Replay LW Season 1 + achievement points
I’m a long time Guild Wars player since release 2005. I only started playing Guild Wars 2 in March 2015. I have no problems with Living World Season 1 achievements being currently unobtainable.
I missed out and, while unfortunate, I’m ok with that.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I don’t give a green apple about the AP’s… But please give us the story!
EDIT: Yes, I am sorry, But I am begging for it! xD
Leave it to A-net to decide whether the suggestion is possible or not.
There are some serious logistical problems about adding the story back in, since LS season 1 had few instances. Most of it was open world. Some of it required huge numbers of players. It was never designed to be brought back. And the amount of work required to do so would likely be prohibitive.
There’s no way Anet will take resources to make content many of us have done, when they can make new content that’s new for everyone. It’s a better use of resources.
Please use the existing thread, thank you:
https://forum-en.gw2archive.eu/forum/game/lwd/LW-Season-1-had-the-best-story/
https://forum-en.gw2archive.eu/forum/game/gw2/Will-we-ever-see-LW1-again/first#post6589135
Or that one.
Anet have stated it is a bare minimum of 6months to remake Ls1 into a playable form. Since they are deep into expac and season 4 development, sadly I think Ls1 is unlikely to ever be seen again.
Even if they do re-make it, those original AP are gone forever – LS1 will need to re-structured in order to be playable again and thus much of the achievement points could not be brought back. It would have a whole new set instead that everyone would have access to.
I had the game during season 1. The problem is, I was in wvw during most of S1 working on map completion.
I know, it’s my fault for focusing on 1 mode and missing out on those other achievements. But, think about how much has changed in wvw since S1. 1) You no longer need map completion
2) You no longer need to spend so much time learning, because now, there’s always someone to follow.
3) Some no longer have a server to actually defend, thus no reason to care.
As a side note, S1 was before PVE mega server and many servers had trouble with Triple Trouble and Marionette because of low pops. Granted TT is still playable, but Marionette isn’t. How many people actually got that achievement? I know a some of SF did because most of the wvwers came and helped a few times and once we beat it, but were the other servers so lucky?
So I’m wondering, although, people like me and even others that are sole PVE were technically there during the time, there were obstacles that prevented us from getting alot of those achievements. So, if those obstacles have now been removed, what’s so hard about bringing S1 back?
[HaHa] Hazardous Hallucination
I had the game during season 1. The problem is, I was in wvw during most of S1 working on map completion.
I know, it’s my fault for focusing on 1 mode and missing out on those other achievements. But, think about how much has changed in wvw since S1. 1) You no longer need map completion
2) You no longer need to spend so much time learning, because now, there’s always someone to follow.
3) Some no longer have a server to actually defend, thus no reason to care.As a side note, S1 was before PVE mega server and many servers had trouble with Triple Trouble and Marionette because of low pops. Granted TT is still playable, but Marionette isn’t. How many people actually got that achievement? I know a some of SF did because most of the wvwers came and helped a few times and once we beat it, but were the other servers so lucky?
So I’m wondering, although, people like me and even others that are sole PVE were technically there during the time, there were obstacles that prevented us from getting alot of those achievements. So, if those obstacles have now been removed, what’s so hard about bringing S1 back?
There is a quote in one of the links directly from a dev. S1 cannoy be rbought back as it was since it was largely open world, requires huge numbers of ppl to work and at least half was festival based content. In order for them to pull the code out and rework it into the current structure is a bare minimum of 6 months based on their investigations into it and that’s with pulling a significant number of devs off of future and live content.
They acknowledge looking from the outside it may not seem too hard, but apparently it is.