Remake GW1 a good idea or what?
i would buy GW1 unfortunately i don t trust GW developers any more so i’d buy a gw1 like game ONLY from a different company…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
GW1 skill system, mission system, pvp, diablo-esque game play, and gear system + GW2 movement and combat was what I was hoping for.
What I got was GW with the diablo ripped out and the WoW stuffed in.
MMO = zzz
i’d like the combat more in this if there we’re more skills and skill variation, while i don’t want it to be a pretty GW1, i would still like the core principles of GW1 to stick around.
now send me my copper
I’d give it a day before everyone complains that there’s nothing to do once you hit level 20, that Obsidian armor takes too much grinding the same areas, and they NEED stat progression otherwise it’ll die …
i would buy GW1 unfortunately i don t trust GW developers any more so i’d buy a gw1 like game ONLY from a different company…
Then what are you doing here ?
I actually was sitting around thinking about this. They obviously made GW2 to cater to WoW players, or standard MMO players, in general. The entire concept behind the first game is just plain gone. PvP focus, the skill system, the method of balancing, everything. There’s nothing similar about the two games at all other than the setting. GW2 probably should have been called something like “Guild Wars: Whatever,” as it’s definitely not the second game in the series.
I’d be interested in seeing some sort of PvP-only side game built using this engine, and preferably handled by different people, as I have no faith in whoever is in charge of this batch. Most preferably, I’d like to see a different company entirely make a very similar game, as ANet was already kind of crazy in the GW1 days, got nuts near the end, and is obviously now completely mad.
I actually was sitting around thinking about this. They obviously made GW2 to cater to WoW players, or standard MMO players, in general. The entire concept behind the first game is just plain gone. PvP focus, the skill system, the method of balancing, everything. There’s nothing similar about the two games at all other than the setting. GW2 probably should have been called something like “Guild Wars: Whatever,” as it’s definitely not the second game in the series.
I’d be interested in seeing some sort of PvP-only side game built using this engine, and preferably handled by different people, as I have no faith in whoever is in charge of this batch. Most preferably, I’d like to see a different company entirely make a very similar game, as ANet was already kind of crazy in the GW1 days, got nuts near the end, and is obviously now completely mad.
Yes I been wondering about the same thing since I start playing GW1 again. The skill base has certainly been dumb down for general mmo players.
At the present time at least the spvp is no where near as good as GW1. However, it is something the producers claim they are working on so I’ll wait and see.
I actually was sitting around thinking about this. They obviously made GW2 to cater to WoW players, or standard MMO players, in general. The entire concept behind the first game is just plain gone. PvP focus, the skill system, the method of balancing, everything. There’s nothing similar about the two games at all other than the setting. GW2 probably should have been called something like “Guild Wars: Whatever,” as it’s definitely not the second game in the series.
I’d be interested in seeing some sort of PvP-only side game built using this engine, and preferably handled by different people, as I have no faith in whoever is in charge of this batch. Most preferably, I’d like to see a different company entirely make a very similar game, as ANet was already kind of crazy in the GW1 days, got nuts near the end, and is obviously now completely mad.
I’m sorry, but GW2 wasn’t made to cater to WoW players. If it was I’d be happy. Just to be clear, WoW >>>>>>>>>> GW2 and they cannot be compared. Having said that, I like GW1 as well. GW2 falls short when compared to both games and has no similarities with either. GW2 is just bad, that is all, don’t compare it with WoW no longer, please.
No, I prefer this. It just needs more content patches and preferably expansions to add Elona and Cantha back in.
I couldn’t even go back and finish War in Kryta after playing the GW2 BWE. Combat is too slow, and tab + space bar too prevalent (at least for PvE).
For me the GW PvP was a lot better than GW2 PvP (I’m thinking HA and GvG); but the PvE in GW2 is way better than GW.
i would buy GW1 unfortunately i don t trust GW developers any more so i’d buy a gw1 like game ONLY from a different company…
Then what are you doing here ?
i have been cheated like many others ….
And unfortunately i dragged few friends with me…..otherwise i would be elsewhere…
Give me little time i will leave gw2 too but its possible the game will die first…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
I couldn’t even go back and finish War in Kryta after playing the GW2 BWE. Combat is too slow, and tab + space bar too prevalent (at least for PvE).
For me the GW PvP was a lot better than GW2 PvP (I’m thinking HA and GvG); but the PvE in GW2 is way better than GW.
Yep the PvE is WAY better, but the PvP in GW1 was rocking. The team arena’s was more fun as was HA. The sPvP here is too random and hectic, less skill and downed don’t even get me started. The degen/regen was way cooler. Bring back the HEX, i want proper diversion thankyou! You can’t interupt or shutdown like you could in gw1, its just not the same.
(edited by NineOnine.4327)
Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
How is GW2 even remotely similar to WoW, please, explain? If it was I’d be all over it! WoW with no monthly sub? Oh, please, yes.
GW2 is nothing like it.
I actually was sitting around thinking about this. They obviously made GW2 to cater to WoW players, or standard MMO players, in general. The entire concept behind the first game is just plain gone. PvP focus, the skill system, the method of balancing, everything. There’s nothing similar about the two games at all other than the setting. GW2 probably should have been called something like “Guild Wars: Whatever,” as it’s definitely not the second game in the series.
I’d be interested in seeing some sort of PvP-only side game built using this engine, and preferably handled by different people, as I have no faith in whoever is in charge of this batch. Most preferably, I’d like to see a different company entirely make a very similar game, as ANet was already kind of crazy in the GW1 days, got nuts near the end, and is obviously now completely mad.
You’re right and we should have been told of their ambition to be no more than a WoW clone in the first place rather than having years of hot air and fluff about a new breed of MMO. And now they’re fully invested in that market so players that want anything else can go swivel all it took was a few we want progression posts and now that versus vs the deluge of unhappy gamers and ANet response = zero. That tells me all I need to know about trusting this company ever again. So would I trust them to rework GW1 no probably not and could any other company do it… no again. It was a one off moment of brilliance hence it’s what 6ish years of being a successful game.
Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
How is GW2 even remotely similar to WoW, please, explain? If it was I’d be all over it! WoW with no monthly sub? Oh, please, yes.
GW2 is nothing like it.
80 levels, stat grind, gated content throughout, carrots over access, no horizontal progress, human hamster wheel… all these things at the core of both games, fannum, I’m looking at you (–_–)
… yes, “WoW with no monthly sub”
(edited by Wolfend.5287)
I dunno really. GW2 did many things right as far as a proper sequel goes. It’s about what one should expect for an open world version of GW1. Apart from that I’d like the following:
- Personal storyline for the 3 traditional campaigns
- sPVP has to become more like RA/HA and less like AB. Remove objective capping, it’s what killed HA too. I really miss RA. Implement the old maps with new combat => done
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t mean this in a mean, or disrespectful way.
I didn’t like it then, I doubt I would like it now.
Incredible concept, and likely easier than you think as an alternative server type.
But a pipe dream all the same. The lead designer of GW2 is WoW’s biggest fan, you’d have to hand him a mop and bucket and order him to clean up this current mess.
How is GW2 even remotely similar to WoW, please, explain? If it was I’d be all over it! WoW with no monthly sub? Oh, please, yes.
GW2 is nothing like it.
80 levels, stat grind, gated content throughout, carrots over access, no horizontal progress… all these things at the core of both games, fannum, I’m looking at you.
It’s like saying “BF3 uses a first person view, has guns, uses ammo, you shoot stuff. It’s the same as Duke Nukem 3D”.
Yes, it has levels, it has carrots (kinda), it has grind… But it’s NOTHING like WoW. While WoW did MOST of these things well, GW2 did them horribly, and I mean horribly.
No, GW2 is nothing like WoW. These two games are completely different categories.
All cars have wheels and tires, but they’re not all Ferrari and Porsche.
I dunno really. GW2 did many things right as far as a proper sequel goes. It’s about what one should expect for an open world version of GW1. Apart from that I’d like the following:
- Personal storyline for the 3 traditional campaigns
- sPVP has to become more like RA/HA and less like AB. Remove objective capping, it’s what killed HA too. I really miss RA. Implement the old maps with new combat => done
Yeah i miss RA too, siege weapons and points in spvp is kitten why can’t we just kill each other fair and square, without all this random BS.
All cars have wheels and tires, but they’re not all Ferrari and Porsche.
Guess you never played gw1. A much finer wine comparatively speaking.
All cars have wheels and tires, but they’re not all Ferrari and Porsche.
Guess you never played gw1. A much finer wine comparatively speaking.
I have. I was referring to people comparing GW2 and WoW. I said GW2 is nothing like either GW1 or WoW.
I actually was sitting around thinking about this. They obviously made GW2 to cater to WoW players, or standard MMO players, in general. The entire concept behind the first game is just plain gone. PvP focus, the skill system, the method of balancing, everything. There’s nothing similar about the two games at all other than the setting. GW2 probably should have been called something like “Guild Wars: Whatever,” as it’s definitely not the second game in the series.
I’d be interested in seeing some sort of PvP-only side game built using this engine, and preferably handled by different people, as I have no faith in whoever is in charge of this batch. Most preferably, I’d like to see a different company entirely make a very similar game, as ANet was already kind of crazy in the GW1 days, got nuts near the end, and is obviously now completely mad.
I’m sorry, but GW2 wasn’t made to cater to WoW players. If it was I’d be happy. Just to be clear, WoW >>>>>>>>>> GW2 and they cannot be compared. Having said that, I like GW1 as well. GW2 falls short when compared to both games and has no similarities with either. GW2 is just bad, that is all, don’t compare it with WoW no longer, please.
To me it feels like they tried to take the middle ground in way too many places. In a standard MMO, sure, there’s grind but the payout for that grind is very satisfying. In GW1, no real grind, other than titles or some nonsense like that. In GW2, you have grind, and it does take quite a while, but the payout is a joke.
That also has an effect on things like loot, the economy, and so on. Drops in other MMOs can be very satisfying, and in GW2, nothing of worth ever drops, even when “the rate has been increased.” And even if it does, it’s just junk you’ll sell on the TP for someone to try to salvage into ectos.
Similarly, they obviously tried to touch on the more low key MMOs or MOBA crowd with the ridiculously simplistic primary skill system and trait system. As combat isn’t catered to that sort of build system, it just ends up being very dull, over time, with no room to expand or adjust.
PvP is very similar. Obviously PvP has been an afterthought to PvE, the economy and especially microtransactions fueled by constant world events. That estranges all the PvP players, a good portion of GW1 players laterally, and eventually the locust-style players in PvE once they keep running out of content that isn’t satisfying their loot craze anyway.
GW2 I feel like tried too hard to make everyone happy, and just ended up frustrating everyone, whether in big ways or small ways. I guess that’s what happens when you don’t understand your market and try to cast too big of a net. When it can’t support what it brings in, it eventually breaks. I think GW2 will be remembered as a severely hyped game that ultimately failed to achieve most of its primary goals due to an obsession with trying too hard to avoid having its own identity.
I been replaying my GW1 characters and been thinking won’t this be great if you combine the awesome game play of GW1 with the pretty graphic of GW2?
Sure it will be the Wow beater that everyone is looking for.
Plus the development cost can’t be that great since there is so many similarity between GW1 and GW2.
There is also already a huge player base and who has played both GW1 and GW2 don’t missed the original.
A copper for your thoughts.
I would soooo love this!
Gw2 was failed to deliver, for me atleast and alot of other people too i suspect. In fact, call the game you suggest guildwars2, and rename the current gw2 to something akin to “Dragon struggles; a guild wars story”. Much more befitting.
There are too many awesome things about gw1 that “didn’t translate” into gw2.
GW2 is already the better game. Can’t wait to see what’s next
I can’t compare it to GW1, because I only played that game for about 2 weeks before deciding it wasn’t for me (at release).
I do really like this game. I think of it as evolutionary in much the way WoW was evolutionary before it. It took big steps to remove the next level of annoying things that built up since WoW (as WoW removed many annoying things that had built up before it).
A friend called last Saturday and wanted me to talk about my experience with the game, having read a good review on a site they trust (coupled with some other reviews they so-so trust). It had been awhile since I had thought about the individual mechanics and what they really mean. I’d make a statement, and I’d hear back “Wow!” (the exclamatory; not the game). I won’t bother going through the list, we know what they are.
I suppose if there is something about structured PvP that you’d like back from GW1, sure, I don’t do that, it wouldn’t impact me. I dearly love the PvE game, big open worlds, not all instanced, hearts, DEs, Vistas, POIs, underwater combat, always fighting ‘with’ people even though not grouped (which is an outdated mechanic), no trinity (which always leads to fights over who has to be the tank or healer while the other 3 get to be aw3s0m3 s@u53 DPS!). I even totally got sucked into WvW, which to me seems like a hybrid of the only two times in the past I ever did PvP (Wintergrasp in WoW and some battlegrounds and Darkness Falls in DAoC). I don’t care for dungeons, but I never care for dungeons.
So if there’s a way for you to get that game, that’d be great. I wouldn’t care for an SWG NGE/FFXIV treatment of a game I’ve come to enjoy, however.
I been replaying my GW1 characters and been thinking won’t this be great if you combine the awesome game play of GW1 with the pretty graphic of GW2?
Sure it will be the Wow beater that everyone is looking for.
Plus the development cost can’t be that great since there is so many similarity between GW1 and GW2.
There is also already a huge player base and who has played both GW1 and GW2 don’t missed the original.
A copper for your thoughts.
The only way I would buy something like that anymore is if it’s made by a developer that uses Kickstarter.
Promptly, I say that everything that has any relation to and kind of a big publisher, or is on the stock exchange, or can be overtaken or manipulated by any greedy force in any possible way, can kitten itself.
I want them all to crash. I want Nexon to crash. I want EA to crash. I want Activision to crash. I want them all to crash and all their managers and directors and everybody who was ever involved in making decisions there to end up on the streets, never being able to make a single penny again.
I have enough of this industry and I have enough of the capitalistic hubris that runs it. Everyone who is involved and everyone who is a collaborator can kitten itself because they did it completely intentionally and with the full kowledge of the consequences. There are no escapes and no justifications. They are no different from the banks that caused the current fiancial crysis.
I want the entire thing to suffocate in its own inevitable backrupcy and disappear from the face of this planet forever.
And after that, when all the trash was put to where it belongs, after that we can talk about making a game. Though Kickstarter, or something similar. No more publishers. This is 2012. The distance between devs and costumers never have been this short. We can think of better systems now.
(edited by chronus.1326)
All cars have wheels and tires, but they’re not all Ferrari and Porsche.
Guess you never played gw1. A much finer wine comparatively speaking.
I have. I was referring to people comparing GW2 and WoW. I said GW2 is nothing like either GW1 or WoW.
then confused your reference is, look to the title of this thread, then extrapolate why the question was asked. The answer you will seek is in my first post. Though tail-chase you will, now and upon the human hamster wheel.
Chronus, thanks for the laugh.
I’d give it a day before everyone complains that there’s nothing to do once you hit level 20, that Obsidian armor takes too much grinding the same areas, and they NEED stat progression otherwise it’ll die …
The reason we’ve seen that in GW2 is because once you hit 80 and have your exotics (which doesn’t take long) there is no further way to progress.
In GW1 hitting level 20 was effectively the tutorial. You still had hundreds of skills to obtain and ‘perfect’ stats to farm for. You still had hours and hours of missions and quests (you hit the cap about 30% of the way through the story). You also had a huge variety of viable builds to experiment with and have FUN with. With the later addition of the title system players had even more to work towards.
Unfortunately ANet gutted all of these progression systems in GW2. You generally unlock all your skills before the cap now, all equipment is automatically max stat for its level range/rarity, each profession is forced into one of very few builds, and titles might as well not exist.
They basically removed the elements that gave GW1 its longevity.
The ONLY thing I miss from GW1 would be: Competitive PvP missions like Fort Aspenwood, and the PvE missions. All the other things like guild halls and GvG will be coming later down the line anyways.
That’s it. I think GW2 is superior in design in all other aspects. But it is really a different game.
It’s fun. I come to these forums once in a while because of the useless complaints of haters, and even then I can still recognize the same ten people who jump on every single post to deliver their bile : Raging Bull, LordByron, etc. They have been hating on these forums for months now.
So my question for you : are you paid for this ? Because I can’t see anyone coming every day on the official forum of a game he doesn’t like to troll every single post with useless feedback for 3 MONTHS ?!
It’s fun. I come to these forums once in a while because of the useless complaints of haters, and even then I can still recognize the same ten people who jump on every single post to deliver their bile : Raging Bull, LordByron, etc. They have been hating on these forums for months now.
So my question for you : are you paid for this ? Because I can’t see anyone coming every day on the official forum of a game he doesn’t like to troll every single post with useless feedback for 3 MONTHS ?!
Welcome to perspectives.
I’d give it a day before everyone complains that there’s nothing to do once you hit level 20, that Obsidian armor takes too much grinding the same areas, and they NEED stat progression otherwise it’ll die …
The reason we’ve seen that in GW2 is because once you hit 80 and have your exotics (which doesn’t take long) there is no further way to progress.
In GW1 hitting level 20 was effectively the tutorial. You still had hundreds of skills to obtain and ‘perfect’ stats to farm for. You still had hours and hours of missions and quests (you hit the cap about 30% of the way through the story). You also had a huge variety of viable builds to experiment with and have FUN with. With the later addition of the title system players had even more to work towards.
Unfortunately ANet gutted all of these progression systems in GW2. You generally unlock all your skills before the cap now, all equipment is automatically max stat for its level range/rarity, each profession is forced into one of very few builds, and titles might as well not exist.
They basically removed the elements that gave GW1 its longevity.
Could be, though there was never much difficulty getting max stat weapons (just those with max stat, a good skin, and req 9, till SF).
I was thinking it’s more likely some of the people who have flocked in and want a game changed to fit what they’re used to.
“You can go out and hunt for elite skills”
“Yeah, but most suck. I have the one that the internet says I need.”
They are two different games, so it’s unfortunate they chose to have them share the name.
GW1 held me captivated for over 6000 hours. GW2 is struggling to get to 600. Probably won’t make it but I wait till I see what happens this weekend.
That is the most important thing to me in the end. If GW1 got content updates and 3D maps I would definitely play it.
I never cared much for the gameplay of GW1. The art was good but I found the actual gameplay annoying. The story and HoM were the only reasons I forced myself through the scenarios and it was not anything I would want to do again. Also if I wanted to play a meta-game of building decks/skills I would play Magic the Gathering.
And I really wish you could perma-kill your own henchmen/heroes and hang their suicidal, aggro-gathering bodies in your Hall of Monuments.
I find GW2 much more engaging and playing it has been more enjoyable than my experience with GW1. That’s my personal viewpoint and clearly there are people that like GW1 but I seriously doubt GW1 + GW2 graphics would be the ‘WoW-killer’ the OP thinks it would be.