Repair in Labyrinth
I don’t think they’ll do this. They already sell repair canisters in the gem store, and they want people to buy them. Heck, the game will even mail them to you when you buy them, no matter where you are. Same with revive orbs and other such things.
If you’re going to be in there that long, I’d suggest taking a couple if you have any in your bank already. Other than that, they won’t cut themselves out of a reason to have this item in the gem store.
delicate, brick-like subtlety.
If you’re in the labyrinth long enough to die 6 times you either should switch maps or should get a drink/ bio break anyways. (Complaining about any repairs under 6 deaths is silly to begin with)
Edair. But allies-allies will fight by your side”~Cobiah Mariner
It’s not unprecedented for ANET to add the convenience of repair near the WP. They did in Dry Top.
Yea, but dry top will be here longer than 2 weeks.
Edair. But allies-allies will fight by your side”~Cobiah Mariner
Yea, but dry top will be here longer than 2 weeks.
Yes, all the more reason to want to save time.
Yea, but dry top will be here longer than 2 weeks.
Yes, all the more reason to want to save time.
Yup, but whose time? You save the player 5 minutes every… 3 hours (I’ll assume one death every 30 minutes) That player farms lab for 3-6 hours a night so 10 minutes a day. Thats between 70-140 minutes over the course of 2 weeks. If a single dev can put it in with less than 70 minutes of work than it might be worth doing..
However that only applies to time, I agree with the earlier comment about potential profit on cannisters as well though.
(Sorry for long winded reply, wanted to make sure I covered everything)
Edair. But allies-allies will fight by your side”~Cobiah Mariner
not really needed…..since its really hard to flat out die 6+ times unless you are for some reason trying to solo bosses or too many mobs at once. use one of the countless repair canisters you’ve probably accumulated, if dying becomes that much of a problem.
MARA (EU) Gunnar’s Hold
Agreed with the above. If you’re with a good zerg, you shouldn’t be completely defeated more than once or twice (if even that) during an average run, even against one of the bosses (Labyrinthine Horror, Viscount of Candy Corn, Skeletal Lich). This morning, I was in the Labyrinth for nearly three hours and only got completely taken down once, so it’s more reasonable to wait until you’re done and can get back to LA. What I’d really rather have is a merch set up at one of the WP’s so that we could take breaks by teleporting there, unloading loot, then going back in again – it’d be better than trying to get the whole zerg to stop for the purpose (some commanders don’t like to stop at all).
Do like a lot of wvw regulars do, and carry a spare set of armor.
Yarr! I be keeping me pirate runes, Matey. Yarr! You’re welcome. Yarr!