Replacing Dungeons for a new Game-mode

Replacing Dungeons for a new Game-mode

in Guild Wars 2 Discussion

Posted by: Irasch.7183

Irasch.7183

Hello,

As it is right now, dungeons are more or less useless and are in direct concurrence with Fractals, but I personally find it a waste of resources and a specially for new players it can be frustrating when they want to make something that should be Normal in MMORPGs.

I also know that Arenanet says that they don’t want to bother with them anymore and fix them, but what is about using what we have and redesigning them to a new unique game mode that would be beneficial for the World and the player base?

  • Right now we have:*
    - Single player + world exploration
    - We have Fractals for 5 players
    - Raids for 10 players
    - World bosses and Events for unlimited number of players.
    etc.

So to create something unique let’s kill Dungeons from the game and create *
*"Excavation sites"

- 3 Player content
- 10 – 25 min time scale per run
- Monsters level can be adjusted to normal world monsters with some Elites or so.
- Since we already have the Dungeons sets there is no need to change the loot much.

How can it be done? (Yes I know it will not be that simple)

- Take the existing dungeon layout and remove all from it.
- Put NPC inside that give a feeling of an Archeologic/Research (etc.) Excavation sites.
- Create a Small event chain
o Example Ascalon
? Event 1 Establish the first strong hold for the exploration and Excavation
? Event 2 Scout the Area and find clues about possible Artifacts. (Let’s say 3 are there) (with NPC protection or without)
? Choose a route (if multiple routes exist)
? Event 3A Clear the road and Protect the Explorer Team
? Event 4Acapture the Artifact and kill its guardian.
? Event 3B Clear the road and Protect the Explorer Team
? Events 4B protect the area and the Team until they finish digging.
? Etc…….
- Remove the Dungeons from the Game and reintroduce for example the in the beginning 3 Excavation sites back in the game and then every month a new one or so.

How can it be added to the existing Lore

Since GW2 main focus is the living in a Living World that can be easy explained, by saying these areas where made available by Hero’s in the past, and from there it’s just an adjustment of lore topic.
But what is possible:

Ascalonian Catacombs
Archeologic excursion to find old human relics and lore about the past Kingdom of Ascalon.

Caudecus’s Manor
After Caudecus is dead now, it could be an investigation and research for his crimes and research for the way he was using Bloodstone

Twilight Arbor
Nightmare curt and plant life research about the area, since the plant life has some unique forms.
Also it can be tied to the jungle dragon history lore.

Sorrow’s Embrace
Archeologic excursion to find dwarves lore and Artifacts and secret research of the inquest.

Citadel of Flame
Research of the Flame legion there artifacts.

Honor of the Waves
Archeologic of the Kodan History

Crucible of Eternity
Research of the inquest secrets

The Ruined City of Arah
Archeologic excursion of the old Human city of Arah
(and since this dungeon is also used as Personal Story Fight again zhaitan it can coexist with his Excavation sites mode)

I know there are some more things like Achievement’s that needs adjustments, but overall it would make the Dungeons relevant again and since it is a 3 player content then, it is not in concurrence with fractals anymore and would have his place in the world again.

Benefits of changing:
- New Lore can be delivered.
- Unique Game mode that would add to GW2 and not be in competition with other features
- It is making it interesting again for Old players
- It helps new players finding people and are not faced with dead content.
- If it is a success you can use this game mode for future casual content.

Bonus idea:
There could also be Daily Excavation’s
- Help explorer X (A box with loot)
- Find Artifact X (A box with loot)
- Make 3 Excavation (A box with loot)
When all 3 are done receive:
- 1 Mystical coin
With that Established players would have Motivation to run it, and since it is only ca. 30 coins per Month it would not impact the economy to much.

So this is my Idea to help and improve the Game on one of his sticking points.

Regards
Mike

Replacing Dungeons for a new Game-mode

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Posted by: starhunter.6015

starhunter.6015

Actually no need to kill the dungeons. But just add this as a new option when you enter them.

Replacing Dungeons for a new Game-mode

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Posted by: Dragisnaj.2053

Dragisnaj.2053

you can revive them when you make it same like with fractals introduce dungeon daylies and they will be revived at least a bit.

Replacing Dungeons for a new Game-mode

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Hello,

As it is right now, dungeons are more or less useless and are in direct concurrence with Fractals, but I personally find it a waste of resources and a specially for new players it can be frustrating when they want to make something that should be Normal in MMORPGs.

I also know that Arenanet says that they don’t want to bother with them anymore and fix them, but what is about using what we have and redesigning them to a new unique game mode that would be beneficial for the World and the player base?
…..

I do not think dungeons are dead. They are not maintained much anymore.

With regard to dungeons it’s still easy and fast content giving decent rewards…
The 5 gold and 150 tokens after each 8 paths makes the actual value of dungeons not muich less then before. Actually the tokens do allow for more gear to be bought (and consequently salvaged for inscriptions/insignia’s and ecto’s.)

The content might not pay as much as t4 fractals, or be as extreme as raids, but it is a 5 man instance and it is still ok to run with speedclears, provided you have some moderately geared characters and ppl who play their proffesion(s) well and think out of the box.

It brings about 2-3 full inventories of drops for me from 8 paths (on avg I have 7*18 bags and a 20; so 146 slots/char) so it gives 400-480 drops per 8 paths for 50 to 60 items per path…

The main problems with dungeons are they are not build forcondi builds at all and they are very vulnerable to skips and ports… Objects cannot be damaged by conditions…. Some dungeons are very sensive to speedruns and subsequent trigger errors. Especially when the NPC dies and gets ported… some have annoying time sinks in leisurely walking NPC’s (COE) and pure timesinks (COF and AC).
Random hangs or bugs happen in 1 out of every 20-30 runs or so… Making paths fail through errors on runs in 3-5% of path run. Experienced groups have less issues with this.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Replacing Dungeons for a new Game-mode

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Posted by: Henry.5713

Henry.5713

As someone who still frequently runs dungeons and considers them to be amongst the best content in the game: No, just no.
Too many of us still run dungeons, too much work went into the existing dungeons to completely remove them. Not to mention the lore tied to them.
All they need is a small reward overwork and some more dalies to get people to be excited again. Basically, give them the Fractals treatment.

Quite honestly, if they wanted to introduce any type of instanced three-man content, along the lines of instanced event chaines, they would have done so or might still do so. This could be an additional mode to allow them to reuse some of the assets or an entirely new thing next to dungeons but there is little need to completely replace them. Unless it was another silly attempt to make people move on to the new content like they did when they cut down dungeon rewards to make us move to Fractals and raids.

(edited by Henry.5713)

Replacing Dungeons for a new Game-mode

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Posted by: SaraGreen.2345

SaraGreen.2345

I love dungeons the separate paths are amazing it made dungeons feel alive.

Why delete content already ingame just leave current dungeons the way they are.

I hope something is created similar to dungeons in future.

Fractals are so short and do not feel engaging enough.

Raids are fun but finding a groups a pain more mid tier content is needed.

A 5 person mega dungeon would be nice that opens different paths and difficultys that’s constantly changing and gets harder as you go it would just not stop evolving.

They could solve this by making very long fractals with changing paths.

Currently fractals are 1 path and never change its repetitive.

(edited by SaraGreen.2345)