Removal of the trinity was one of the biggest steps forward in MMO evolution
Posted by: Proeliator.8740
Doing away with the trinity was the single biggest step forward that ANET has made in MMO development. Now I could very easily belittle and be condescending towards those that want that type of play style because it’s very easy but I won’t. I want to focus on why moving in this direction is such a good thing.
What some have stated is “chaos” is not chaos at all it’s the totality of individual decisions between actions and skills of the group. It can become chaos if there is no coordination among teammates and everyone is just doing what they want. You can fix this really fast by simply having a quick strategy session before getting started and adapting as you go along. “Bad players” as some would call them stand out a lot more in a game like this because everyone is primarily responsible for their own survival and in many ways has to make decisions on an individual level. You can’t just stand in place and spam our rotation of abilities anymore. The thing that makes it so elegant is that the “roles” aren’t simply given to you like in other games. The fighter isn’t always the tank. The cleric isn’t always the healer. This opens up the doors for much more dynamic and diverse gameplay. Having trouble dying? Maybe you have too many skills and traits devoted to DPS instead of survivability. If the entire team is balanced towards group benefiting skills and traits the synergy provided among diverse classes is very strong.
Doing away with traditional tanking has made for a much more dynamic and less scripted combat. The choreographed dance of the tank pulling agro and the “mobs” just hitting away at him while the healer heals and the dps does their thing is boring beyond belief. What’s the point of having AI if you already know exactly what it’s going to do and who it’s going to target? I can’t tell you how many times I’ve played a traditional MMO and while yawning away the fight performing my role thought “it would be cool if this thing would do something smart like stop focusing the tank and turn on that thief, wizard, or better yet go kill that healer that’s making this fight so hard for it.
Finally I for one hate being pigeon holed into a specific role. Maybe it’s just my personality but I suspect many are like me in that I want to be able to do it all to some degree. If I’m being honest I see no point to classes. We as players should have the ability to level our character and have him/her be as diverse as our individual personalities. You spent a bunch of time leveling a character to level 80 and that character should be good at whatever you have invested time in getting that character good at. You should be able to invest time in that character to get good at other things without having to level a completely different character to pick up things like spell casting, stealth, whatever. I’m not saying there shouldn’t be trade offs. If you get better at something like casting spells it should deteriorate your ability to fight with a sword or use stealth if you aren’t practicing those.
Anyway I can deal with having classes and being tied to certain abilities because I chose that class but please don’t take backwards steps by forcing us back into simple minded “roles” which aren’t truly reflective of our unique and changing taste. All that does is dumb down and simplify encounters while giving fewer options on how to defeat them.