Removal of the trinity was one of the biggest steps forward in MMO evolution

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Milennin.4825

Milennin.4825

You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.

Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.

Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.

I take it. All you have done is zerging DE’s?

Just who the hell do you think I am!?

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

BAHAHAHAHAHAHAHA

Are you seriously implying that the campaigns are impossible to complete without a tank that, quite frankly, doesn’t exist?

Because if so, I have a few HoM statues I’d like to sell you.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.

Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.

Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.

If you think it’s “nothing but DPS”, it explains why you’re failing your dungeon runs and then coming here to complain about it.

Seriously, people, stop blaming the game for your inability to play it.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

BAHAHAHAHAHAHAHA

Are you seriously implying that the campaigns are impossible to complete without a tank that, quite frankly, doesn’t exist?

Because if so, I have a few HoM statues I’d like to sell you.

And that’s the kind of mentality that games being too easy fosters.

Just reinforces people being bad.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Banewrath.5107

Banewrath.5107

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

You could complete campaigns without a warrior, But whoever is the one taking all the damage is going to put more strain on the healer. Or you are just going to have all the mobs running all over the place attacking everyone at once. Why would you want to have a ranger or an assasin try and tank when the warriors armor was 20 defense more then everyone else and he had skills made for the job.

The original game was more then just pull a group of mobs and try to zerg them down as fast as you could. If done properly a warrior could pull a group and tank and maintain aggro on all the mobs and call out his targets for assist as they died and everything would go smoothly. This was the optimal way to do it. None of the other classes could take the abuse for as long as the warrior could and live as long. that was what the class was designed for. You may have pulled off tanking with a derv or a paragon but your healer was wishing you were a warrior.

Go to the temple of ages with your group and pay the plat to the statue. Let me know how it goes.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

You could complete campaigns without a warrior, But whoever is the one taking all the damage is going to put more strain on the healer. Or you are just going to have all the mobs running all over the place attacking everyone at once. Why would you want to have a ranger or an assasin try and tank when the warriors armor was 20 defense more then everyone else and he had skills made for the job.

The original game was more then just pull a group of mobs and try to zerg them down as fast as you could. If done properly a warrior could pull a group and tank and maintain aggro on all the mobs and call out his targets for assist as they died and everything would go smoothly. This was the optimal way to do it. None of the other classes could take the abuse for as long as the warrior could and live as long. that was what the class was designed for. You may have pulled off tanking with a derv or a paragon but your healer was wishing you were a warrior.

Go to the temple of ages with your group and pay the plat to the statue. Let me know how it goes.

LOL

I was telling myself you were just trolling, but I think you are actually serious now.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.

Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.

Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.

If you think it’s “nothing but DPS”, it explains why you’re failing your dungeon runs and then coming here to complain about it.

Seriously, people, stop blaming the game for your inability to play it.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

Sorry, what’s that, Cromx? I can’t hear you over the sound of success after a good dungeon run.

I’m not on a high horse. I’ve been thoroughly romped in PvP, and have spent a fair bit of silver on repairs after dungeon runs. I’m by no means God’s gift to GW2. But you, Cromx… You’re just bad. Anyone who would actually look at this game and go “it’s nothing but DPS” just doesn’t know how to play. Sorry, bro. Stop blaming the game for you being so bad and just get better, instead of coming to the forums after you fail and complaining about it. You’ll be better off for it in the long run.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?

“This piece of cake tastes really bad”

“learn to eat, whinny cry baby”

Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

How is learn to play remotely applicable to what I said? How does even fit in this conversation?

Because…you are dying all of the time, and I’m not.

How, in your mind, is this NOT a problem between your keyboard and chair?

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?

“This piece of cake tastes really bad”

“learn to eat, whinny cry baby”

Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.

It’s more of a matter of that you’ve gotten so used to eating crap sandwiches that when someone hands you a sirloin steak, you think it’s awful, and come into the kitchen and complain about how much worse the steak is than a crap sandwich.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?

“This piece of cake tastes really bad”

“learn to eat, whinny cry baby”

Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.

It’s more of a matter of that you’ve gotten so used to eating crap sandwiches that when someone hands you a sirloin steak, you think it’s awful, and come into the kitchen and complain about how much worse the steak is than a crap sandwich.

K well that is your opinion. I obviously prefer games with more depth, team coordination, character build planning, and overall strategy. That is a preference. Simplified dumbed down games don’t interest me that much. And I use the sports team analogy because it fits.

Imagine football with no positions, no plays. all the players being roughly the same size and capable of doing the exact same things? That would be boring as snot.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

K well that is your opinion. I obviously prefer games with more depth, team coordination, character build planning, and overall strategy.

Obviously that isn’t the case.

You prefer games where you can just click a button, join a group with completely random strangers, then click a couple more buttons with zero communication, then get loot.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: DusK.3849

DusK.3849

I obviously prefer games with more depth, team coordination, character build planning, and overall strategy.

No, you don’t, you prefer games that pidgeon-hole each player into a single role for an entire dungeon filled with mobs that all go “These other guys are hurting me a lot, but this guy in the plate keeps making fun of me, so I’m just gonna attack him, even though that guy over there in the robe is fixing all that damage I do.”

That is a simplified, dumbed-down game.

Like rock and metal remixes of video game music? Check out my site and get your headbang on!
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: OnionXI.6735

OnionXI.6735

I obviously prefer games with more depth, team coordination, character build planning, and overall strategy.

No, you don’t, you prefer games that pidgeon-hole each player into a single role for an entire dungeon filled with mobs that all go “These other guys are hurting me a lot, but this guy in the plate keeps making fun of me, so I’m just gonna attack him, even though that guy over there in the robe is fixing all that damage I do.”

That is a simplified, dumbed-down game.

But…GW2 mobs do the same thing. I’m a warrior and for whatever reason whether its a boss or trash packs mobs tend to stick to me like glue even though with so many enemies on me the most I can do is kite around and drop fire fields while healing and removing conditions. This is me “tanking” while my group avoids red circles and does most of the damage.