This game has many problems right now, and most of them stem from the concept of champion bags. Before champion bags, the community was one of the best in any MMO I’ve ever played (and I’ve played a lot). People would do events just for the sake of doing them, and help others out. Farming was largely a solo affair.
Then champion bags arrived. First there was the Queensdale champion train – a starter zone transformed into a place of hate, greed and anger. Then Edge of the Mists, Boss Blitz, Blix and Coiled Watch, amongst others.
The common denominator here is the champion bag. The funny thing is, the rewards aren’t that great, especially after the monetary nerf – BUT, and here’s the but – there’s a chance of something very valuable, albeit very, very small.
And so people started to chase champ bags as THE endgame. There are players who, if their boasts are to be believed, are gaining thousands of champion bags a week through various exploits.
With the bags comes the toxicity and the endless war between the farmers and the regular players. As a casual MMO, Guild Wars 2 previously attracted a more relaxed playerbase. With no endgame gear-race, you could relax once you hit 80 and just tweak your look, have fun in WvW or – well, do anything you wanted to do.
Why not return to that? If you, ArenaNet, are worried about losing players over a removal of champion bags – I’m sure they’d adapt. And if not, well – I imagine you’ll lose many more over the constant toxicity the bag-farmers bring to EVERY aspect of the game (except sPvP). My former guild is now extinct because everyone had just had enough of the abuse. A friend of mine got so upset she quit not just this game, but video games in general after one player sent her a very threatening message for daring to complete an event that was being “fail farmed”.
Personally, I think that champions don’t need a reward. Sure, give them a random chance to drop random loot like most other monsters in the game, but a bag? It’s not necessary. Most of us wouldn’t miss it if it was gone. As for the farmers – I have no idea about your player numbers, but I’ve seen this pattern before in MMOs. They burn out. If they’re allowed to do the same thing for too long, they just get bored eventually. Why? Because they’re doing it far, far too much. The whole concept of farming is that getting rich is in the farmer’s hands, and they will always push themselves a little bit more. I’m sure that once they sat back in a post-champ bag world they’d realize that actually, there’s plenty of things to enjoy in this wonderful game that don’t require endless farming.
Perhaps champion bags could be replaced with something that didn’t have any impact on the economy. Feel free to brainstorm ideas in this thread!