(edited by Matyro.2308)
Release of ingame statistics
I’m betting “most lethal enemy” is now Tequatl or a Mordrem.
Shiny Foil Candy Wrappers submitted will surpass Kiel/Gnashblade votes.
I’m betting “most lethal enemy” is now Tequatl or a Mordrem.
The core problem in this statement is, that is unclear what most lethal means.
Straightaway this interpretations are possible:
- Most killed player all time
- Most killed player average each fight
- Most killed player of people who fight him (-> relative killed player)
- Most killed player in single encounter
- …
Thats the reason why i like raw date. You can extract exactly the question you want.
But i don’t think all questions can be answered. The logging costs you need for some of them are huge.
(edited by Matyro.2308)
I like the sound of this, I’m always curious about what kind of interesting statistics exist about how the game has been played. It was be interesting to see how many precursors have been lost from bags not being looted actually; I’m already paranoid about leaving loot on the ground behind me haha.
It was be interesting to see how many precursors have been lost from bags not being looted actually
- You misunderstand how it works. The bags don’t contain anything, but opening one will give you a roll on different item categories and the selected item is placed on your inventory.
Don’t know this fore sure, maybe its precalculated ?
No reason to have it precalculated, it would just take up memory.
No reason to have it precalculated, it would just take up memory.
It wouldn’t take up any more memory than if the item is chosen when you loot. It just determines what the item is when the monster dies, or when the bag is opened, same amount of memory involved either way.
I’m betting “most lethal enemy” is now Tequatl or a Mordrem.
The core problem in this statement is, that is unclear what most lethal means.
Straightaway this interpretations are possible:
- Most killed player all time
- Most killed player average each fight
- Most killed player of people who fight him (-> relative killed player)
- Most killed player in single encounter
- …Thats the reason why i like raw date. You can extract exactly the question you want.
But i don’t think all questions can be answered. The logging costs you need for some of them are huge.
Given the year 1 statistics had “Risen Subjugator” as the most lethal enemy, I’m pretty sure that ratios have nothing to do with it. Rather, the enemy type that has killed the most players is what it refers to.
Also, the number of daily players would be interesting to know, especially how it has changed over time.
I actually think about this quite often. Would love to see some fun statistics updated frequently.
I’m betting “most lethal enemy” is now Tequatl or a Mordrem.
imho in the tequatl fight the big problem is getting swamped by adds, so risen adds probably have even more kills now
It wouldn’t take up any more memory than if the item is chosen when you loot. It just determines what the item is when the monster dies, or when the bag is opened, same amount of memory involved either way.
- That answer has to be stored somewhere.
Imagine you have a coin and you want to know what are the result of 10 coin flips, but only after 1 hour has passed. You can ask your friend to flip the coin 10 times and then tell the result after one hour. Your friend has to remember the result (i.e. store it on memory). Alternatively you could just wait with the coin and do the flipping after 1 hour. Second option doesn’t requires memory.
At least the item rarity is chosen before the loot is picked up, the loot chest is an indication of that – and not all loot of equal rarity is equally rare, sometimes special rare loot is more common than general uncommon loot. These things combined, I think the game choosing the item before looting is actually the more likely method.
It was be interesting to see how many precursors have been lost from bags not being looted actually
- You misunderstand how it works. The bags don’t contain anything, but opening one will give you a roll on different item categories and the selected item is placed on your inventory.
You can test this easily. Kill a champion in AC which drops 5s. Kill it again with gold buff food and get more silver. Kill it again and activate the buff food after it died and loot then. You get 5s and not 5s Bufffood.
It was be interesting to see how many precursors have been lost from bags not being looted actually
- You misunderstand how it works. The bags don’t contain anything, but opening one will give you a roll on different item categories and the selected item is placed on your inventory.
You can test this easily. Kill a champion in AC which drops 5s. Kill it again with gold buff food and get more silver. Kill it again and activate the buff food after it died and loot then. You get 5s and not 5s Bufffood.
Thx for clearing this question, so they should have informations over the missed precursor^^
And now back to the base topic