Regeneration?
It was previously to closest I think or random at least. Anet mentioned that now AoE buffs favor party members in range dunno if it was already implemented or will be.
It should also apply to NPCs outside of the normal restriction of 5. This is part of the problem with Balthazar. This and overpowered Spamjugators.
smack..Wut?…smack…smack…
I am not sure how it works but I always hoped/thought that it always included the castor as well as those needing the healing the most.
Anything else to me would either just be stupid or too random and relying on yet more RNG that is just not needed.
Honestly Regen is pretty poor either way, even with over a thousand heal its pitiful.
It was previously to closest I think or random at least. Anet mentioned that now AoE buffs favor party members in range dunno if it was already implemented or will be.
AoE buffs do affect those in your party first.
It was previously to closest I think or random at least. Anet mentioned that now AoE buffs favor party members in range dunno if it was already implemented or will be.
AoE buffs do affect those in your party first.
Not yet.
Currently:
Players → Non-players
Oct 15th:
Party → Other Players → Minions → NPCs
(not sure about last two)
And within a single group, it’s random. But if the party is priorized (not yet), you’re finally garantueed to get your own quickness/ heal applied …..
Note:
Heal only heals those, which are not full. So if the full party has full HP, other allies will be healed.
To quote the wiki:
“… when affecting allies, closest party members are affected first, followed by closest non-party member allies.”
Last line of the first paragraph.
http://wiki.guildwars2.com/wiki/Area_of_effect
Wish it prioritized the caster. I hate when I put down a timewarp and don’t even get the quickness buff myself.