Remember when immobilize didn't stack?

Remember when immobilize didn't stack?

in Guild Wars 2 Discussion

Posted by: Erasmus.1624

Erasmus.1624

And then they changed it to “stacks up to 5 times.” Then everyone exploded about how obscene and ridiculous the change made all combat. Then anet said, “Don’t worry, we’ll tone it down to only ‘stacks only up to 3 times,’” but in hindsight, that did nothing at all given that even 3 stacks of the most piddly ticks of immobilize is still easily 3-10 seconds of “haha, you can’t move if you can’t remove that condition?” Does immobilize actually need to stack or was that mechanic change just some arbitrary whim with no purpose or real forethought but implemented anyway because the devs weren’t doing anything else with their time two years ago? I mean, I know that the technical description had always described it as stacking in duration, but most people appreciated that it didn’t and still operated within that restriction very effectively.

What’s wrong with it just stacking once and supplanting itself if new packets of immobilize are inflicted onto the same, already immobilized target?

Remember when immobilize didn't stack?

in Guild Wars 2 Discussion

Posted by: D I V A.6018

D I V A.6018

Possible fix:
1. Take a condition removal and let them waste 3 skills to stack immobilze on you.
2. Do the above.
3. If step 2 doesn’t work, try step 1 again.

D I V A

Remember when immobilize didn't stack?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

You’re a necro?

Friend, no, we love this! Always have a putrid mark or plague signer on hand, let the enemy deal with long immobs! :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)