Repeating the Guild Missions
I haven’t seen this asked / answered, but I am almost certain that some will have random elements. For example, they mentioned that a high-level mission will require the guild to split into 5 sub-groups and each travels to a zone to kill a boss in a given time limit. I imagine that each zone will have at least one boss for such a mission to pool from.
Antonius Duarte – Elementalist – Kaineng
In group activities, like dungeons, random element was provided by, at least in majority of my cases, PUGs You never knew who you have in party so sometimes a dungeon run was easy to almost boring and sometimes it was a big struggle to keep everyone alive
My concern also is, as now we will be rolling these events with our guild mates, won’t it be a little less random, since people randomness will also be limited?
Random elements need to be especially placed in the puzzles. Without it the puzzles will get old quick.
In group activities, like dungeons, random element was provided by, at least in majority of my cases, PUGs
You never knew who you have in party so sometimes a dungeon run was easy to almost boring and sometimes it was a big struggle to keep everyone alive
My concern also is, as now we will be rolling these events with our guild mates, won’t it be a little less random, since people randomness will also be limited?
“People randomness” isn’t something ANet can design for when it comes to guilds. It is ip to the guild to recruit new people if you want fresh faces. However, keep in mind that after a mission is trigger in the open world, non-guildies can join in. This may give you the randomness you seek.
Antonius Duarte – Elementalist – Kaineng
Hello,
Since there is several thread about the new guild missions, we created a dedicated thread for it here : New guild missions: opinions & concerns.
Please start using this new thread for every questions, concerns or opinions you may have about this
This one is now locked, thank you.