Remake the way magic find works

Remake the way magic find works

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Posted by: Radiobiology.6185

Radiobiology.6185

Problem: The way magic find works right now can be very frustrating for people who played a lot and stacked up a lot of magic find on their accounts, just to feel it doesnt make much diffrence.

Solution: Remove everything that boosts magic find, banners, boosters etc and replace magic find boosters for example with enchanted reward boosts etc etc. And then make the magic find you have apply to EVERYTHING, chests etc.

Why?: To better reward long playing players and reduce frustration from boss farming etc and at the same time not letting you stack ludicrous amounts of magic find with diffrent boosters

Feel free to discuss the suggestion and come with suggestions on your own on how to improve the way magic find works, and like always, keep a civil tone.

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Posted by: Olba.5376

Olba.5376

So… your solution to MF is to nerf the percentage and make it apply to chests?

MF not applying to chests was obviously intended. Heck, people are already going totally bonkers over farming champion chests. If MF affected them in any way, it’d just make the brainless drones even more effective, which is exactly what we don’t want.

Also, you do not need to “better” reward older player in comparison to newer ones. That makes no kittening sense. If anything, the newer players should be the ones getting the better rewards, because they have nothing. The older players, on the other hand, have months, maybe even years of gameplay behind them, which already puts them on a higher ground in terms of in-game wealth.

Remake the way magic find works

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Posted by: Radiobiology.6185

Radiobiology.6185

So… your solution to MF is to nerf the percentage and make it apply to chests?

MF not applying to chests was obviously intended. Heck, people are already going totally bonkers over farming champion chests. If MF affected them in any way, it’d just make the brainless drones even more effective, which is exactly what we don’t want.

Also, you do not need to “better” reward older player in comparison to newer ones. That makes no kittening sense. If anything, the newer players should be the ones getting the better rewards, because they have nothing. The older players, on the other hand, have months, maybe even years of gameplay behind them, which already puts them on a higher ground in terms of in-game wealth.

Why is it strange that older players should get better rewards? It works the same way in real life, in a job for example, older and more experienced workers get a higher salary. Giving a higher or even equal salary to someone new doesnt make any sense at all.

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Posted by: Dasenthal.6520

Dasenthal.6520

Yea… Except in your career the revenue isn’t based on constantly hiring new people.
Box Sales = life

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Ashen.2907

Ashen.2907

So… your solution to MF is to nerf the percentage and make it apply to chests?

MF not applying to chests was obviously intended. Heck, people are already going totally bonkers over farming champion chests. If MF affected them in any way, it’d just make the brainless drones even more effective, which is exactly what we don’t want.

Also, you do not need to “better” reward older player in comparison to newer ones. That makes no kittening sense. If anything, the newer players should be the ones getting the better rewards, because they have nothing. The older players, on the other hand, have months, maybe even years of gameplay behind them, which already puts them on a higher ground in terms of in-game wealth.

Why is it strange that older players should get better rewards? It works the same way in real life, in a job for example, older and more experienced workers get a higher salary. Giving a higher or even equal salary to someone new doesnt make any sense at all.

A veteran already does get better rewards. His character is better geared than a novice and so kills mobs faster. He has more magic find, knows the farms better, has more level 80s for variety of farming options, has access to more buffs, and so on.

The real world job analogy does not apply here because we pay to play the game, its not a job that Anet pays us to perform.

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Posted by: Olba.5376

Olba.5376

So… your solution to MF is to nerf the percentage and make it apply to chests?

MF not applying to chests was obviously intended. Heck, people are already going totally bonkers over farming champion chests. If MF affected them in any way, it’d just make the brainless drones even more effective, which is exactly what we don’t want.

Also, you do not need to “better” reward older player in comparison to newer ones. That makes no kittening sense. If anything, the newer players should be the ones getting the better rewards, because they have nothing. The older players, on the other hand, have months, maybe even years of gameplay behind them, which already puts them on a higher ground in terms of in-game wealth.

Why is it strange that older players should get better rewards? It works the same way in real life, in a job for example, older and more experienced workers get a higher salary. Giving a higher or even equal salary to someone new doesnt make any sense at all.

How about we start with the fact that a lot of people play these games to get away from such things in their real lives? Whatever you think of that is irrelevant, so let’s not go there.

The thing is, the game has been out for 2 years now. One of the biggest problems with MMOs is their longevity. An MMO that has been out for long has an economy that is centered around the older players. These older players have all the advantages on their side: they already have their gear and they know all the things. Quite often, this creates a situation where many new players quit MMOs due to the amount of effort it would take to achieve some of their goals.

In real life, the older employees get the better pay for reasons that simply do not apply to MMOs. A more experienced player is already getting rewarded because they know the most efficient ways to achieve their goals. A more experienced player gets rewarded with faster, more lucrative farming in dungeons and elsewhere. And in case you think that everyone having access to the same resources means that everyone is already on a level playing field, you’re wrong: There are things which are not obvious unless you have considerable experience. And no, you can’t just grab a metabuild from a forum somewhere, as that won’t give you the required set of skills and knowledge to properly utilize it. In fact, a new player grabbing a metabuild is more likely to end up dying and quitting the game out of frustration as those builds always require immense amounts of practice and knowledge to execute properly.

I’ve been with the game for over 2 years now. I do not feel that I deserve better rewards than someone who would start today. In fact, if I ended up getting better rewards because of how long I have been playing the game, I would feel quite bad.

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Posted by: ofLegends.9853

ofLegends.9853

As a new player myself, I can tell you that I already feel like I have SO MUCH STUFF to do just to be even half on par with someone who knows their stuff. If they had even more advantages on top of it, I wouldn’t look at the game like something I need to become more involved in. Instead, I would see it as a warning that it’s being run by a not-so-smart company.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Remake the way magic find works

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Posted by: Radiobiology.6185

Radiobiology.6185

So… your solution to MF is to nerf the percentage and make it apply to chests?

MF not applying to chests was obviously intended. Heck, people are already going totally bonkers over farming champion chests. If MF affected them in any way, it’d just make the brainless drones even more effective, which is exactly what we don’t want.

Also, you do not need to “better” reward older player in comparison to newer ones. That makes no kittening sense. If anything, the newer players should be the ones getting the better rewards, because they have nothing. The older players, on the other hand, have months, maybe even years of gameplay behind them, which already puts them on a higher ground in terms of in-game wealth.

Why is it strange that older players should get better rewards? It works the same way in real life, in a job for example, older and more experienced workers get a higher salary. Giving a higher or even equal salary to someone new doesnt make any sense at all.

How about we start with the fact that a lot of people play these games to get away from such things in their real lives? Whatever you think of that is irrelevant, so let’s not go there.

The thing is, the game has been out for 2 years now. One of the biggest problems with MMOs is their longevity. An MMO that has been out for long has an economy that is centered around the older players. These older players have all the advantages on their side: they already have their gear and they know all the things. Quite often, this creates a situation where many new players quit MMOs due to the amount of effort it would take to achieve some of their goals.

In real life, the older employees get the better pay for reasons that simply do not apply to MMOs. A more experienced player is already getting rewarded because they know the most efficient ways to achieve their goals. A more experienced player gets rewarded with faster, more lucrative farming in dungeons and elsewhere. And in case you think that everyone having access to the same resources means that everyone is already on a level playing field, you’re wrong: There are things which are not obvious unless you have considerable experience. And no, you can’t just grab a metabuild from a forum somewhere, as that won’t give you the required set of skills and knowledge to properly utilize it. In fact, a new player grabbing a metabuild is more likely to end up dying and quitting the game out of frustration as those builds always require immense amounts of practice and knowledge to execute properly.

I’ve been with the game for over 2 years now. I do not feel that I deserve better rewards than someone who would start today. In fact, if I ended up getting better rewards because of how long I have been playing the game, I would feel quite bad.

Okay, so lets not get too offtopic here, this thread is about magic find. To take myself as an example, i started playing guild wars 2 on release, pre ordered it. But now i have been absent for about a year because i have been studying abroad. So even i am behind the curve in terms of progression etc.

But something i noticed on my return is actually the huge inflation in guild wars 2 economy, the gold i had from before barrely mean anything anymore, i have farmed new gold of course, but i know how and what to farm.

But in terms of new players, something they will notice when they reach level 80 is that everything is very expensive, and as you mention new players are not experienced in making money, so this will feel like a big wall for them and they will feel very behind. What will applying magic find to everything do?

Create deflation, items will become cheaper because there are more items circulating in the economy. This way it will be much easier for new players to aquire the items they need etc, because the items will be cheaper. So i really fail to see your point here, i’m not suggesting the gold find effect should apply to everything. This change is beneficial for new players.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The summation of the problem is flawed. Magic fund does make a difference. In order to see that difference, one would have to track drops over time. Small increases in drop percentages may not manifest in any one drop or even any one play session, but differences can be seen over time.

I’ve never liked MF. Its existence is part of the rationale for why drop rates have to be so low. I certainly wouldn’t mind of all the non-Luck MF boosts were done away with. I would mind if chests and bag drops were reduced so those with high MF would get drops close to what they get now, and anyone with less luck would get worse. Since I believe that is what would happen, I’ll say, “Pass.”

I also don’t care for the assumption that players who play more deserve better drop rates. They already get more chances for drops and that is enough “reward” for their “dedication.”