signet (and will do even better as soon as poison is thrown in).
For slightly longer battles (and battles that don’t involve multiples of the cd), say 45 sec. (to realistically allow healing surge to be used twice)
Healing Signet heals: 17640
The “avg” healing of HS heals: 14730 (over 45 sec)
2 uses of Healing Surge heals:19640 (the actual healing you’ll get with 2 uses)
Also remember the other stipulations,
Cons of Healing Sig
1) Healing Signet can not grant you a burst heal, you need to actually survive.
2) Poison
3) Will be far worse in any “short”/“not certain length” fights
4) Verses small amounts of damage (1-3 bleeds) you will stay at full hp, but “lose” potential healing
Pros of Healing Signet
1) Can’t be interrupted
2) Constant healing/does not need to be used every time it’s off cd to keep the above healing numbers
3) Can be used while blocking/evading/invulnerable/dodging (and of course attacking)
So really, it’s easy to construct cases where active healing will heal for more or where passive healing will heal more.
It all comes down to battle length, spike damage, and poison, and that’s the balance between active vs. passive.
And while the numbers will be different for each case, these points are valid for any argument of active vs. passive heals.
Lack of burst heal would be problematic for low base health professions such as elementalist. Warriors however can afford sustained healing much better thanks to their high health pool and toughness, among other things (utilities, mobility) which makes them overall more durable in combat.
Short encounters might be problematic, but warriors can lockdown targets and prolong fights thanks to their weapon set (hammer, longbow, mace, shield) that offers considerable CC and Shield Block. A stunned or knocked-down target means no damage to the warrior which means a small breathing room for the passive healing to tick.
Poison is not exactly a hard-counter when they have Berserk Stance and Cleansire Ire at their disposal.
I’m not analyzing the passive heal by itself, which definitely has it pros and cons compared to burst heal, but the heal combined with the whole strengths of warriors (high damage, high mobility, high base defense, solid condition removal and access to stability, high CC), which in that case, I reiterate: most professions will have to give up something relevant for notable regen.
My objective is not to claim “warrior OP” or something. I’m just pointing out how passive regen does complement warrior’s strengths much better, while sacrifing little compared to other professions.
(edited by Rainweaver.7302)
Lack of burst heal would be problematic for low base health professions such as elementalist. Warriors however can afford sustained healing much better thanks to their high health pool and toughness, among other things (utilities, mobility) which makes them overall more durable in combat.
Short encounters might be problematic, but warriors can lockdown targets and prolong fights thanks to their weapon set (hammer, longbow, mace, shield) that offers considerable CC and Shield Block. A stunned or knocked-down target means no damage to the warrior which means a small breathing room for the passive healing to tick.
Poison is not exactly a hard-counter when they have Berserk Stance and Cleansire Ire at their disposal.
I’m not analyzing the passive heal by itself, which definitely has it pros and cons compared to burst heal, but the heal combined with the whole strengths of warriors (high damage, high mobility, high base defense, solid condition removal and access to stability, high CC), which in that case, I reiterate: most professions will have to give up something relevant for notable regen.
My objective is not to claim “warrior OP” or something. I’m just pointing out how passive regen does complement warrior’s strengths much better, while sacrifing little compared to other professions.
And warriors have almost no blind or protection, and no aegis. Checks and balances.
They have block, but give up damage output to do so.
Successful troll is successful.
So just a quick (slightly off-topic) question: did anyone else notice the bunk warr in the video from page 1 was actually clicking on his skill icons to activate them? Do people really play this game with a normal mouse? I mean that’s impressive for any of you that play with a mouse that has anything less than 15 buttons on it. I tried it and pretty much suck at it.
So just a quick (slightly off-topic) question: did anyone else notice the bunk warr in the video from page 1 was actually clicking on his skill icons to activate them? Do people really play this game with a normal mouse? I mean that’s impressive for any of you that play with a mouse that has anything less than 15 buttons on it. I tried it and pretty much suck at it.
I used to do this in other MMOs but switched to a specialty 1 handed keyboard years ago (still use a regular mouse) and it made me a much better player.
Easy – Sigil of Doom:
That’s why ele healing was nerf, because everyone could use poison it by weapon swapping sigil that no one would cure. You realize those professions have almost no other conditions so this poison will be cleansed relatively easy?
How about you give a practical example?
I looked at the 3 classes you challenged me on briefly from my chars. I saw that one of them has access to a few chills that can also be used to SLOW DOWN the enemies skills/cool downs. Ele has a lot of options for BURNING which is fast damage. They also get utilities that assure crit hits, couple that with sigils/runes that need crits for certain things to happen and you can cause some trouble.
There are ways to combat healing and regens, you just have to FIND them. Also don’t forget food, they can increase the length of time for any conditions you apply.
Lastly as a final resource, you can avoid those 3 classes combating whatever you are having problems against. It’s obvious in some ways the way they designed this game that some classes were designed to be a challenge vs others. If you can’t see that then I think you are missing something important.
PS that poison on weapon swap has a 9 second cool down, there are very few heals/conditions removals that have a cool down less than 9 seconds!