(edited by kamix.4713)
Regeneration boon stack??
Might doesn’t stack duration.
Might doesn’t stack duration.
Pardon me – That was my mistake. Im fairly new to this game so excuse me for that…
I’ll edit my post – Anyhow might does stack but not on duration, they could easily implement the same stacking on regeneration as well
I can agree with that. In my opinion most boons/condis should be stackable (for example poison could be -10% healing per stack, up to 5 stacks).
If stop and think how ridiculously overpowered regeneration would be if it stacked in intensity, you’d know why it stacks only in duration.
If stop and think how ridiculously overpowered regeneration would be if it stacked in intensity, you’d know why it stacks only in duration.
Well its your insinuation since you dont know how would it actually work.
Mine guess is that Regeneration stacks in intensity would bring this game on higher level of support class!
I know Anet wanted to get away from classic tank + heal + 3 DPS groups – but they made support professions!
Give support a chance!
Probably because it’s suppose to be slow healing not burst which you have direct heals for. It would also make make stacking even more ridicules.
Edit: Why do regen boon on a Necro? other classes have better access to that boon. I think necros are better at damage migration and condition management if you want to take a support role. It’s not about healing, it’s about stopping people needing to be healed. Zerk =/= no support.
(edited by Demented Sheep.1642)
Do you realize how silly PvP and WvW would be if nobody could ever die because of ridiculous stacks of regen? Even now, regen stacking bunker eles, rangers, and warriors are pretty stupid. BTW, support does not equal ‘healer’ in GW2.
Do you realize how silly PvP and WvW would be if nobody could ever die because of ridiculous stacks of regen? Even now, regen stacking bunker eles, rangers, and warriors are pretty stupid. BTW, support does not equal ‘healer’ in GW2.
I dont see why dont people like changes in the game? It could actually be a new meta game in gw2…
It is healthy for the game to migrate in other directions! I could assume that top teams would have at least one player fulled up with sigils and armor atributes with healing power.
I am sure there are way beyond regeneration boon and that this game is unique in fact that every profession has its own healing spell
If stop and think how ridiculously overpowered regeneration would be if it stacked in intensity, you’d know why it stacks only in duration.
Which is why he wants it. He’s the guy who likes to stand up in front of people at sporting events.
I play a tanky support ele for WvW, and I can say without a doubt that this would make support eles unbelievably OP in WvW. You’d get a crapload of regen stacks constantly, and pretty much turn every class into what warriors are now with all that passive healing, while warriors would be…well, let’s not go there.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
I play a tanky support ele for WvW, and I can say without a doubt that this would make support eles unbelievably OP in WvW. You’d get a crapload of regen stacks constantly, and pretty much turn every class into what warriors are now with all that passive healing, while warriors would be…well, let’s not go there.
Pretty much. Don’t forget those regen/bunker Rangers and Engis as well. This idea is ridiculous and would break PvP and WvW.
Sure you can say ’I’m sure a team would like to have one regen/healer/support’ but, what happens when a 30 man zerg is in full regen builds because it’s so broken OP and damage, literally, doesn’t matter at all anymore?
Do you realize how silly PvP and WvW would be if nobody could ever die because of ridiculous stacks of regen? Even now, regen stacking bunker eles, rangers, and warriors are pretty stupid. BTW, support does not equal ‘healer’ in GW2.
I dont see why dont people like changes in the game? It could actually be a new meta game in gw2…
It is healthy for the game to migrate in other directions! I could assume that top teams would have at least one player fulled up with sigils and armor atributes with healing power.
I am sure there are way beyond regeneration boon and that this game is unique in fact that every profession has its own healing spell
Do you know how boring it would get if we were all able to start healing for 2k per tick?
“Memories are nice, but that’s all they are.”
I play a tanky support ele for WvW, and I can say without a doubt that this would make support eles unbelievably OP in WvW. You’d get a crapload of regen stacks constantly, and pretty much turn every class into what warriors are now with all that passive healing, while warriors would be…well, let’s not go there.
With dogged march/melandru runes/food i have -98% duration for chilled/cripple/immo, so those conditions stay on me for less than half a second and i get 4 seconds of regeneration everytime one of those conditions hits me.
No matter which limit stacked regeneration would have, i could get it instantly in a zerg fight or being chased down by a couple of guys.
If im low on health, i would just jump into the middle of the enemy zerg, get a nice 32k heal from defiant stance and get full stacks of regeneration along the way. GG
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I guess it should be pretty obvious that any game mechanic changes would also result in skill/trait tweaks.
They can reduce base strength a bit (like to 100) and make it cap at 5 stacks. So 4 seconds of full stacks would give you 2 k (4k with 1k heal power) health.
If too bursty heal is a problem they can further reduce base strength while increasing base durations.
(edited by Wethospu.6437)
I play a tanky support ele for WvW, and I can say without a doubt that this would make support eles unbelievably OP in WvW. You’d get a crapload of regen stacks constantly, and pretty much turn every class into what warriors are now with all that passive healing, while warriors would be…well, let’s not go there.
With dogged march/melandru runes/food i have -98% duration for chilled/cripple/immo, so those conditions stay on me for less than half a second and i get 4 seconds of regeneration everytime one of those conditions hits me.
No matter which limit stacked regeneration would have, i could get it instantly in a zerg fight or being chased down by a couple of guys.If im low on health, i would just jump into the middle of the enemy zerg, get a nice 32k heal from defiant stance and get full stacks of regeneration along the way. GG
Adrenal Regen/Healing Signet Warrior with Dolyak Runes and 25 stacks of Regen soloing Stone mist Castle for the win! Whoot! All the diversities….
Op I don’t think you have a clue how powerful regen already is w/o it stacking in intensity. Warrior, Ranger, and Ele can ALL already maintain a meager 3-5 sources of Regen and it’s stupid to fight against. Warriors got their signet nerfed already b/c of how broken Regen builds were.