Remove Sigils of Bloodlust

Remove Sigils of Bloodlust

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Posted by: Voramoz.6790

Voramoz.6790

So finally we are going to see two-handed weapons get more than one sigil. This is a great improvement.

I’m here to propose something even more radical: remove stacking sigils.

What do we know: Experienced players do not keep stacking sigils on at all times. At max stacks the sigil does nothing else. The bonus is maintained so the weapon should be switched to something that provides more advantages. An example would be switching from sigils of perception to a sigil of fire once max stacks are achieved. If downed the weapon is merely switched back and the tedious process of building stacks begins again.

So what is the issue: Imagine that our primary weapon is the legendary greatsword Sunrise. If we wish to build stacks we will most likely put a sigil of bloodlust in an ascended greatsword and switch to Sunrise only when max stacks are achieved to enjoy Sunrise’s effects. This creates a scenario in which, having earned a legendary weapon, a player is not using it at all times in order to achieve numerical superiority which predominates MMOs.

In PVP a similar scenario is seen. An experience player will get 5 kills to maximize stacks and then switch to a weapon that has a sigil with more advantages.

So what is the issue: This form of weapon switching is an unintended byproduct of the existence of stacking sigils that is unaccounted for in the game interface other than going to the Hero equipment pane and switching out weapons. This also means that more than one of each weapon should be carried.

Solution: Make stacking sigils a trainable skill and remove the sigils altogether.

By making stacking bloodlust and other stacking sigils trainable, the tedium of switching weapons to rebuild stacks is removed. Instead we have a scenario in which players focus on having fun and staying alive just to build stacks which are part of their skill load out. This also figures brilliantly into horizontal character progression.

Implementation: Stacks could be implemented by visiting a trainer. Stack slots could cost a mix of skill and gold increasing for each stack slot that has been purchased, or more popular stacks (bloodlust, perception) could simply cost more. A player could, just as now, only choose one trait to stack at a time, and switching the trait would drop stacks.

Making stacks a Trait would be a very poor implementation as that trait would become mandatory. Instead, as there is a finishers menu on the Hero pane, create a stacking menu. The player will unlock and then choose which stacking option they wish to have. This would mean that all players would have stacks building at all time whether in PVE or PVP and that players would be more powerful for every kill up to max stacks. Therefore no weapon switching would be required.

Necessity: One could argue that this is not necessary. I would argue that it is very necessary. Stacking weapons and not switching off of said weapon at max stacks is something that new players are not familiar with. Even some quite seasoned players actual level of knowledge can be identified if they lazily stay with their stacking weapon. Making stacks a part of character progression levels this playing field and addresses a distinctive, elitist divide.

Why not just keep the sigils and make stacking trainable?: Keeping the sigils in the game and making stacks trainable would not address the above. An experienced player would carry weapons with stacking to quickly achieve stacks then switch weapons. In order to truly level the playing field there could be only trained stacking.

Making stacks trainable would alleviate bag space, add horizontal progression, add more fun to the game, and improve the leveling experience as well as the sPVP, WVW, and hardcore PVE experience. I really feel that even with the coming improvement to sigils that stacking sigils are the odd man out. By making them trainable and removing them we would have the fun of sigils and building stacks and not have to go to the hero pane and switch weapons ruining immersion.

TLDR: Remove stacking sigils, create a stacking menu on the hero pane, and let players decide which stack they want to use in order to improve the game.

Remove Sigils of Bloodlust

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Last I read, a dev commented that they were looking at making the stack disappear if the weapon that had that sigil got swapped. I think it was going to start to slowly loose the stack and would need to be refreshed.

Basically, they want to make you keep that weapon in your hand to maintain that stack.

It was a long while when I read that and I don’t think it was a real high priority. They also probably wanted to get a second sigil on 2 handers working before changing this since that change would hit 2 handed users pretty hard.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

Remove Sigils of Bloodlust

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Posted by: LumAnth.5124

LumAnth.5124

Or to discourage sigil switching, just remove the stack of you remove the weapon with (bloodlust, perception… Etc)

Sorry for the typos….
I’m usually typing on my phone

Remove Sigils of Bloodlust

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Posted by: Voramoz.6790

Voramoz.6790

Our goal here is not to discourage but add the aspect.

Remove Sigils of Bloodlust

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Posted by: Zoid.2568

Zoid.2568

No, keep stacking sigils. You should be rewarded for killing many enemies in a row. Your weapon/s power up from the blood it collects. There’s some roleplaying to it as well.

Remove Sigils of Bloodlust

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Posted by: Voramoz.6790

Voramoz.6790

No, keep stacking sigils. You should be rewarded for killing many enemies in a row. Your weapon/s power up from the blood it collects. There’s some roleplaying to it as well.

Didn’t read the post.

Remove Sigils of Bloodlust

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Posted by: Zoid.2568

Zoid.2568

No, keep stacking sigils. You should be rewarded for killing many enemies in a row. Your weapon/s power up from the blood it collects. There’s some roleplaying to it as well.

Didn’t read the post.

I read the post. Sigils are good as they are now. We could add everything to the hero panel and just remove everything else. No thank you.

Remove Sigils of Bloodlust

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Sigil stacks shouldnt even exist in pvp and wvw. Why the hell should I be at a disadvantage because my teammates suck or the enemy killed 13 deer?

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Remove Sigils of Bloodlust

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Sigil stacks shouldnt even exist in pvp and wvw. Why the hell should I be at a disadvantage because my teammates suck or the enemy killed 13 deer?

And yet you also have that option but do not take it. Not the other players fault.

I speak for my self and no one else. Only fools believe they speak for a majority.