Removal of champ health reset
Stop kiting them so far from their spawn point?
Every MMO I’ve ever played had monster reset if you pull too far. That’s par for the course.
It’s a medical condition, they say its terminal….
Stop kiting them so far from their spawn point?
Every MMO I’ve ever played had monster reset if you pull too far. That’s par for the course.
How exactly is 10 meters from spawn point “too far”? Not to mention that the “other MMOs do it too” is a pretty bad argument to me.
If you’re running off to reset, so can the champs.
It’s a fight ’til the death, or the player is a coward.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
One does not simply ‘remove’ champ health reset.
It resets for a multitude of reasons, some of them bugs, some of them intentional.
For example, the first patch fix mentioned that one of the champs would reset if it targeted an enemy that was outside it’s range.
Sometimes if you kite an enemy out of it’s area, it will reset.
Stop kiting them so far from their spawn point?
Every MMO I’ve ever played had monster reset if you pull too far. That’s par for the course.
How exactly is 10 meters from spawn point “too far”? Not to mention that the “other MMOs do it too” is a pretty bad argument to me.
It’s not a bad argument, it’s a good argument, because it means that multiple companies, over years of doing MMOs, have realized this is the best option to prevent people from exploiting big bosses by kiting them WAY too far from their spawn points, possibly into towns, or to to get them bugged into a weird spot.
I’m curious how you figured 10 meters is the distance before it resets. Is there a metric for measuring distance I’m unaware of? From a spawn point you can stand at the 1500 range mark (max range for ranged users) and it will not (should not) reset. This also means, that you can attack from anywhere inside that 1500 range circle with the the enemy spawn point as the center. If you cannot kill a champion with all of that space to move around, then you cannot kill that champion 1v1. With chill, cripple, immobilize, dodges, aegis, or whatever it is you have at your disposal, you should be able to kill a melee Champion within a 1500 diameter circle. If you cannot, then you simply don’t have the skill to.
Anyone can kite a Champion forever until it dies, not everyone can kill a Champion while remaining in that aggro circle.
It honestly sounds like you find it too hard to solo champions and want it to be easier.
They are considered Group content for a reason..
It’s a medical condition, they say its terminal….
Many of the mobs in GW2 have stupid and buggy leashes on them, but of course there is always those kittenheads who have to swoop in and let somebody know they’re bad at a MMORPG game =\
Yes, you’re THAT kittenhead.
Many of the mobs in GW2 have stupid and buggy leashes on them, but of course there is always those kittenheads who have to swoop in and let somebody know they’re bad at a MMORPG game =\
Yes, you’re THAT kittenhead.
…..this is directed towards me?
Some mobs have buggy leashes. If that were the topic of OP’s post this would be in a different sub-category, maybe titled: Champion in X area leash range not working properly! Resets too quick!
That’s not what this topic is about. This topic is about wanting to remove HP reset when a monster, specifically champion, leashes, which implies it was pulled out of its aggro range. When working normally, the aggro/leash range is more than adequate to solo a melee champion. This is a fact. Many people can solo melee champions in this game.
Or do you operate under the assumption that if someone is unable to accomplish something difficult in this game that it simply must be bugged and that’s that. It couldn’t possibly be that a player mistakenly pulled it out too far, nope that couldn’t be it at all…
The only way to know for sure is to have OP say exactly which Champion he was trying to solo, then we can all go out there and see if it is a buggy leash, or lack of spatial awareness while fighting.
It’s a medical condition, they say its terminal….
1) remove all leashes. If you kite a champ, they should keep chasing you across the entire map.
2) give mobs more variety of attacks, including at least one ranged attack (with >1500 range)
3) only regen a mob’s health when it is ooc, the player would also be ooc at the same time
4) the mob will disengage and return to spawn if the player gets too far away from it; like 4000 range
5) enjoy
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
1) remove all leashes. If you kite a champ, they should keep chasing you across the entire map.
And what about the people that would troll lower level chars by kiting champs/bosses to areas they weren’t intended to be kited. I’ve played games that let you kite forever, and it always resulted in some troll thinking it would be hilarious to kite a bunch of difficult monsters to unsuspecting victims.
It’s a medical condition, they say its terminal….
It’s not a bad argument, it’s a good argument, because it means that multiple companies, over years of doing MMOs, have realized this is the best option to prevent people from exploiting big bosses by kiting them WAY too far from their spawn points, possibly into towns, or to to get them bugged into a weird spot.
No it just means that nobody probably bothered to come up with a better solution which won’t involve cheating on players. As a matter of fact a “better” solution is already part of the game, its just not applied to champions. In WvWvW sentry veterans have a clearly visible healing skill which they will use once their health becomes low. So how do you solve the leash problem?
1) Once the champion leaves the designated “leash” area it will NOT receive a health reset which can’t be interrupted.
2) Instead, the champ will just return to it’s original spawn location…
3) …and if required use a healing skill which will restore A FIXED AMOUNT of health, followed by a cooldown, just as every other player does
4) The champ could also use the healing skill if required during combat, given that its not on cooldown
Now tell me please, how would such a system be worse from seeing a champ restore health from 1% to 100% in a matter of seconds simply because of a bad leash handling system?
I’m curious how you figured 10 meters is the distance before it resets. Is there a metric for measuring distance I’m unaware of?
I used an approximation in meters because its a length unit native to me. If you understand inches (equivalent to units in GW2) then you will also understand meters (1m = 39.37 inches).
This also means, that you can attack from anywhere inside that 1500 range circle with the the enemy spawn point as the center. If you cannot kill a champion with all of that space to move around, then you cannot kill that champion 1v1. With chill, cripple, immobilize, dodges, aegis, or whatever it is you have at your disposal, you should be able to kill a melee Champion within a 1500 diameter circle. If you cannot, then you simply don’t have the skill to.
According to your “1500 units” rule I should be able to prevent resetting if I stay within 40 meters. That’s almost the radius of the entire encampment. Yet the champ gets a reset after only 10-15 meters at most when it spawns on the exit platform of his cave, or whatever that thing is.
BTW, I use melee exclusively when fighting champs. And I fight them whenever I can because it helps me stay in shape with dodging, blocking etc. If you don’t solo champs then you can’t possibly get an idea how it feels to bring a champion to 1-2% health just to witness a complete reset which can’t even be interrupted. It’s horrible and it really, I mean really, kittenes me off. That’s why I am in favor of completely ditching the health reset and simply providing fairness to people that want a bit of challenge, not just “group event” zerging. Zergs and champ trains will either way trash the champ in a matter of seconds no matter which system is used.
It honestly sounds like you find it too hard to solo champions and want it to be easier.
They are considered Group content for a reason..
Soloing group content is a challenge, not something that is impossible to do. I’ve beaten almost 90% of champs in the game alone and I don’t have a single complaint when I get defeated because of my mistakes or bad play. But I do get kittened off when the game decides to put the champ into god mod and show me the middle finger for the past ten minutes I’ve spent trying to kill the champ.
(edited by holodoc.5748)