This post is part position statement, discussion (in an attempt to gain understanding), and argument.
During the past few months playing GW2 I’ve run into 2 types of players – those who skip mobs (single enemies or groups of them) and those who prefer to kill them. I’m one of the latter. Most recently my context for this is Fractals of the Mists (FotM), but this was evident in other dungeons before Fractals was available.
I would like to define 2 types of mobs (now I am specifically talking about FotM, but this does apply in other areas of the world). Discrete mobs and continuous mobs. Continuous mobs are continually respawning and typically do not drop anything. Discrete mobs will not respawn once killed and typically yield loot, from junk to exotics and everything in between. When I talk about killing mobs, I’m referring to discrete types.
Also, there is a caveat. Some mobs like Lt. Kholer in Ascalon Catacombs dropped poor loot for time spent killing him. this is the grey area, but really what constitutes “too much time spent”? It depends on one perceives time, the group and how seasoned of a player one is. So I do understand that sometimes it’s not worth it. That being said, my understanding is that Anet fixed some of the loot tables for some of the dungeon bosses.
Also, if you have a group that you run with constantly and are extremely efficient and organized because you’ll be running multiple times and that time saving will really add up, that being said, you’ll also be faster at killing mobs.
So I prefer to kill mobs, i’m biased, i’m not hiding that fact. My typically experience with a decent/good group is that discrete trash mobs take little time to kill. I’ve timed it and we are talking between 30 seconds and 3 minutes. For a run like the Jade Maw Level, you are looking at 2-5 minutes to kill the mobs leading up to the boss fight – this is similar in other levels of FotM, the fire grawl level and the bats, the cliffside level and the enemies there (forgot what they are called).
I find that if we skip killing these discrete mobs we save about that amount of time and no drops. I’ve gotten ascended vials, 1 exotic, lodestones, and rares from these mobs. Now, not every time am I so lucky, but I does happen, especially the vials. I’ve been challenged with the argument – “well you use magic find gear so you want to grind”. Yes, I am motivated by my magic find gear to kill more mobs, but I’m not going out of my way to grind the same monsters over and over again – they are in our path, they are easy to take down, they offer loot for minimal time investment. Lets say I wasn’t using magic find, I would still take the blues, whites, and junk that drops and sell it or salvage it for cash. Having a few extra silver is better than saving a minute or 2 getting to the boss. not to mention when skipping then players with low defense often die and need to be rezed – thus slowing down the group even more. I’m not sure if it’s just that people want immediate gratification and if they aren’t getting yellows every time its worth skipping or what? you need to kill monsters consistently to see a return on your investment – It’s like statistics, a sample size needs to be large enough to make a solid decision.
So, maybe I’m missing the point to skipping the mobs? If I am please point it out.
(edited by cdunning.6815)